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Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 4:25 pm
by Gladicek
So I have question about how to make social action "dead". Because there are no npc which should be use for that (already checked with dev client). And on offic after animation you can see freya which is "dead/dying".

Image

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 4:40 pm
by MELERIX
is just a social action, check in game using social action over npc ;)

or you are talking about the death animation with special camera ?

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 4:59 pm
by Gladicek
I´m speaking about social action because with special camera is hardcoded in client :)

EDIT: So it should be something like this npc.broadcastSocialAction(?); ? :)

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 5:39 pm
by MELERIX
yes, that should be enough ;)

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 6:33 pm
by Gladicek
MELERIX wrote:yes, that should be enough ;)
Ok I will try it. Because I donť want to spam with topics, I have another question here.
How to make this "special" effect in freya room like on this picture.
1) First is without effects (how is look normal)
2) Second is with effects

Image
Green: For this effect you need to open just doors (that I already have working)
Red: I donť know how to make this effect which will make dissapear roof of room.

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 7:22 pm
by MELERIX
may be is a packet or a skill casted on players, not sure.

Re: Freya - Social action "dead/dying"

Posted: Sun Sep 16, 2012 9:27 pm
by UnAfraid
Freya can stay dead when u cancel Decay task.
About the ice effect look at that
viewtopic.php?f=46&t=21013&start=30#p131558

Re: Freya - Social action "dead/dying"

Posted: Tue Sep 18, 2012 2:29 pm
by Gladicek
UnAfraid wrote:Freya can stay dead when u cancel Decay task.
About the ice effect look at that
viewtopic.php?f=46&t=21013&start=30#p131558
Yea canceling decay task is working for this. Thx for help :D
But what about that "room" effect ? I checked that script but its same as I have for effect in green square :?

Re: Freya - Social action "dead/dying"

Posted: Tue Sep 18, 2012 4:59 pm
by UnAfraid

Re: Freya - Social action "dead/dying"

Posted: Tue Sep 18, 2012 6:59 pm
by Gladicek
UnAfraid wrote:
I checked that script but its same as I have for effect in green square
So something more is missing for room effect in red squares.
;)

Re: Freya - Social action "dead/dying"

Posted: Fri Nov 02, 2012 5:15 pm
by corbin12
It's a packet.

Re: Freya - Social action "dead/dying"

Posted: Sun Nov 04, 2012 11:01 pm
by UnAfraid
Isn't that exactly ExChangeAreaState ?