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Some question about development.
Posted: Sun Feb 08, 2015 3:45 pm
by baal
Hello,
If there is no official server running H5, how can i know the strucuture of packets that should be sended to the client?
Or they are all sniffed and there couldn't be unknown packets, that are not sended in GOD, so we can't sniff them?
I mean if there is packet that wasn't sniffed and isn't sended in GOD, it is lost forever (if you are not diassembling the client).
Re: Some question about development.
Posted: Sun Feb 08, 2015 5:03 pm
by UnAfraid
We have everything needed in terms of game protocol.
It was done long ago while there was retail h5 server.
Re: Some question about development.
Posted: Sun Feb 08, 2015 5:29 pm
by baal
UnAfraid wrote:We have everything needed in terms of game protocol.
It was done long ago while there was retail h5 server.
Thanks for explanation.
I have one more question please. How is it possible that the player will fall into texture? This happened only if there are geodata and they are wrong?
Shouldn't be client programmed in the way that this doesn't happend as for instance in any single player game, where you can jump and everything and never fall somewhere under the world (if there is not bug for sure)? It is caused somehow because the client is respecting the position of the player that is sended by the server, no matter if the position in somewhere under the world?
Re: Some question about development.
Posted: Sun Feb 08, 2015 5:43 pm
by UnAfraid
Its possible to fall at some places buggy geo data (Even on retail too) (Missing cells)
I was falling down multiple times when jumping from a cliff for Freya (In front of Steward or what the name of npc was)
Re: Some question about development.
Posted: Sun Feb 08, 2015 9:53 pm
by baal
UnAfraid wrote:Its possible to fall at some places buggy geo data (Even on retail too) (Missing cells)
I was falling down multiple times when jumping from a cliff for Freya (In front of Steward or what the name of npc was)
But why? Client knows that terrain, it has all these static terrain meshes so why it allows player to fall somewhere under it.