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L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 7:25 pm
by headshotdeluxe
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First I want make clear this my first post and I'm interesting with this server thing amateurly
My problem is I make a l2j interlude server with get help from guides , but I make everything right as guides (which I used more than once but still there's a problem which I allready google it but cant find any solution)
http://img842.imageshack.us/img842/4728/bee9.jpg
this is my login server and game server and I used l2 file editor for l2.ini and make paste (127.0.0.1 ip on it ) but I used another server's l2.ini cuz l2file editor didnt worked on original one. when I used lineage2\system\l2.exe its just staying as nothing happened sometimes seeing on task manager sometimes not but nothing happens after I download another's server system and rename it l2<server name> and put into lineage2 folder beside original system and make shortcut on desktop and I select its path as lineage2\l2<server name >\l2.exe and run this time l2 opened but login not working pls help me about it ,sry from now on if I broke any rule
Re: L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 8:24 pm
by jurchiks
Catch a PM, see if it works.
Re: L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 8:37 pm
by headshotdeluxe
jurchiks wrote:Catch a PM, see if it works.
ty for answer at least something changed now I'm keep getting 'you are disconnect from the server
,pls login again' on l2intro screen how can I fix it?
Re: L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 9:07 pm
by headshotdeluxe
Code: Select all
# This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # Bind ip of the gameserver, use * to bind on all available IPsGameserverHostname=*GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# If this ip is resolvable by Login just leave *ExternalHostname=78.183.170.50 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname# If this ip is resolvable by Login just leave *InternalHostname=127.0.0.1 # The Loginserver host and portLoginPort=9014LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz)RequestServerID = 1# If set to true, the login will give an other id to the server if the requested id is allready reservedAcceptAlternateID = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://localhost/l2jdb#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=rootPassword=71242006518tSMaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started# DatapackRoot = C:/Work/tmp/DataPack # Define character name template# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*# will allow names with first capital letter, next three small letters,# and any (capital or not) letter or number, like ZbigN1eW# Most rational to have CnameTemplate=[A-Z][a-z]*# meaning names only of letters with first one capital, like Zbigniew# Default .* - any namy of any symbolsCnameTemplate=.*PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server.MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect.# You must keep MinProtocolRevision <= MaxProtocolRevision.MinProtocolRevision = 740MaxProtocolRevision = 746
Code: Select all
# This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=78.183.170.50# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106# How many times you can provide an invalid account/pass before the IP gets bannedLoginTryBeforeBan=10# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)LoginBlockAfterBan=600GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPsLoginHostname=localhost # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://localhost/l2jdb#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=rootPassword=71242006518tSMaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15 # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=True #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50
this info maybe needed I dk I hope someone post answer, I didnt meant flood just was too long to edit old message
Re: L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 9:39 pm
by headshotdeluxe
jurchiks wrote:Catch a PM, see if it works.
mate I used that clean system and logged game without using l2fileeditor for l2.ini I think already set up for 127.0.0.1 and logged game keeep dc I think smthg change after I close login server and game server and login l2.exe again still same thing keep disconnect I think its already different ip ,pls help me about if u can cuz my file editor work on all private server's in but not working on original one and one which u sent me
Re: L2J everything seems fine expect not work
Posted: Wed Jul 31, 2013 10:11 pm
by headshotdeluxe
I replaced system with a diffrerent server's system and change l2.ini with file editor make it 127.0.0.1 and connected well just will ask simple question server name is still l2<that server's name> how can I change it? ty for all of ur supports and sry for flood
Re: L2J everything seems fine expect not work
Posted: Thu Aug 01, 2013 8:58 am
by jurchiks
That system i sent you was completely clean (not patched, no gg crack etc.), with the official server's IP in it.
Server name is in gameserver properties: "RequestServerID = 1"
Re: L2J everything seems fine expect not work
Posted: Thu Mar 20, 2014 9:23 pm
by shippou
SAme proplem here.
When i restart the server its working to a few minutes i can login etc. And with out an error the same error appers i got a DC when try to login whizh an other char. The logged in chars are ok untill they dont restart the game.