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Is there a way i can disable the equipable items from spoiling, as i want to increase the spoil multiplier but dont want equipables to spoil
equipable item spoil
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- Battlecruiser
- L2j Veteran
- Posts: 332
- Joined: Thu May 01, 2008 9:44 am
Re: equipable item spoil
1) Apply patches from here: viewtopic.php?f=69&t=29239
2) Create new amount and chance multiplier (and other if you want) strategies with your rules (look for predefined ones for reference)
3) Look at DroplistScope and let CORPSE use your new rules.
2) Create new amount and chance multiplier (and other if you want) strategies with your rules (look for predefined ones for reference)
3) Look at DroplistScope and let CORPSE use your new rules.
Git user
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- Posts: 62
- Joined: Thu Feb 27, 2014 1:04 am
Re: equipable item spoil
i don't want to make all those changes for this one thing, it would take just as long to go in the npc xml and edit all the spoils manually
- Battlecruiser
- L2j Veteran
- Posts: 332
- Joined: Thu May 01, 2008 9:44 am
Re: equipable item spoil
There's no support for that feature yet. The most simple (and clean) solution is to create a new custom rule by copying a default one, adding a check if the item is equipable and let spoil use that rule.
The my modification of drop allows an easy creation of custom rules but the rule you've specified isn't supplied by default.
And the editing the XMLs isn't a solution, upstream can add more drops/spoils of equipable items.
The my modification of drop allows an easy creation of custom rules but the rule you've specified isn't supplied by default.
And the editing the XMLs isn't a solution, upstream can add more drops/spoils of equipable items.
Git user