Rush Skills Can be used close
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- Posts: 8
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Rush Skills Can be used close
Every Rush skills like, Blazing Boost, Rush Impact and Rush, for some reason, can be used even close of target, dont have limit of distance.
<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Confirmed CT2.5 -->
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="60" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="600" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-669" />
<set name="effectRange" val="800" />
<set name="fanRange" val="0,0,600,60" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="800" />
<set name="icon" val="icon.skill0793" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="78" />
<set name="mpInitialConsume" val="83" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DA2" />
<set name="power" val="4040" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="mpInitialConsume" val="#ench2Cost" />
<enchant3 name="activateRate" val="#ench3ActivateRates" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="element" val="0" /> <!-- Fire -->
<enchant4 name="elementPower" val="#enchElementAttack" />
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="element" val="1" /> <!-- Water -->
<enchant5 name="elementPower" val="#enchElementAttack" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="element" val="2" /> <!-- Wind -->
<enchant6 name="elementPower" val="#enchElementAttack" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="element" val="3" /> <!-- Earth -->
<enchant7 name="elementPower" val="#enchElementAttack" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="pvpPower" val="#ench8Duel" />
<cond msgId="113" addName="1">
<and>
<using kind="ANCIENTSWORD" />
<target mindistance="200" />
</and>
</cond>
<for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</for>
<enchant3for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</enchant3for>
</skill>
Someone can Help Me?
<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Confirmed CT2.5 -->
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="60" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="600" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-669" />
<set name="effectRange" val="800" />
<set name="fanRange" val="0,0,600,60" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="800" />
<set name="icon" val="icon.skill0793" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="78" />
<set name="mpInitialConsume" val="83" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DA2" />
<set name="power" val="4040" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="mpInitialConsume" val="#ench2Cost" />
<enchant3 name="activateRate" val="#ench3ActivateRates" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="element" val="0" /> <!-- Fire -->
<enchant4 name="elementPower" val="#enchElementAttack" />
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="element" val="1" /> <!-- Water -->
<enchant5 name="elementPower" val="#enchElementAttack" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="element" val="2" /> <!-- Wind -->
<enchant6 name="elementPower" val="#enchElementAttack" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="element" val="3" /> <!-- Earth -->
<enchant7 name="elementPower" val="#enchElementAttack" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="pvpPower" val="#ench8Duel" />
<cond msgId="113" addName="1">
<and>
<using kind="ANCIENTSWORD" />
<target mindistance="200" />
</and>
</cond>
<for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</for>
<enchant3for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</enchant3for>
</skill>
Someone can Help Me?
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
Well i agree with ya on this it needs to get Fixed range that makes u only stop at the end of the full range like dashing through the enemy !
I hope someone care about that point cuz it's all for the Greater good
I hope someone care about that point cuz it's all for the Greater good
- Zealar
- L2j Veteran
- Posts: 1236
- Joined: Sun Jul 15, 2007 10:29 am
Re: Rush Skills Can be used close
Don't test with GM characters
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
Tested and still the same ...!Zealar wrote:Don't test with GM characters
Fix please .. ty !
- Zealar
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- Joined: Sun Jul 15, 2007 10:29 am
Re: Rush Skills Can be used close
Can you test in coliseum titan rush impact vs something?
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
Tested again and .. STILL THE SAME !!!Zealar wrote:Can you test in coliseum titan rush impact vs something?
- Zealar
- L2j Veteran
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- Joined: Sun Jul 15, 2007 10:29 am
Re: Rush Skills Can be used close
Im not effected by that. Sure using last github develop version?
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
i am now ..Zealar wrote:Im not effected by that. Sure using last github develop version?
tested it and sadly still the same !
when used by 2 normal players (Titan vs Titan) with Rush impact .. both Rushed and that what happened : Hugging each other .. !
while they should take the points that they were in before rushing .. means that each one of them after using Rush or Rush Impact will be on his target old location before rushing as well so each one will take the other's location Yes ..
sorry for Repeating that !
BTW we tested in Olympiad as well .. with different classes (GK vs Titan) , (Duelist Vs Gk) .. Etc ..!
- lozhar
- Posts: 21
- Joined: Fri Sep 11, 2015 11:16 pm
Re: Rush Skills Can be used close
You mean when they are at less than 200 range, the skill goes off? Never seen that happen.
I will test to doublecheck
I will test to doublecheck
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
nolozhar wrote:You mean when they are at less than 200 range, the skill goes off? Never seen that happen.
I will test to doublecheck
i mean if player1 rushing to player2 and player2 rushing to player1 from 600 Range both rushed at the same time >> after rushing player1 should be on the location that player2 was in before player2 rush to player1 ..
for walking targets >> it should be when player1 rush to player2 while player2 was walking to player1 then player one after rushing should be on the point of location that player2 was in before player1 rush to him ..!
So Main point is Rush skills must drive it's caster to the last point of location that his target was in before the caster use his Rush !
Ty ..!
- Zealar
- L2j Veteran
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- Joined: Sun Jul 15, 2007 10:29 am
Re: Rush Skills Can be used close
How that is related to your first report?
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- Posts: 18
- Joined: Sun May 05, 2013 5:13 am
Re: Rush Skills Can be used close
Well that aam ..Zealar wrote:How that is related to your first report?
Ok look .. these (Reports) are for the same skills (Rush skills) so it's all related ( i guess ) and i am sorry for misunderstanding !
Ty..!