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Hunting bonus abnormal effect - bug or not ?
Posted: Sun Mar 17, 2013 9:55 pm
by sherlockholmes
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Hello, this is really correctly packet?

because this 0x80000 is the same with firestun
HUNTING_BONUS("hunting_bonus", 0x80000);
please check it, thanks you
Re: Hunting bonus abnormal effect - bug or not ?
Posted: Sun Mar 17, 2013 10:02 pm
by St3eT
Abnormal Effect ,,0x080000" is right effect for active Hunting bonus.

Re: Hunting bonus abnormal effect - bug or not ?
Posted: Sun Mar 17, 2013 10:19 pm
by sherlockholmes
St3eT wrote:Abnormal Effect ,,0x080000" is right effect for active Hunting bonus.

ok, but see
HUNTING_BONUS("hunting_bonus", 0x80000),
FIREROOT_STUN("firerootstun", 0x080000);
what is different between these two ?
If I activated Hunting effect, it do fireroot
Re: Hunting bonus abnormal effect - bug or not ?
Posted: Sun Mar 17, 2013 11:59 pm
by UnAfraid
sherlockholmes wrote:St3eT wrote:Abnormal Effect ,,0x080000" is right effect for active Hunting bonus.

ok, but see
HUNTING_BONUS("hunting_bonus", 0x80000),
FIREROOT_STUN("firerootstun", 0x080000);
what is different between these two ?
If I activated Hunting effect, it do fireroot
Depends where is used there is special/abnormal/??? visual effects sent in CharInfo/UserInfo
So there could be few using same bitmask but that depends where they are used..

Re: Hunting bonus abnormal effect - bug or not ?
Posted: Mon Mar 18, 2013 9:08 am
by sherlockholmes
if (isHuntingBonusActive())
{
startAbnormalEffect(AbnormalEffect.HUNTING_BONUS);
....
Im using in this line
Re: Hunting bonus abnormal effect - bug or not ?
Posted: Wed Mar 20, 2013 1:53 pm
by sherlockholmes
any solution ?
Re: Hunting bonus abnormal effect - bug or not ?
Posted: Wed Mar 20, 2013 2:24 pm
by _Blade_
Use this
startSpecialEffect(0x80000);
so long _Blade_