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[help] hitman event

Posted: Wed Feb 08, 2012 6:00 pm
by TouchAnddie
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i have an hitman event but i cannot change else if(client.getAdena < bounty) i tried to put getItemByItemId(9143) instead of getAdena but i get error...

here is the code:

Code: Select all

/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */package com.l2jserver.gameserver.model.entity; import java.sql.Connection;import java.sql.PreparedStatement;import java.sql.ResultSet;import java.util.logging.Logger; import javolution.util.FastMap;import com.l2jserver.Config;import com.l2jserver.L2DatabaseFactory;import com.l2jserver.gameserver.ThreadPoolManager;import com.l2jserver.gameserver.datatables.CharNameTable;import com.l2jserver.gameserver.model.L2World;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author Setekh */public class Hitman{    private static Hitman _instance;    private FastMap <Integer, PlayerToAssasinate> _targets;    private Logger _log = Logger.getLogger(Hitman.class.getName());        // Data Strings    private static String   SQL_SELECT  = "select targetId,clientId,target_name,bounty,pending_delete from hitman_list";    private static String   SQL_DELETE  = "delete from hitman_list where targetId=?";    private static String   SQL_SAVEING = "replace into `hitman_list` VALUES (?, ?, ?, ?, ?)";    private static String[] SQL_OFFLINE = { "select * from characters where char_name=?", "select * from characters where charId=?" };     // Clean every 15 mins ^^    private int MIN_MAX_CLEAN_RATE = 15 * 60000;        // Fancy lookin    public static boolean start()    {        if(Config.ALLOW_HITMAN_GDE)            getInstance();                return _instance != null;    }        public static Hitman getInstance()    {        if(_instance == null)            _instance = new Hitman();                return _instance;    }        public Hitman()    {        _targets = load();        ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new AISystem(), MIN_MAX_CLEAN_RATE, MIN_MAX_CLEAN_RATE);    }        private FastMap<Integer, PlayerToAssasinate> load()    {        FastMap<Integer, PlayerToAssasinate> map = new FastMap<Integer, PlayerToAssasinate>();                try        {            Connection con = L2DatabaseFactory.getInstance().getConnection();            PreparedStatement st = con.prepareStatement(SQL_SELECT);            ResultSet rs = st.executeQuery();                        while(rs.next())            {                int targetId = rs.getInt("targetId");                int clientId = rs.getInt("clientId");                String target_name = rs.getString("target_name");                int bounty = rs.getInt("bounty");                boolean pending = rs.getInt("pending_delete") == 1;                 if(pending)                    removeTarget(targetId, false);                else                    map.put(targetId, new PlayerToAssasinate(targetId, clientId, bounty, target_name));            }            _log.info("Hitman: Loaded "+map.size()+" Assassination Target(s)");            rs.close();            st.close();            con.close();        }        catch(Exception e)        {            _log.warning("Hitman: "+e.getCause());            return new FastMap<Integer, PlayerToAssasinate>();        }                return map;    }        public void onDeath(L2PcInstance assassin, L2PcInstance target)    {        if(_targets.containsKey(target.getObjectId()))        {            PlayerToAssasinate pta = _targets.get(target.getObjectId());            String name= getOfflineData(null, pta.getClientId())[1];            L2PcInstance client = L2World.getInstance().getPlayer(name);                        target.sendMessage("You have been assassinated. Your bounty is 0.");                        if(client != null)            {                client.sendMessage("Your assassination request to kill "+target.getName()+" has been fulfilled.");                client.setHitmanTarget(0);            }                        assassin.sendMessage("You assassinated "+target.getName()+", his bounty will be converted in Golden Apiga!");            //assassin.addAdena("Hitman", pta.getBounty(), target, true);            assassin.addItem("Hitman", 9143, pta.getBounty(), target, true);            removeTarget(pta.getObjectId(), true);        }    }        /**     * @param string     * @param i     * @param bounty     * @param hitman     * @param b     */     public void onEnterWorld(L2PcInstance activeChar)    {        if(_targets.containsKey(activeChar.getObjectId()))        {            PlayerToAssasinate pta = _targets.get(activeChar.getObjectId());            activeChar.sendMessage("There is a hit on you. Worth " + pta.getBounty() + " Golden Apiga(s).");        }                if(activeChar.getHitmanTarget() > 0)        {            if(!_targets.containsKey(activeChar.getHitmanTarget()))            {                activeChar.sendMessage("Your target has been eliminated. Have a nice day.");                activeChar.setHitmanTarget(0);            }            else                activeChar.sendMessage("Your target is still at large.");        }    }        public void save()    {        try        {            for(PlayerToAssasinate pta : _targets.values())            {                Connection con = L2DatabaseFactory.getInstance().getConnection();                PreparedStatement st = con.prepareStatement(SQL_SAVEING);                st.setInt(1, pta.getObjectId());                st.setInt(2, pta.getClientId());                st.setString(3, pta.getName());                st.setInt(4, pta.getBounty());                st.setInt(5, pta.isPendingDelete() ? 1 : 0);                st.executeQuery();                st.close();                con.close();            }        }        catch(Exception e)        {            _log.warning("Hitman: "+e);        }        System.out.println("Hitman: List Saved.");    }        public void putHitOn(L2PcInstance client, String playerName, int bounty)    {        L2PcInstance player = L2World.getInstance().getPlayer(playerName);                if(client.getHitmanTarget() > 0)        {            client.sendMessage("You are already a client here, you can place a request only for a single player.");            return;        }                else if(bounty <= 30 )        {            client.sendMessage("For a contract you must give more then 30 Golden Apiga's.");            return;        }                else if(client.getAdena() < bounty)        {            client.sendMessage("Not enough Golden Apiga.");            return;        }                else if(player == null && CharNameTable.getInstance().doesCharNameExist(playerName))        {            Integer targetId = Integer.parseInt(getOfflineData(playerName, 0)[0]);             if(_targets.containsKey(targetId))            {                client.sendMessage("There is already a hit on that player.");                return;            }            _targets.put(targetId, new PlayerToAssasinate(targetId, client.getObjectId(), bounty, playerName));            client.setHitmanTarget(targetId);        }        else if(player != null && CharNameTable.getInstance().doesCharNameExist(playerName))        {            if(_targets.containsKey(player.getObjectId()))            {                client.sendMessage("There is already a hit on that player.");                return;            }            player.sendMessage("There is a hit on you. Worth " + bounty + " Golden Apiga(s).");            _targets.put(player.getObjectId(), new PlayerToAssasinate(player, client.getObjectId(), bounty));            client.setHitmanTarget(player.getObjectId());        }        else            client.sendMessage("Player name invalid. The user you added dose not exist.");    }        public class AISystem implements Runnable    {        @Override        public void run()        {            if(Config.DEBUG)                _log.info("Cleaning sequance initiated.");                        for(PlayerToAssasinate target : _targets.values())            {                if(target.isPendingDelete())                    removeTarget(target.getObjectId(), true);            }            save();        }    }        public void removeTarget(int obId, boolean live)    {        try        {            Connection con = L2DatabaseFactory.getInstance().getConnection();            PreparedStatement st = con.prepareStatement(SQL_DELETE);            st.setInt(1, obId);            st.execute();            st.close();            con.close();             if(live)                _targets.remove(obId);        }        catch(Exception e)        {            _log.warning("Hitman: "+e);        }    }        public void cancelAssasination(String name, L2PcInstance client)    {        L2PcInstance target = L2World.getInstance().getPlayer(name);                if(client.getHitmanTarget() <= 0)        {            client.sendMessage("You don't own a hit.");            return;        }        else if(target == null && CharNameTable.getInstance().doesCharNameExist(name))        {            PlayerToAssasinate pta = _targets.get(client.getHitmanTarget());                        if(!_targets.containsKey(pta.getObjectId()))                client.sendMessage("There is no hit on that player.");            else if(pta.getClientId() == client.getObjectId())            {                removeTarget(pta.getObjectId(), true);                client.sendMessage("The hit has been canceld.");                client.setHitmanTarget(0);            }            else                client.sendMessage("You are not the actual owner of that target!.");        }        else if(target != null  && CharNameTable.getInstance().doesCharNameExist(name))        {            PlayerToAssasinate pta = _targets.get(target.getObjectId());             if(!_targets.containsKey(pta.getObjectId()))                client.sendMessage("There is no hit on that player.");            else if(pta.getClientId() == client.getObjectId())            {                removeTarget(pta.getObjectId(), true);                client.sendMessage("The hit has been canceld.");                target.sendMessage("The hit on you has been canceld.");                client.setHitmanTarget(0);            }            else                client.sendMessage("You are not the actual owner of that target!.");        }        else            client.sendMessage("Player name invalid. The user u added dose not exist.");    }        /**     * Its useing a array in case in a future update more values will be added     * @param name     */    public String[] getOfflineData(String name, int objId)    {        String[] set = new String[2];        try        {            Connection con = L2DatabaseFactory.getInstance().getConnection();            PreparedStatement st = con.prepareStatement(objId > 0 ? SQL_OFFLINE[1] : SQL_OFFLINE[0]);             if(objId > 0)                st.setInt(1, objId);            else                st.setString(1, name);                        ResultSet rs = st.executeQuery();             while(rs.next())            {                set[0] = String.valueOf(rs.getInt("charId"));                set[1] = rs.getString("char_name");            }             rs.close();            st.close();            con.close();        }        catch(Exception e){            _log.warning("Hitman: "+e);        }                return set;    }     public boolean exists(int objId)    {        return _targets.containsKey(objId);    }        public PlayerToAssasinate getTarget(int objId)    {        return _targets.get(objId);    }        /**     * @return the _targets     */    public FastMap<Integer, PlayerToAssasinate> getTargets()    {        return _targets;    }     /**     * @param targets the _targets to set     */    public void set_targets(FastMap<Integer, PlayerToAssasinate> targets)    {        _targets = targets;    }}

Re: [help] hitman event

Posted: Wed Feb 08, 2012 6:13 pm
by Zoey76
Try:

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else if(client.getInventory().getInventoryItemCount(9143, -1) < bounty)
Anyway this code is wrong in many ways, it could have been done (because I did something similar like 2 years ago) completely datapack sided, without adding anything to core. :)

Re: [help] hitman event

Posted: Wed Feb 08, 2012 6:18 pm
by TouchAnddie
it works, thanks.

did you shared it ?

edit: aa i forgot that:

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client.reduceAdena("Hitman", bounty, client, true);
how can i change it ? :-?

Re: [help] hitman event

Posted: Wed Feb 08, 2012 6:39 pm
by Zoey76

Code: Select all

client.destroyItemByItemId("Hitman", 9143, bounty, client, true);

Re: [help] hitman event

Posted: Wed Feb 08, 2012 6:57 pm
by TouchAnddie
oops first time i used client.getInventory().destroyItemByItemId :lol: and i had some error, but now it work. thank you


edit: why the script doesn't clear the db ? it is set to 15 mins ( then it should clear the db )

Re: [help] hitman event

Posted: Wed May 09, 2012 7:27 am
by spremusik
i got a hitman on the internet too.
it was a very old script, i think.
i managed to adapt and fix almost everything.
only problem is with this:

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Index: E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java===================================================================--- E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java   (.../E:/L2j Development/workspace/L2_GameServer/java)   (revision 3695)+++ E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java   (.../http://l2jserver.com/svn/trunk/L2_GameServer/java) (working copy)@@ -97,6 +97,7 @@                return;                        //((L2PcInstance)character).sendMessage("You entered "+_townName);+           ((L2PcInstance)character).setLastTownName(_townName);        }                if (_isPeaceZone && Config.ZONE_TOWN != 2) 
i checked the com/l2jserver/gameserver/model/zone/type/L2TownZone.java
but it seems like it was changed alot.
someone can help me please? where i must aply this line to get the town location?

Re: [help] hitman event

Posted: Fri May 11, 2012 8:17 pm
by lucan
Can share the full code?
Tks!

Re: [help] hitman event

Posted: Sat May 12, 2012 12:05 am
by spremusik
lucan wrote:Can share the full code?
Tks!
i used this, was already shared.
http://www.4shared.com/file/CVrnVIjL/Hitman_GDE.html
you will have to aply everything manualy and fix the imports.

i cant give you a patch because i added everything to my modified srv.
i dont know anymore exactly what i changed to make a patch. sry

Re: [help] hitman event

Posted: Sat May 12, 2012 10:57 am
by lucan
OK! Thanks! :)

Re: [help] hitman event

Posted: Sat May 12, 2012 11:02 pm
by lucan
spremusik wrote:i got a hitman on the internet too.
it was a very old script, i think.
i managed to adapt and fix almost everything.
only problem is with this:

Code: Select all

Index: E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java===================================================================--- E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java   (.../E:/L2j Development/workspace/L2_GameServer/java)   (revision 3695)+++ E:/L2j Development/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java   (.../http://l2jserver.com/svn/trunk/L2_GameServer/java) (working copy)@@ -97,6 +97,7 @@                return;                        //((L2PcInstance)character).sendMessage("You entered "+_townName);+           ((L2PcInstance)character).setLastTownName(_townName);        }                if (_isPeaceZone && Config.ZONE_TOWN != 2) 
i checked the com/l2jserver/gameserver/model/zone/type/L2TownZone.java
but it seems like it was changed alot.
someone can help me please? where i must aply this line to get the town location?
Very nice event! Works perfect but have this same problem.

Re: [help] hitman event

Posted: Sun May 13, 2012 3:33 am
by spremusik
if you dont aply that code, the las town location will be allways null
you can delete that line in html since you still have last known zone.
this is what i did :|

Re: [help] hitman event

Posted: Mon May 14, 2012 1:14 pm
by lucan
Yes I ignored this option :D
it probably does not exist anymore in the new chronics l2jserver or is otherwise treated...
Tks!