L2J Revision 6126
L2JDP Revision 9887
After the last enchant update I can't find where to modify the:
- enchant safe
- max enchant
- enchant rate
I edit enchantData.xml but give error: undefined scroll have been used id: 960
How can I edit for example scroll 960 to be safe till +10, enchant rate 90% and max till +20?
can anyone tell me where to look? Is not in config any more
enchant rates
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- UnAfraid
- L2j Veteran
- Posts: 4199
- Joined: Mon Jul 23, 2007 4:25 pm
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Re: enchant rates
Enchant rate is now different per armor,full armor/weapon fighter, mage.
check enchantData.xml and enchantItemGroups.xml
And make sure server loads up all enchants looks like u made a typo that prevented server from loading other enchants.
check enchantData.xml and enchantItemGroups.xml
And make sure server loads up all enchants looks like u made a typo that prevented server from loading other enchants.
- thorl2
- Posts: 159
- Joined: Fri Mar 20, 2009 9:04 am
Re: enchant rates
yes I found the error I tryed to add like this
<enchant id="960" isWeapon="false" targetGrade="s" maxEnchant="20" successRate="90" />
instead of successRate now is bonusRate ?
I really can't find safe enchant in enchantItemGroups.xml or is to complicate it to understand it...
<enchant id="960" isWeapon="false" targetGrade="s" maxEnchant="20" successRate="90" />
instead of successRate now is bonusRate ?
I really can't find safe enchant in enchantItemGroups.xml or is to complicate it to understand it...
- UnAfraid
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Re: enchant rates
scroll land rate is generalized all of them have same.
bonus rate simply increases the base rate with the specified value not setting it.
look at the enchantItemGroups.xml file i made it ultra easy to understand there's comments all over the file.
Means that all mage weapons will have safe enchant from 0 to 2 (that's current item enchant level not next step!)
So safe to +3
Here u bind group to an item by slot or magical state or item id if needed.
There u can create your own group and bind it to specific item or change existing ones if u need.
bonus rate simply increases the base rate with the specified value not setting it.
look at the enchantItemGroups.xml file i made it ultra easy to understand there's comments all over the file.
Code: Select all
<!-- General mage weapon enchant group. --> <enchantRateGroup name="MAGE_WEAPON_GROUP"> <current enchant="0-2" chance="100" /> <current enchant="3-14" chance="40" /> <current enchant="15-65535" chance="20" /> </enchantRateGroup>
So safe to +3
Code: Select all
<!-- Default scrolls enchanting route line. --> <enchantScrollGroup id="0"> <!-- Bind armor group to all item slots except full armor. --> <enchantRate group="ARMOR_GROUP"> <item slot="lhand" /> <!-- Left hand: Shields, Sigils --> <item slot="head" /> <!-- Head: Helmet --> <item slot="chest" /> <!-- Chest: Armor upper body. --> <item slot="legs" /> <!-- Legs: Armor lower body. --> <item slot="feet" /> <!-- Feet: Boots --> <item slot="gloves" /> <!-- Gloves: Gloves --> <item slot="neck" /> <!-- Neck: Necklaces --> <item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings --> <item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings --> <item slot="belt" /> <!-- Belt: Belts --> <item slot="shirt" /> <!-- Shirt: Shirts --> </enchantRate> <!-- Bind only full armor group to to full armor slot items. --> <enchantRate group="FULL_ARMOR_GROUP"> <item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. --> </enchantRate> <!-- Bind only fighter weapon group to all fighter weapons. --> <enchantRate group="FIGHTER_WEAPON_GROUP"> <item slot="rhand" magicWeapon="false" /> <!-- Right hand: Weapons, Non magic weapon --> <item slot="lrhand" magicWeapon="false" /> <!-- Two hands: Weapons, Non magic weapon --> </enchantRate> <!-- Bind only mage weapon group to all magic weapons. --> <enchantRate group="MAGE_WEAPON_GROUP"> <item slot="rhand" magicWeapon="true" /> <!-- Right hand: Weapons, Magic weapon --> <item slot="lrhand" magicWeapon="true" /> <!-- Two hands: Weapons, Magic weapon --> </enchantRate> </enchantScrollGroup>
There u can create your own group and bind it to specific item or change existing ones if u need.
- Pandragon
- Posts: 704
- Joined: Tue Jul 26, 2005 7:38 pm
Re: enchant rates
Could there be a warning message if item is already at maximum enchant?
- UnAfraid
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