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/// command register
Posted: Sat Sep 22, 2012 12:34 pm
by St3eT
Hello, is possible register /// command?
I need when someone use ///cfg = kick from game for ilegal action
Re: /// command register
Posted: Sat Sep 22, 2012 1:29 pm
by UnAfraid
U cannot modify /// commands because they are handled in client..
Re: /// command register
Posted: Sat Sep 22, 2012 2:05 pm
by jurchiks
I think he didn't mean to modify but to check when a player enters them.
Since ///geodata doesn't work if you're not a GM server-side, it's possible there are some checks server-side for them, but I don't know about that.
Re: /// command register
Posted: Sat Sep 22, 2012 3:46 pm
by St3eT
Same ///fly - is only for GM's ..
Re: /// command register
Posted: Sat Sep 22, 2012 3:53 pm
by UnAfraid
I think that's handled in UserInfo where it sends:
Code: Select all
writeD(_activeChar.isGM() ? 1 : 0); // builder level
maybe that allows you to use client dev commands..
Re: /// command register
Posted: Sat Sep 22, 2012 5:25 pm
by Zoey76
UnAfraid wrote:I think that's handled in UserInfo where it sends:
Code: Select all
writeD(_activeChar.isGM() ? 1 : 0); // builder level
maybe that allows you to use client dev commands..
This.
Re: /// command register
Posted: Sat Sep 22, 2012 7:11 pm
by jurchiks
That's not a check, just a value. What if players modify that value when receiving the packet?
The question is - is it entirely client-side beside that value?
Re: /// command register
Posted: Sat Sep 22, 2012 7:24 pm
by UnAfraid
jurchiks wrote:That's not a check, just a value. What if players modify that value when receiving the packet?
The question is - is it entirely client-side beside that value?
Alt + g is validated through the server but the /// commands are not sent to the server and they don't do anything at all.
if you type ///fly only you see it others doesnt sometimes in retail gets buggy and opens skill viwer and u can use skills but only u see them and they don't have effect on u.
Re: /// command register
Posted: Sat Sep 22, 2012 9:00 pm
by jurchiks
sometimes in retail gets buggy and opens skill viewer
Yeah, I read those reports, iirc it first showed up when the Gracia Final came out...
if you type ///fly only you see it
Never heard of that command, does it actually make your char fly? And if yes, how does the server react to that?
Re: /// command register
Posted: Sat Sep 22, 2012 11:48 pm
by Zoey76
jurchiks wrote:if you type ///fly only you see it
Never heard of that command, does it actually make your char fly? And if yes, how does the server react to that?
You don't fly, you "fly backwards", is the effect you see when Baium hits you after waking him up.
Re: /// command register
Posted: Sun Sep 23, 2012 12:23 am
by St3eT
when u give ///fly is ,,teleport"

Re: /// command register
Posted: Sun Sep 23, 2012 9:42 am
by jurchiks
Well, in either case, your character does change position, right? If it does, are there any MoveToLocation or similar packets sent? You could detect that one if it's true.
What does ///cfg do then?
Re: /// command register
Posted: Sun Sep 23, 2012 2:12 pm
by MELERIX
no, is just visual and only visible for you.
///fly is just to test "fly_away" visual effect.
Re: /// command register
Posted: Sun Sep 23, 2012 2:32 pm
by jurchiks
Doesn't it change your character's location in the end, after the animation?
Re: /// command register
Posted: Sun Sep 23, 2012 2:42 pm
by MELERIX
yes, but visual only, you still remain in the same cords, you can notice it when you start to walk/run again.