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Need Advice, My Game Work Local, but Lan...

Posted: Sun Dec 08, 2013 7:51 am
by drzfruit
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Hello everybody,

I have install and running the latest beta server and client orginal lineage 2 Freya High Five locally (localhost), but when my friend askin to play LAN, I had a problem.

Screenshot run local, i have run the game, on ip 192.168.0.56
Image


The other can login also created new user. But while selecting server, the page doesnt advanced to char selection.

I have Already tried any advice from this forum a week over, and search again to resolve my problem.
But I still cant running my game over LAN.



This is what I do already before.
1. Swapping server and client on 2 computer. but it still wont connect. But if locally its perfect.
2. Opening port server and turning off any firewall.
3. Editing [sysdir]/driver/etc/host to pin point l2jserver.
4. Editing ipconfig.xml to pin point l2jserver.

This is my case :
1. I Have 2 computer with static ip address with each ipaddress 192.168.0.55 and 192.168.0.56.
2. Each computer has wind*ws 8 x64, L2Jserver, and lineage 2 freya high five.
3. The server on 192.168.0.56


This is my config game server

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jgs (default)# URL = jdbc:hsqldb:hsql://localhost/l2jgs# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jls# Database user info (default is "root" but it's not recommended)Login = l2jls# Database connection passwordPassword = l2jls # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# --------------------------------------------------------------------------- # This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>#Default: .DatapackRoot = . # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 267;268;271;273AllowedProtocolRevisions = 267;268;271;273  # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # This setting restricts clan/subpledge names players can set.# See CnameTemplate for detailsClanNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7
My ipconfig.xml

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<?xml version="1.0" encoding="UTF-8"?><!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! --><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="192.168.0.56" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">    <!-- Localhost here -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- Internalhosts here (LANs IPs) -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver>

My Login server configuration

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # ---------------------------------------------------------------------------# Security# --------------------------------------------------------------------------- # Logs in file the login server events.# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 5LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 900 (15 minutes)LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots# Default: TrueAcceptNewGameServer = True # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jls (default)# URL = jdbc:hsqldb:hsql://localhost/l2jls# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = URL = jdbc:mysql://localhost/l2jls# Database user info (default is "root" but it's not recommended)Login = l2jls# Database connection passwordPassword = l2jls # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # Connection close time.# Default: 60000ConnectionCloseTime = 60000  # ---------------------------------------------------------------------------# Misc.# --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True # Datapack root directory.# Defaults to current directory from which the server is started.DatapackRoot = . # ---------------------------------------------------------------------------# Developer Settings# --------------------------------------------------------------------------- # Default: FalseDebug = False # ---------------------------------------------------------------------------# Restart LS every 24 hours?# --------------------------------------------------------------------------- # Enable disable scheduled login restart.# Default: FalseLoginRestartSchedule = False# Time in hours.# Default: 24LoginRestartTime = 24
My etc/host

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192.168.0.56               l2authd.lineage2.com192.168.0.56              l2testauthd.lineage2.com
The screen that i stuck on it when the client 192.168.0.55 login to server 192.168.0.56
Image

Any advice, clue or something?

Thanks before.

Re: Need Advice, My Game Work Local, but Lan...

Posted: Sun Dec 08, 2013 10:30 pm
by Zoey76
Try this to get the ipconfig.xml viewtopic.php?f=94&t=25961

Re: Need Advice, My Game Work Local, but Lan...

Posted: Mon Dec 09, 2013 1:26 pm
by FinalDestination
did you open ur ports ? 2106 and 7777

Re: Need Advice, My Game Work Local, but Lan...

Posted: Mon Dec 09, 2013 3:37 pm
by drzfruit
Zoey76 wrote:Try this to get the ipconfig.xml viewtopic.php?f=94&t=25961
It works! I think, the ipconfig.xml should be updated. Thank very much!

Image
Image
FinalDestination wrote:did you open ur ports ? 2106 and 7777
Thank you for your advice too. I think, i opened the port. :D

My Game server running well :D

Re: Need Advice, My Game Work Local, but Lan...

Posted: Wed Dec 11, 2013 11:25 pm
by Zoey76
drzfruit wrote:
Zoey76 wrote:Try this to get the ipconfig.xml viewtopic.php?f=94&t=25961
It works! I think, the ipconfig.xml should be updated. Thank very much!
Yeah, no problem, maybe UnAfraid could update it laterz...

Re: Need Advice, My Game Work Local, but Lan...

Posted: Thu Dec 12, 2013 7:12 am
by UnAfraid
He shouldnt even use ipconfig.xml at all.

Re: Need Advice, My Game Work Local, but Lan...

Posted: Thu Dec 12, 2013 8:22 am
by drzfruit
UnAfraid wrote:He shouldnt even use ipconfig.xml at all.
Oh I see, so if I want to run the server on only one subnet IP, there is no need to use ipconfig.xml? CMIIW.

I will try this soon...

Thanks :D

Re: Need Advice, My Game Work Local, but Lan...

Posted: Thu Dec 12, 2013 2:04 pm
by UnAfraid
The message about missing ipconfig.xml is not an error neither a warning but just an informative message that means server is going to perform automatic ipconfig

Re: Need Advice, My Game Work Local, but Lan...

Posted: Sun Dec 15, 2013 2:07 pm
by drzfruit
UnAfraid wrote:The message about missing ipconfig.xml is not an error neither a warning but just an informative message that means server is going to perform automatic ipconfig
Okay, I see.

Thanks in advance