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I need this code if I found h5 implementation-Bar Buff H5
Posted: Thu Feb 21, 2013 6:52 am
by Chase
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I need this code if I found h5 implementation

It rearranges the buff bar.
The trigger is put into different slots to other buff, so they will not tread.
1> normal Buff
2> Toggles
3> Songs and Dances
4> Triggers
5> Debuff
6> Penalties
PD:sorry my English is very bad
Re: I need this code if I found h5 implementation-Bar Buff H
Posted: Thu Feb 21, 2013 7:02 am
by MELERIX
is already done in L2J.
Re: I need this code if I found h5 implementation-Bar Buff H
Posted: Thu Feb 21, 2013 8:11 am
by Chase
I need to add code in freya
Re: I need this code if I found h5 implementation-Bar Buff H
Posted: Thu Feb 21, 2013 12:00 pm
by Zoey76
MELERIX wrote:is already done in L2J.
LOL, when I asked you about it you didn't tell me

Re: I need this code if I found h5 implementation-Bar Buff H
Posted: Thu Feb 21, 2013 2:31 pm
by UnAfraid
MELERIX wrote:is already done in L2J.
I really doubt its completely done.
Buff Notification Window: Slots for activation skills have been separated from those for common buffs.
Buffs: Top row. This row displays common buffs. Most characters can only obtain have 20 buffs, but a character that has acquired the Divine Inspiration skills can expand the available buff slots to 24.
Toggle Skills: Second row, directly below common buffs. Displays buffs that are toggled off and on. The number of toggle skills that can be displayed isn't restricted.
Song/Dances: Third row Displays Song/Dance skills. Each character can have up to 12 simultaneous Song/Dance buffs.
Activation Skills: Fourth row. Displays skills activated by specific conditions, such as strikes or attacks. This row can display up to 24 skills.
Debuffs: Fifth row. Displays the debuffs your character is currently affected by. Displays up to 12 debuffs.
Penalties and Class-Specific Status: Sixth row. Displays death, weight, and grade penalties, as well as status designations for certain classes (in other words, Sonic Focus, Soul Expansion, and so on).
We must confirm if toggles/debuffs/triggered replaces buffs also.
Re: I need this code if I found h5 implementation-Bar Buff H
Posted: Thu Feb 21, 2013 3:08 pm
by MELERIX
Zoey76 wrote:LOL, when I asked you about it you didn't tell me

because I forgot that time in what part of core it was, but later you found it anyway
UnAfraid wrote:I really doubt its completely done.
my answer was about slots positions only, that is already done and working properly.
just that debuff limit is missing, as I already reported in other post (in sandbox).
Chase wrote:I need to add code in freya
is done there too I remember, except this:
Changeset 4896
you can try do the same for freya, but not sure if will works.