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Telnet: connection closet by server

Posted: Mon Mar 11, 2013 5:22 pm
by Hett
Hi all,
I setting telnet.properties in game server,
when trying to connect I get the server closes connection:

Code: Select all

Trying 127.0.0.1...Connected to 127.0.0.1.Escape character is '^]'.Welcome To The L2J Telnet Session.Please Insert Your Password!Password: mypasswordPassword Correct![L2J Game Server]Connection closed by foreign host.
Server rev 5858
DataPack rev 9497

Code: Select all

EnableTelnet = True # This is the port L2J should listen to for incoming telnet# requests.# Default: 54321StatusPort = 54321 # If the following is not set, a random password is generated on server startup.# Usage: StatusPW = somePassStatusPW = mypassword # This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3# Default: 127.0.0.1,localhostListOfHosts = 127.0.0.1,localhost
tell me please, what the problem?
Thanks!

Re: Telnet: connection closet by server

Posted: Mon Mar 11, 2013 5:29 pm
by UnAfraid
Stable branch?
Apply Changeset 5529

Re: Telnet: connection closet by server

Posted: Mon Mar 11, 2013 5:50 pm
by Hett
Thanks for comment,
I using unstable version from http://www.l2jserver.com/nightly/ , its compiled from svn trunk?

Is there a difference between the beta version and unstable?

Re: Telnet: connection closet by server

Posted: Mon Mar 11, 2013 6:04 pm
by UnAfraid
I would suggest you to compile your own build based on last unstable rev.

Re: Telnet: connection closet by server

Posted: Tue Mar 12, 2013 1:58 pm
by Hett
Huh, if I'll be based on BETA branch, this is not very nice?

Re: Telnet: connection closet by server

Posted: Tue Mar 12, 2013 9:28 pm
by UnAfraid
Hett wrote:Huh, if I'll be based on BETA branch, this is not very nice?
BETA branch is even more stable then the trunk (stable)

Re: Telnet: connection closet by server

Posted: Wed Mar 13, 2013 1:07 pm
by Hett
Ok ))