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Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 3:17 pm
by JMD
For live server use? From the looks of it, it doesnt seem to have any major issues atm. Maybe a developer can clear this up?

Re: Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 3:50 pm
by Zoey76
It's something you will truly know after running some tests, there are some issues with targetting system, which may PVP a bit harder, and some other minor problems.
Re: Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 5:15 pm
by JMD
What kind of targeting system problems?
Re: Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 5:16 pm
by jurchiks
The shitty, annoying kind. Locked target and stuff.
Re: Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 5:26 pm
by St3eT
- Monsters give buffs to players instead to yourself.
- Some knownlist problems (invisible monsters attack you)
- Memory leaks (after 24hours server has "little lags"
- Some skills are not working correctly.
- Bugged some extractable items (you can open some boxs, got reward but extractable item won't disappear.)
- ...
Lazy to think what next. Choice if its stable enough or no.

Re: Is Unstable, Stable enough?
Posted: Sun Jun 08, 2014 10:19 pm
by Zephyr
In my experience, you should use stable version. I haven't had a nice month with unstable

Re: Is Unstable, Stable enough?
Posted: Fri Jun 20, 2014 9:38 am
by Berkas
So what to add from unstable to stable? Because I see in BETA fixed double login problem and I think it have a lot of more problems fixed, when stable don't have it... What you think?
Core - stable updated after 4 months
Datapack - stable updated after 12 months
And they are stable enough?

Re: Is Unstable, Stable enough?
Posted: Fri Jun 20, 2014 12:48 pm
by jurchiks
It's all an illusion. Both stable and beta have their problems, it's just that the problems on stable are considered not so important. But, of course, nobody knows ALL the problems. Syncing is fucked up because l2j team initially wanted to sync trunk with beta in whole chunks, not part by part, even if some of the parts would be extremely simple to port to trunk (e.g. quests).
Re: Is Unstable, Stable enough?
Posted: Fri Jun 20, 2014 6:01 pm
by xban1x
jurchiks wrote:It's all an illusion. Both stable and beta have their problems, it's just that the problems on stable are considered not so important. But, of course, nobody knows ALL the problems. Syncing is fucked up because l2j team initially wanted to sync trunk with beta in whole chunks, not part by part, even if some of the parts would be extremely simple to port to trunk (e.g. quests).
Quests, AI's pretty much anything DP sided that doesn't require core side changes.
Re: Is Unstable, Stable enough?
Posted: Fri Jun 20, 2014 6:05 pm
by jurchiks
Some small method changes in core have been made, but nothing that complex.
Re: Is Unstable, Stable enough?
Posted: Sun Jun 22, 2014 7:46 am
by JMD
Maybe it wouldd be better once new features or reworks have been proven stable on beta to be ported on stable. This way there wont be those big delays between stable releases and users will feel more confident to start using l2j again.
Re: Is Unstable, Stable enough?
Posted: Sun Jun 22, 2014 8:32 am
by Sdw
Re: Is Unstable, Stable enough?
Posted: Sun Aug 03, 2014 9:46 pm
by Berkas
JMD wrote:Maybe it wouldd be better once new features or reworks have been proven stable on beta to be ported on stable. This way there wont be those big delays between stable releases and users will feel more confident to start using l2j again.
Big +1, because stable now "dead", no one use it, because some problems don't fixed, example double login issue and so on. It will be very good if needed fixes will be moved into stable version
Re: Is Unstable, Stable enough?
Posted: Sun Oct 12, 2014 11:52 am
by HappyLDE
Agreed

Re: Is Unstable, Stable enough?
Posted: Sun Oct 12, 2014 12:12 pm
by Sdw
Stable has been synced 2 weeks ago, in what exactly do you agree? :/