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Longer Buff duration / Team death Match?

Posted: Mon Jul 02, 2012 7:54 pm
by Indeterminate
L2J Revision Number: 5463
L2JDP Revision Number: 8954

Hello All,

Can anyone give some advice as to where buff durations are set in l2J? and as well if TDM is a feature in L2J by default.

Thanks All.

Re: Longer Buff duration / Team death Match?

Posted: Mon Jul 02, 2012 8:55 pm
by nonom
Check the Character.properties file. It has an example.

Code: Select all

# -----------------------------------------------------------------------# Skills & Effects# -----------------------------------------------------------------------# When this is enabled it will read the "SkillDurationList" option.# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.# Default: FalseEnableModifySkillDuration = False# Skill duration list# Format: skillid,newtime;skillid2,newtime2...# Example: #   This enable 1h(3600) duration for songs, the "\"indicates new line,#   and is only set for formating purposes.#   SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\#   269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\#   363,3600;364,3600SkillDurationList =  
We haven't any TMD mod by default. But use the forum search looking for custom things. In example: viewtopic.php?f=73&t=24917

Re: Longer Buff duration / Team death Match?

Posted: Mon Jul 02, 2012 9:16 pm
by Indeterminate
Hmm... interesting.

I was wondering if I can do unlimited buffs, through using blacklisting instead of whitelisting (i.e. selected skills are not allowed unlimited, as opposed to selected skills are allowed unlimited).

What I'm trying to do is essentially make buffs unlimited until users log off.

EDIT : Whitelisting is okay, but does anyone know how to make the buffs unlimited duration? (until users log off, rather than say, duration = 9999999)

And as with TDM, I believe there are stuff related to TvT events. Not sure if that's really TDM

Re: Longer Buff duration / Team death Match?

Posted: Tue Jul 03, 2012 12:52 am
by MELERIX
for infinite duration you can use val -1

Re: Longer Buff duration / Team death Match?

Posted: Tue Jul 03, 2012 1:06 am
by Indeterminate
Thanks! Never thought of that one. Any ideas if TDM or TvT gameplay (initiated by admins) is implemented in stock L2J?

Re: Longer Buff duration / Team death Match?

Posted: Tue Jul 03, 2012 1:20 am
by MELERIX
check the l2jmods.properties configs.