Page 1 of 1

Lf Info On How To Make Guard's Atk Agro Boss'es.

Posted: Sat May 25, 2013 4:19 pm
by TheEntei
version = svn: E Working copy 'C:\Users\HOME\workspace\L2J_DataPack_BETA' is too old (format 10, created by Subversion 1.6)
builddate=23/05/2013 11:43
version = svn: E Working copy 'C:\Users\HOME\workspace\L2J_Server_BETA' is too old (format 10, created by Subversion 1.6)
builddate=23/05/2013 11:45

I leave my version's old. have no need for anything else. running a Freya client, everything works juust fine :D.

Okay So, Is The're Anyway that I can Make "Guard's" for example ID "31033" be Able To Attack A Agressive RaidBoss/Epic Boss? thank you for replies.

and also, anyway I can make a raid boss be agressive? thx again.

Re: Lf Info On How To Make Guard's Atk Agro Boss'es.

Posted: Sat May 25, 2013 4:52 pm
by UnAfraid
Here's how to fix your 'is too old' problem
Image

Re: Lf Info On How To Make Guard's Atk Agro Boss'es.

Posted: Sat May 25, 2013 5:21 pm
by TheEntei
Lol Thank you, but Yh Already Knew About It, Was Just Asking On How To "Okay So, Is The're Anyway that I can Make "Guard's" for example ID "31033" be Able To Attack A Agressive RaidBoss/Epic Boss? thank you for replies."

Re: Lf Info On How To Make Guard's Atk Agro Boss'es.

Posted: Sat May 25, 2013 9:19 pm
by Gries
TheEntei wrote:Lol Thank you, but Yh Already Knew About It, Was Just Asking On How To "Okay So, Is The're Anyway that I can Make "Guard's" for example ID "31033" be Able To Attack A Agressive RaidBoss/Epic Boss? thank you for replies."

Code: Select all

# ---------------------------------------------------------------------------# Guards# --------------------------------------------------------------------------- # True - Allows guards to attack aggressive mobs within range.# Default: FalseGuardAttackAggroMob = True
This might work.

Re: Lf Info On How To Make Guard's Atk Agro Boss'es.

Posted: Fri Jul 05, 2013 1:18 pm
by Szponiasty
Check this topic: viewtopic.php?f=82&t=27786
It's about guards to attack players above level 40. Do the same (modify knownlist to activate AI when boss is added to knownlist, and add proper attack rule to autoAttackCondition in L2AttackableAI).