Little curiosity about getAllPlayersArray() and similars
Posted: Tue Nov 15, 2011 5:01 pm
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L2J Revision 8406:
L2JDP Revision 4952:
Ok, I've been aplying some changes on my local project, and I've saw a thing that I don't understood at all when changing some foreach loops from L2World instance. (.getAllPlayers().values() if I'm correct, to put an example)
and
Where "new disconnectAllCharacters()" it's a class who implements TObjectProcedure and has the old loop body.
The point is: why some have the first manner and some the second? Maybe that private class that implements TObjectProcedure is faster or what? I know less lines do not means always haste, but IMO it's make things more complex, using a separate method + class rather than a simple array.
Thanks and let's see if someone knows why. Cheers.
» Find Revision
L2J Revision 8406:
L2JDP Revision 4952:
Ok, I've been aplying some changes on my local project, and I've saw a thing that I don't understood at all when changing some foreach loops from L2World instance. (.getAllPlayers().values() if I'm correct, to put an example)
Code: Select all
for (L2PcInstance cha : L2World.getInstance().getAllPlayersArray())
Code: Select all
private void disconnectAllCharacters(){ L2World.getInstance().getAllPlayers().safeForEachValue(new disconnectAllCharacters());}
The point is: why some have the first manner and some the second? Maybe that private class that implements TObjectProcedure is faster or what? I know less lines do not means always haste, but IMO it's make things more complex, using a separate method + class rather than a simple array.
Thanks and let's see if someone knows why. Cheers.