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Hunting bonus abnormal effect - bug or not ?

Posted: Sun Mar 17, 2013 9:55 pm
by sherlockholmes
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L2J Revision 5885:
L2JDP Revision 9528:

Hello, this is really correctly packet? :)
because this 0x80000 is the same with firestun

HUNTING_BONUS("hunting_bonus", 0x80000);

please check it, thanks you

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Sun Mar 17, 2013 10:02 pm
by St3eT
Abnormal Effect ,,0x080000" is right effect for active Hunting bonus. :)

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Sun Mar 17, 2013 10:19 pm
by sherlockholmes
St3eT wrote:Abnormal Effect ,,0x080000" is right effect for active Hunting bonus. :)
ok, but see

HUNTING_BONUS("hunting_bonus", 0x80000),
FIREROOT_STUN("firerootstun", 0x080000);

what is different between these two ?

If I activated Hunting effect, it do fireroot

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Sun Mar 17, 2013 11:59 pm
by UnAfraid
sherlockholmes wrote:
St3eT wrote:Abnormal Effect ,,0x080000" is right effect for active Hunting bonus. :)
ok, but see

HUNTING_BONUS("hunting_bonus", 0x80000),
FIREROOT_STUN("firerootstun", 0x080000);

what is different between these two ?

If I activated Hunting effect, it do fireroot
Depends where is used there is special/abnormal/??? visual effects sent in CharInfo/UserInfo
So there could be few using same bitmask but that depends where they are used.. :)

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Mon Mar 18, 2013 9:08 am
by sherlockholmes
if (isHuntingBonusActive())
{
startAbnormalEffect(AbnormalEffect.HUNTING_BONUS);
....

Im using in this line

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Wed Mar 20, 2013 1:53 pm
by sherlockholmes
any solution ?

Re: Hunting bonus abnormal effect - bug or not ?

Posted: Wed Mar 20, 2013 2:24 pm
by _Blade_
Use this
startSpecialEffect(0x80000);

so long _Blade_