Buffs stackable?

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aggonn
Posts: 67
Joined: Wed Jun 25, 2008 6:23 am

Buffs stackable?

Post by aggonn »

Hello,

How can I make it that "Rapid attack" and ""Haste" are "stackable" buffs?

So that you can have "Rapid attack" and "Haste" at the same moment?

Thx,
Aggonn
aggonn
Posts: 67
Joined: Wed Jun 25, 2008 6:23 am

Re: Buffs stackable?

Post by aggonn »

any ideas?
User avatar
Copyleft
Posts: 253
Joined: Fri Feb 01, 2008 9:39 pm

Re: Buffs stackable?

Post by Copyleft »

very easy, you need to remove the stackorders and stacktypes of the skill

from

Code: Select all

 <skill id="469" levels="1" name="Rapid Attack">  <!-- CT2.2 retail confirmed -->  <set name="mpConsume" val="14"/>  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="isMagic" val="true"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="reuseDelay" val="1800"/>  <set name="hitTime" val="2000"/>  <for>    <effect name="Buff" time="1200" val="0" stackOrder="1.15" stackType="attack_time_down">      <mul order="0x30" stat="pAtkSpd" val="1.15"/>    </effect>  </for></skill> 
to

Code: Select all

 <skill id="469" levels="1" name="Rapid Attack">  <!-- CT2.2 retail confirmed -->  <set name="mpConsume" val="14"/>  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="isMagic" val="true"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="reuseDelay" val="1800"/>  <set name="hitTime" val="2000"/>  <for>    <effect name="Buff" time="1200" val="0">      <mul order="0x30" stat="pAtkSpd" val="1.15"/>    </effect>  </for></skill> 
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