Walls
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- godfreyouwens
- Posts: 21
- Joined: Wed May 11, 2011 10:49 pm
- Location: CheeseLand USA !
Re: Walls
geodata
- maneco2
- Initiates
- Posts: 664
- Joined: Sat Aug 24, 2013 7:10 am
Re: Walls
Use V2 viewtopic.php?f=89&t=28114
Place in the directory: L2JServer\game\data\geodata\...
and... Geodata.properties:
Place in the directory: L2JServer\game\data\geodata\...
and... Geodata.properties:
Code: Select all
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2
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- Posts: 21
- Joined: Thu Apr 16, 2015 5:12 am
Re: Walls
maneco2 wrote:Use V2 viewtopic.php?f=89&t=28114
Place in the directory: L2JServer\game\data\geodata\...
and... Geodata.properties:Code: Select all
# Pathfinding options: # 0 = Disabled # 1 = Enabled using path node files # 2 = Enabled using geodata cells at runtime # Default: 0 PathFinding = 2
Already Put on foldder, but where is "geodata.properties" i dotn found it
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i found a "general.properties" with this.
Code: Select all
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 1
# GeoData driver to use
# Default: com.l2jserver.gameserver.geoengine.NullDriver
GeoDataDriver = data\geodata
#GeoDataDriver=com.l2j.geodriver.GeoDriver
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
Do i need "pathnode"? i didnt get files