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L2J Revision Number: 5165
L2JDP Revision Number: 8659
I think there is wrong drop quantity calculation. Chance is really larger but item number is not in conformity with formula in server core.
It must add to number of items more items in item`s random range for every 100% above 100% and drop item with 100% chance.
For example:
if item drop range is 5-10 and chance is 50% than with x500 drop rate I must get:
50%*500 = 2500%
2500% / 100% = 25 - it is +25 additional iterations
5*25 = 125, 5*100 = 500
then i must get min 125 and max 500 number of items.
BUT monster really drop 20-50 items
What is wrong?
Rates - drop quantity
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- Battlecruiser
- L2j Veteran
- Posts: 332
- Joined: Thu May 01, 2008 9:44 am
Re: Rates - drop quantity
there may be problem if there are mutliple items in dropgroup.
try to split that dropgroup into more different groups
PS: I have on my server all groups splitted, so I have only one item per dropgroup (except spoil, where it is pointless)
try to split that dropgroup into more different groups
PS: I have on my server all groups splitted, so I have only one item per dropgroup (except spoil, where it is pointless)
Git user
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- Posts: 151
- Joined: Wed Jan 04, 2012 7:10 pm
Re: Rates - drop quantity
Hmmm... I observe that it really 1 drop at one time from one group.
Oh, it is a big problem because I have kraft server.
Battlecruiser, you say that put one item into one group. Is than means that there are few thousands item categories in your database? it really works?
Oh, it is a big problem because I have kraft server.
Battlecruiser, you say that put one item into one group. Is than means that there are few thousands item categories in your database? it really works?
- Battlecruiser
- L2j Veteran
- Posts: 332
- Joined: Thu May 01, 2008 9:44 am
Re: Rates - drop quantity
i have for each mob one item per category, so average mob has dropdata in 10 categories
Git user
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- Posts: 25
- Joined: Tue May 05, 2015 9:36 pm
Re: Rates - drop quantity
Is it possible to automatically extract individual items from Item Groups in the current Master branch?
The only option I see right now is to go mob by mob and extract manually + recalculate drop chance for every single item
It is rather difficult to adjust drop if amount and chances are dependent on each other within groups.
Thanks
The only option I see right now is to go mob by mob and extract manually + recalculate drop chance for every single item
It is rather difficult to adjust drop if amount and chances are dependent on each other within groups.
Thanks
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- Posts: 106
- Joined: Thu Oct 06, 2011 11:08 pm
Re: Rates - drop quantity
yeah some script ro soemthing for split 1 group on multiples?
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- Posts: 25
- Joined: Tue May 05, 2015 9:36 pm
Re: Rates - drop quantity
Zhort,zhort wrote:yeah some script ro soemthing for split 1 group on multiples?
Do you know anything more about that script?
Thanks
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- Posts: 106
- Joined: Thu Oct 06, 2011 11:08 pm
Re: Rates - drop quantity
Im asking tooo lolololSybarious wrote:Zhort,zhort wrote:yeah some script ro soemthing for split 1 group on multiples?
Do you know anything more about that script?
Thanks