Page 1 of 1

Information needed

Posted: Sun Nov 25, 2012 4:46 pm
by ^pan0s^
If you want to receive support we need this info to help you properly.
ยป Find Revision
L2J Revision Number:
L2JDP Revision Number:

Hello, i use a custom H5 pack based on the latest stable l2j. My server had been under heavy DDos attacks theese days (ISP null routing my ips) and i was forced to buy a piped DDos protected solution. What this does is that it stands in front of your machine and filters out the DDos attacks, forwarding to your machine only valid packets.

[edit]Pretend i have an official latest clean l2j release, after all the information i request is for the official clean code.[/edit]

The result of this, is that ingame all players seem to come from the same IP address (all players dualboxing).

All was working okay but i was forced to do some updates and a server restart was required. After the restart ppl have problems on login, they reach the server selection screen and when they select the server they get a message: "You have been disconnected from the server, please try to login again". Additionaly, the number of characters does not show up on the server selection screen.

I think that this is some protection of the game server that prevents the same IP connecting too fast (all players have same ip because of the DDos protection, all trying to login after restart).

Some players get connected, then it says "disconnected" again, after some time, some players can connect again before it says again "disconnected".

[edit]Players already connected keep playing normally, no errors[/edit]

The custom code of the pack does not include a flood protection at gameserver, is there a setting or code at the l2j clean base that does that? (Only in gameserver, i configured the Flood settings on logging server to values that allow the same IP.

I would appreciate any help given, i cant have my server allowing X players every X minutes to connect.

Thank you