what is wrong?
Posted: Mon May 21, 2012 6:17 pm
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L2J Revision Number: 5370
L2JDP Revision Number: 8863
hi there everybody, can someone tell me what happened? These errors appear while gameserver is loading. I was trying something but with no result. thanks a lot for an advice.
» Find Revision
L2J Revision Number: 5370
L2JDP Revision Number: 8863
hi there everybody, can someone tell me what happened? These errors appear while gameserver is loading. I was trying something but with no result. thanks a lot for an advice.

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...ItemAuctionManager: Loaded 3 instance(s).Loaded: 9 castlesDayNightSpawnManager: Day/Night handler initializedException in thread "GeneralSTPool-6" Exception in thread "GeneralSTPool-7" java.lang.OutOfMemoryError: GC overhead limit exceeded at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:89) at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:291) at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7360) at com.l2jserver.gameserver.network.serverpackets.StatusUpdate.<init>(StatusUpdate.java:123) at com.l2jserver.gameserver.model.actor.L2Character.broadcastModifiedStats(L2Character.java:4208) at com.l2jserver.gameserver.model.actor.L2Character.addStatFuncs(L2Character.java:4029) at com.l2jserver.gameserver.model.CharEffectList.addEffectFromQueue(CharEffectList.java:997) at com.l2jserver.gameserver.model.CharEffectList.queueRunner(CharEffectList.java:597) at com.l2jserver.gameserver.model.CharEffectList.queueEffect(CharEffectList.java:565) at com.l2jserver.gameserver.model.actor.L2Character.addEffect(L2Character.java:3165) at com.l2jserver.gameserver.model.effects.L2Effect.startEffectTask(L2Effect.java:379) at com.l2jserver.gameserver.model.effects.L2Effect.scheduleEffect(L2Effect.java:483) at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java:1659) at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java:1686) at com.l2jserver.gameserver.model.zone.type.L2EffectZone$ApplySkill.run(L2EffectZone.java:247) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Unclosed connection! Trace: com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1212)java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:268) at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1212) at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:269) at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:165) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:270) at com.l2jserver.gameserver.GameServer.main(GameServer.java:456) Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceeded at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.addLogger(Unknown Source) at java.util.logging.LogManager.demandLogger(Unknown Source) at java.util.logging.Logger.getLogger(Unknown Source) at com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket.<init>(L2GameServerPacket.java:30) at com.l2jserver.gameserver.network.serverpackets.StatusUpdate.<init>(StatusUpdate.java:119) at com.l2jserver.gameserver.model.actor.L2Character.broadcastModifiedStats(L2Character.java:4208) at com.l2jserver.gameserver.model.actor.L2Character.removeStatsOwner(L2Character.java:4182) at com.l2jserver.gameserver.model.CharEffectList.removeEffectFromQueue(CharEffectList.java:671) at com.l2jserver.gameserver.model.CharEffectList.queueRunner(CharEffectList.java:591) at com.l2jserver.gameserver.model.CharEffectList.queueEffect(CharEffectList.java:565) at com.l2jserver.gameserver.model.actor.L2Character.addEffect(L2Character.java:3165) at com.l2jserver.gameserver.model.effects.L2Effect.startEffectTask(L2Effect.java:379) at com.l2jserver.gameserver.model.effects.L2Effect.scheduleEffect(L2Effect.java:483) at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java:1659) at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java:1686) at com.l2jserver.gameserver.model.zone.type.L2EffectZone$ApplySkill.run(L2EffectZone.java:247) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)java.lang.OutOfMemoryError: GC overhead limit exceeded at java.util.Arrays.copyOfRange(Unknown Source) at java.lang.String.<init>(Unknown Source) at javolution.text.TextBuilder.toString(TextBuilder.java:840) at com.l2jserver.util.StringUtil.getTraceString(StringUtil.java:277) at com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:132) at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:529) at com.l2jserver.gameserver.model.L2Spawn.initializeNpcInstance(L2Spawn.java:572) at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:482) at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432) at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389) at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108) at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55) at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:353) at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49) at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1233) at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:269) at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:165) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:270) at com.l2jserver.gameserver.GameServer.main(GameServer.java:456)Unclosed connection! Trace: com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:69)java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:268) at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:69) at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55) at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:353) at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49) at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1233) at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:269) at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:165) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:270) at com.l2jserver.gameserver.GameServer.main(GameServer.java:456) Unclosed connection! Trace: com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:158)java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:268) at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:158) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:270) at com.l2jserver.gameserver.GameServer.main(GameServer.java:456) ...