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[Question] ATTACK_AURA autoattack targets?
Posted: Wed Dec 12, 2012 3:55 am
by DreamStage
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Hello, is it normal for Skill types ATTACK_AURA autoattack my targets after they being casted?
Or not.
Re: [Question] ATTACK_AURA autoattack targets?
Posted: Wed Dec 12, 2012 5:03 pm
by Zoey76
Can you post an example from the XML files of a skill doing that?
Re: [Question] ATTACK_AURA autoattack targets?
Posted: Wed Dec 12, 2012 8:25 pm
by DreamStage
Code: Select all
<skill id="36" levels="37" name="Whirlwind" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#mpConsume"> 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table> <table name="#ench2MpConsume"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table> <table name="#power"> 554 588 625 663 703 744 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table> <table name="#ench1Power"> 2763 2788 2813 2837 2862 2887 2911 2936 2961 2985 3010 3035 3059 3084 3109 3133 3158 3183 3207 3232 3257 3281 3306 3331 3355 3380 3405 3429 3454 3479 </table> <table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchDuel"> 2787 2835 2883 2931 2979 3027 3075 3122 3170 3218 3266 3314 3362 3410 3458 3505 3553 3601 3649 3697 3745 3793 3840 3888 3936 3984 4032 4080 4128 4176 </table> <set name="baseCritRate" val="15" /> <set name="weaponsAllowed" val="Pole" /> <!-- Pole --> <set name="mpConsume" val="#mpConsume" /> <set name="magicLvl" val="#magicLvl" /> <set name="power" val="#power" /> <set name="target" val="TARGET_AURA" /> <set name="skillRadius" val="150" /> <set name="overHit" val="true" /> <set name="reuseDelay" val="4000" /> <set name="ignoreShld" val="true" /> <set name="hitTime" val="1070" /> <set name="coolTime" val="733" /> <set name="skillType" val="PDAM" /> <set name="operateType" val="OP_ACTIVE" /> <enchant1 name="power" val="#ench1Power" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="elementPower" val="#enchElementPower" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="elementPower" val="#enchElementPower" /> <enchant4 name="element" val="1" /> <!-- Water --> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant5 name="elementPower" val="#enchElementPower" /> <enchant5 name="element" val="2" /> <!-- Wind --> <enchant5 name="magicLvl" val="#enchantMagicLvl" /> <enchant6 name="elementPower" val="#enchElementPower" /> <enchant6 name="element" val="3" /> <!-- Earth --> <enchant6 name="magicLvl" val="#enchantMagicLvl" /> <enchant7 name="pvpPower" val="#enchDuel" /> <enchant7 name="magicLvl" val="#enchantMagicLvl" /> </skill>
Code: Select all
<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572 </table> <table name="#ench2hpConsume"> 328 317 306 294 283 272 260 249 238 227 215 204 193 181 170 </table> <table name="#ench2mpConsume"> 75 72 70 67 65 62 60 57 54 52 49 47 44 42 39 </table> <table name="#ench3elementPower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <set name="baseCritRate" val="20" /> <set name="hpConsume" val="340" /> <set name="mpConsume" val="78" /> <set name="weaponsAllowed" val="Pole" /> <!-- Pole --> <set name="magicLvl" val="78" /> <set name="power" val="4848" /> <set name="element" val="3" /> <!-- Earth --> <set name="elementPower" val="20" /> <set name="ignoreShld" val="true" /> <set name="overHit" val="true" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="skillRadius" val="150" /> <set name="skillType" val="PDAM" /> <set name="isDebuff" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="8000" /> <set name="hitTime" val="1800" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="hpConsume" val="#ench2hpConsume" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="element" val="3" /> <!-- Earth --> <enchant3 name="elementPower" val="#ench3elementPower" /> <for> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill>
Re: [Question] ATTACK_AURA autoattack targets?
Posted: Fri Dec 21, 2012 4:03 am
by DreamStage
?
Re: [Question] ATTACK_AURA autoattack targets?
Posted: Fri Dec 21, 2012 4:42 am
by MELERIX
I don't understand your question.
currently in L2J only the skills that have <set name=nextActionAttack="true" /> can attack automatically after cast.
Re: [Question] ATTACK_AURA autoattack targets?
Posted: Fri Dec 21, 2012 5:33 am
by DreamStage
oh now i see, i miss at 1 skill oO weird. ty bro
Btw do you know something for this:
viewtopic.php?f=81&t=26760