Problem playing my created character in game
Posted: Sun Apr 22, 2012 9:23 pm
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ยป Find Revision
L2J Revision 5270:
L2JDP Revision 8785:
I have the Gracia Final pack and the Gracia Final client, I had problems with the protocol at first so I found it using CMD (it was 83). I put it in the list of protocol revisions allowed and it lets me into the server and create a character but then I can't see my character in the character select screen (only the name), then I try to enter the game and it crashes and says this:
General protection fault!
History: UUIScript::execGetClassType <- UTextBoxHandle::execSetText <- UObject::ProcessEvent <- (LobbyMenuWnd Transient.LobbyMenuWnd0, Function Interface.LobbyMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Any way to fix this?
Thanks!
ยป Find Revision
L2J Revision 5270:
L2JDP Revision 8785:
I have the Gracia Final pack and the Gracia Final client, I had problems with the protocol at first so I found it using CMD (it was 83). I put it in the list of protocol revisions allowed and it lets me into the server and create a character but then I can't see my character in the character select screen (only the name), then I try to enter the game and it crashes and says this:
General protection fault!
History: UUIScript::execGetClassType <- UTextBoxHandle::execSetText <- UObject::ProcessEvent <- (LobbyMenuWnd Transient.LobbyMenuWnd0, Function Interface.LobbyMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Any way to fix this?
