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LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 1:19 am
by ste
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 5075:
L2JDP Revision 8532:

Not much to say. The subject tells everything. I'm passing the log in screen , create accounts are fine as well then poof i'm stucked on the server selection screen.
So here we go.
My java is 7up1
All firewalls etc are off. Actually everything works fine since i can telnet all needed ports from the internet (Connections exist). So i'm done with networking as well.
After that I tryed my logs.
No java exceptions / no errors.

WTF is wrong.

Any suggestions?

PS i got my logs attached.

Thx in advance
-Ste

Re: LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 1:30 am
by ste
seems the attach file thing went to a net hole so here they are:

GameSRV:

Code: Select all

 Starting L2J Game Server. Loading GameServer Configuration Files...Loaded 6 Filter Words.-----------------------------------------------------------------=[ Database ]MLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 2saj2d8j15cysuuoil4kp|330a31, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2saj2d8j15cysuuoil4kp|330a31, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jgs, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumActiveThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statementDestroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPending -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]L2J Server Version:    5075L2J Datapack Version:  8532Updated characters online status.Cleaned 0 elements from database in 0 sCleaned 0 expired timestamps from database.IDFactory: 102912 id's available.------------------------------------------------------------------=[ Engines ]Initializing Script Engine ManagerScript Engine: java 1.7 - Language: java - Language Version: 1.7Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5--------------------------------------------------------------------=[ World ]Initializing InstanceManagerLoaded 155 instance namesMultiverse Instance createdUniverse Instance createdL2World: (128 by 136) World Region Grid set up.-------------------------------------------------------------------=[ Skills ]Loaded 62 Effect handlersEnchantGroupsTable: Loaded 5 groups.SkillsEngine: Loaded 65809 Skill templates from XML files.SkillTreesData: Loaded 17176  Class Skills for 103 Class Skill Trees.SkillTreesData: Loaded 76 Sub-Class Skills.SkillTreesData: Loaded 77 Transfer Skills for 3 Transfer Skill Trees.SkillTreesData: Loaded 117 Fishing Skills, 27 Dwarven only Fishing Skills.SkillTreesData: Loaded 3 Collect Skills.SkillTreesData: Loaded 74 Pledge Skills, 44 for Pledge and 30 Residential.SkillTreesData: Loaded 18 Sub-Pledge Skills.SkillTreesData: Loaded 32 Transform Skills.PetSkillsTable: Loaded 1815 skills.--------------------------------------------------------------------=[ Items ]Highest item id used:22333Summon items data: Loaded 55 summon items.Enchant HP Bonus registered for 1930 items!MerchantPriceConfigTable: Loaded 28 merchant price configs.TradeController: Loaded 691 Buylists.MultiSell: Loaded 196 lists.RecipeController: Loaded 1000 recipes.ArmorSetsTable: Loaded 198 armor sets.FishTable: Loaded 270 Fishes.---------------------------------------------------------------=[ Characters ]ExperienceTable: Loaded 87 levelsExperienceTable: Max Player Level is: 85ExperienceTable: Max Pet Level is: 86CharTemplateTable: Loaded 103 Character Templates.CharNameTable: Loaded 0 char names.LevelUpData: Loaded 103 Character Level Up Templates.AccessLevels: Loaded 7 from database.AdminCommandAccessRights: Loaded 473 from database.RaidBossPointsManager: Loaded 0 Characters Raid Points.PetDataTable: Loaded 49 Pets.--------------------------------------------------------------------=[ Clans ]Loaded 4 forums. Last forum id used: 4Restored 0 clans from the database.Initializing CHSiegeManager...CHSiegeManager: Loaded 6 conquerable clan hallsInitializing ClanHallManagerInitializing AuctionManagerLoaded: 38 auction(s)Loaded: 0 clan hallsLoaded: 38 free clan halls------------------------------------------------------------------=[ Geodata ]Geodata Engine: Disabled.---------------------------------------------------------------------=[ NPCs ]NpcTable: (Re)Loaded 10461 NPC template(s).NpcTable: Loaded 517 Minions.NPC AI Data Table: Loaded 10461 AI Data.NPC Elementals Data Table: Loaded 10461 elementals Data.Initializing Walkers Routes Table.WalkerRoutesTable: Loaded 34 Npc Walker Routes.Loading zones...Initializing GrandBossManagerGrandBossManager: Queen Ant(29001) status is 0.GrandBossManager: Core(29006) status is 0.GrandBossManager: Orfen(29014) status is 0.GrandBossManager: Antharas(29019) status is 0.GrandBossManager: Baium(29020) status is 0.GrandBossManager: Zaken(29022) status is 0.GrandBossManager: Valakas(29028) status is 0.GrandBossManager: Frintezza(29045) status is 0.GrandBossManager: Antharas(29066) status is 0.GrandBossManager: Antharas(29067) status is 0.GrandBossManager: Antharas(29068) status is 0.GrandBossManager: Loaded 11 InstancesSearching clan halls doors:DoorTable: Loaded 941 Door Templates for 18 regions.Done: loaded 25 zone classes and 2649 zones.StaticObject: Loaded 29 StaticObject Templates.ItemAuctionManager: Disabled by config.Initializing CastleManagerLoaded: 9 castlesInitializing FortManagerDayNightSpawnManager: Day/Night handler initializedSpawnTable: Loaded 40937 Npc Spawn Locations.Loaded: 21 fortressInitializing FortSiegeManagerNpcBufferSkillIdsTable: Loaded 1 buffers and 10 skills.RaidBossSpawnManager: Loaded 185 InstancesRaidBossSpawnManager: Scheduled 0 InstancesDayNightSpawnManager: Removed 0 night creaturesDayNightSpawnManager: Spawned 232 day creaturesGrandBossManager: Initialized 16 Grand Boss ZonesFourSepulchersManager: loaded 20 Mysterious-Box spawns.FourSepulchersManager: loaded 716 Physical type monsters spawns.FourSepulchersManager: loaded 716 Magical type monsters spawns.FourSepulchersManager: loaded 92 Church of duke monsters spawns.FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.FourSepulchersManager: spawned Conquerors' Sepulcher ManagerFourSepulchersManager: spawned Emperors' Sepulcher ManagerFourSepulchersManager: spawned Great Sages' Sepulcher ManagerFourSepulchersManager: spawned Judges' Sepulcher ManagerFourSepulchersManager: Beginning in WarmUp timeDimensionalRiftManager: Loaded 7 room types with 56 rooms.DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.Initializing QuestManager--------------------------------------------------------------------=[ Siege ]Initializing SiegeManagerSevenSigns: Currently in the Competition (Quest Event) period!SevenSigns: The Seal of Avarice remains unclaimed.SevenSigns: The Seal of Gnosis remains unclaimed.SevenSigns: The Seal of Strife remains unclaimed.SevenSigns: The competition, if the current trend continues, will end in a tie this week.SevenSigns: Next period change set to Mon Nov 14 18:00:13 EET 2011SevenSigns: Next period begins in 2 days, 16 hours and 1 mins.Siege of Gludio: Sun Nov 20 01:00:00 EET 2011Siege of Dion: Sun Nov 20 01:00:00 EET 2011Siege of Giran: Sun Nov 20 01:00:00 EET 2011Siege of Oren: Sun Nov 20 01:00:00 EET 2011Siege of Aden: Sun Nov 20 01:00:00 EET 2011Siege of Innadril: Sun Nov 20 01:00:00 EET 2011Siege of Goddard: Sun Nov 20 01:00:00 EET 2011Siege of Rune: Sun Nov 20 01:00:00 EET 2011Siege of Schuttgart: Sun Nov 20 01:00:00 EET 2011Initializing TerritoryWarManagerInitializing CastleManorManagerManor System: Manor refresh updatedManor System: New Schedule for manor refresh @ Sat Nov 12 20:00:13 EET 2011Manor System: Manor period approve updatedManor System: New Schedule for period approve @ Sat Nov 12 06:00:13 EET 2011Initializing MercTicketManagerLoaded: 0 Mercenary TicketsL2Manor: Loaded 258 Seeds.-----------------------------------------------------------------=[ Olympiad ]Olympiad System: Loading Olympiad System....Olympiad System: Currently in Olympiad PeriodOlympiad System: 27961 minutes until period endsOlympiad System: Next weekly change is in 9406 minutesOlympiad System: Loaded 0 NoblesOlympiad System: Competition Period Starts in 0 days, 16 hours and 2 mins.Olympiad System: Event starts/started : Sat Nov 12 18:00:13 EET 2011Hero System: Loaded 0 Heroes.Hero System: Loaded 0 all time Heroes.--------------------------------------------------------------------=[ Cache ]Cache[HTML]: Running lazy cacheCache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)TeleportLocationTable: Loaded 953 Teleport Location Templates.UITable: Loaded 5 Categories.UITable: Loaded 4 Keys.Initializing PetitionManagerHennaTable: Loaded 180 Templates.HennaTreeTable: Loaded 8136 Henna Tree Templates.Helper Buff Table: Loaded 17 Templates.Initializing AugmentationData.AugmentationData: Loaded: 52 augmentation stats.AugmentationData: Loaded: 24 accessory augmentation stats.AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 0AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 1AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 2AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 3AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 4AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 5AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 6AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 7AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 8AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 9Initializing CursedWeaponsManagerLoaded : 2 cursed weapon(s).------------------------------------------------------------------=[ Scripts ]AirShipManager: Loaded 0 private airshipsGraciaSeedsManager: InitializingLoading Server ScriptsLoading Handlers...Loaded 10 ActionHandlersLoaded 6 ActionShiftHandlersLoaded 469 AdminCommandHandlersLoaded 66 BypassHandlersLoaded 14 ChatHandlersLoaded 32 ItemHandlersLoaded 94 SkillHandlersLoaded 16 UserHandlersLoaded 1 VoicedHandlersLoaded 32 Target HandlersHandlers Loaded...Handy's Block Checker Event is enabledNext TerritoryWarTime: Sat Nov 19 20:00:00 EET 2011[EnhanceYourWeapon] Loaded 54 Soul Crystal data.[EnhanceYourWeapon] Loaded 240 npc Leveling info data.Bandit StrongHold siege scheduled for: Fri Nov 18 12:00:00 EET 2011Devastated Castle siege scheduled for: Fri Nov 18 12:00:00 EET 2011Fortress of Resistance siege scheduled for: Fri Nov 18 12:00:00 EET 2011Fortresss of the Dead siege scheduled for: Fri Nov 18 12:00:00 EET 2011Compiled Scripts Cache is disabled.Loaded: 569 questsLoaded: 107 transformations.Initializing ItemsAutoDestroy.SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).Event ID: (Valentines Event) has passed... Ignored.AutoChatHandler: Loaded 32 handlers in total.AutoSpawnHandler: Loaded 131 handlers in total.HellboundManager: InitializingHellboundManager: Mode: dummyHellboundManager: State: unlockedMail Manager: Successfully loaded 0 messages.IdFactory: Free ObjectID's remaining: 1879001055TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.GameServer Started, free memory 569 Mb of 989 MbConnecting to login on 127.0.0.1:9014CommunityServerThread: Deactivated by config.Maximum Numbers of Connected Players: 1000Server Loaded in 65 secondsAutoAnnoucements: Loaded 0 Auto Annoucement Data.Telnet server is currently disabled.Registered on login as Server 2 : SieghardtSat Nov 12 02:00:12 EET 2011 Atk announce scheduled to 0.0 minute of this hour.GlobalVariablesManager: Database updated.GlobalVariablesManager: Data updated successfully.SevenSigns: Data updated successfully.GlobalVariablesManager: Database updated.GlobalVariablesManager: Data updated successfully.FourSepulchersManager: Entry time: Sat Nov 12 02:55:13 EET 2011SevenSigns: Data updated successfully.GlobalVariablesManager: Database updated.GlobalVariablesManager: Data updated successfully. 
LogIn SRV:

Code: Select all

 Starting L2J Login Server. loading login configL2Properties: Missing property for key - DatapackRootLoading mmo.propertiesMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 2saj2d8j15cye4xonlg5f|18e8fbd, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2saj2d8j15cye4xonlg5f|18e8fbd, idleConnectionTestPeriod -> 3600, initialPoolSize-> 10, jdbcUrl -> jdbc:mysql://localhost/l2jls, maxAdministrativeTaskTime -> 0,maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumActiveThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statementDestroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPending -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false,testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.Listening for GameServers on *:9014Telnet server is currently disabled.Login Server ready on *:2106Updated Gameserver [2] Sieghardt IP's:127.0.0.1/127.0.0.0/810.0.0.0/10.0.0.0/8172.16.0.0/172.16.0.0/19192.168.0.0/192.168.0.0/16193.41.0.0/193.41.0.0/16127.0.0.1/0.0.0.0/0Created new account for test1Created new account for test2 

Re: LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 1:32 am
by blacksea
ipconfig in config

Re: LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 1:37 am
by ste
blacksea wrote:ipconfig in config
Here you go mate:

Code: Select all

 <?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">    <!-- Localhost here -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- Internalhosts here (LANs IPs) -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.0.0" />    <define subnet="193.41.0.0/16" address="193.41.0.0" /></gameserver> 
Edit: note the last line is a full network of IP addresses. ALL MINE YEAHHH :P joking, but yes i own the whole network of 193.41.x.x . One of those is the L2J serv

Re: LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 1:47 am
by blacksea
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"

Re: LogIn Success Game server screen stucked.

Posted: Sat Nov 12, 2011 2:12 am
by ste
hmmmmz fair enough. My eyes are seeing ****STARS**** ( just completed 13 hours in front of a monitor) Sorry I missed that.

Thx alot m8. Youve been helpful!

Consider this ticket closed

-Ste

Re: LogIn Success Game server screen stucked.

Posted: Thu Dec 15, 2011 8:09 pm
by slowhands48
i have 3 computers setup on a net work,iam using the high five server datapack revision 8584 and server revision 5101 i can log into the server as long as the server is on the same machine that the client.But when i try to log into the server from another one of the 2 pcs i get to server list and it just sits there.all 3 machine are win7 64 bit anyone got any ideas i have tryed everything i could find of forums guess iam over looking something Thnx for youre help

Re: LogIn Success Game server screen stucked.

Posted: Thu Dec 15, 2011 8:40 pm
by [Kami]
If you have all 3 machines in a LAN, put your server's LAN IP into ipconfig.xml

example (don't want to quote the whole post above :P ):
<define subnet="192.168.0.0/16" address="192.168.1.100" />

Re: LogIn Success Game server screen stucked.

Posted: Thu Dec 15, 2011 9:17 pm
by slowhands48
ok that worked on 1 on them but my pc has a 99. ip address because its has a ip pass thru set on it because i have 4 security camers i watch over the internet.so were do i put a external ip at so i can access server on this pc

heres info from my pc using ip config

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.

C:\Users\Danny>ipconfig

Windows IP Configuration


Ethernet adapter Local Area Connection 2:

Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :

Ethernet adapter Local Area Connection:

Connection-specific DNS Suffix . :
Link-local IPv6 Address . . . . . : fe80::64b9:e15:1ceb:6fbc%10
IPv4 Address. . . . . . . . . . . : 99.22.67.207
Subnet Mask . . . . . . . . . . . : 255.0.0.0
Default Gateway . . . . . . . . . : 99.22.67.254

Tunnel adapter isatap.{AEDA5828-EF96-4104-ADA9-2B0A136477AC}:

Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :

Tunnel adapter Local Area Connection* 11:

Connection-specific DNS Suffix . :
IPv6 Address. . . . . . . . . . . : 2001:0:4137:9e76:243e:2725:9ce9:bc30
Link-local IPv6 Address . . . . . : fe80::243e:2725:9ce9:bc30%11
Default Gateway . . . . . . . . . :

Tunnel adapter isatap.{BF8C7B6D-B4B4-4277-8D13-A5E190999356}:

Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :

Tunnel adapter 6TO4 Adapter:

Connection-specific DNS Suffix . :
IPv6 Address. . . . . . . . . . . : 2002:6316:43cf::6316:43cf
Default Gateway . . . . . . . . . : 2002:c058:6301::c058:6301

C:\Users\Danny>

Re: LogIn Success Game server screen stucked.

Posted: Tue Dec 20, 2011 6:02 pm
by wenthian
so define another subnet again in ipconfig.xml

Re: LogIn Success Game server screen stucked.

Posted: Sat Jan 07, 2012 7:50 am
by disorder35
I have been trying to log on the server from another 2 pcs that I have connected to my network but when it get to the server name scream it just stop like the member above. I have tried to setup the subnets but haven't got nowhere with it, how can I do that?

here is my ipconfig, server is installed on pcip 10.1.10.11, the other 2 will be 10.1.10.10 and 10.1.10.12

thank you

Code: Select all

<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="Here I have the server ip" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">    <!-- Localhost here -->    <define subnet="10.1.10.11" address="10.1.10.11" />    <!-- Internalhosts here (LANs IPs) -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver>

Re: LogIn Success Game server screen stucked.

Posted: Sat Jan 07, 2012 7:54 am
by MELERIX
why you deleted localhost ? Oo

Re: LogIn Success Game server screen stucked.

Posted: Sat Jan 07, 2012 8:22 am
by disorder35
I entered it like that the first time and it logged in.
should I keep the local host and then add the ips on internalhosts?
How is the proper way to enter then?

Re: LogIn Success Game server screen stucked.

Posted: Sat Jan 07, 2012 8:06 pm
by MELERIX
you only need to modify: address="XXX"

and add a subnet only if needed, but no idea why you are deleting localhost.

Re: LogIn Success Game server screen stucked.

Posted: Sun Jan 08, 2012 7:49 am
by disorder35
Ok thank you I did make the changes you said, I need to test now if I can log from the other computers.

Edit: Yes I can log from the other computers now.
Thank you.
MELERIX wrote:you only need to modify: address="XXX"

and add a subnet only if needed, but no idea why you are deleting localhost.
Melerix I didn't delete it, a friend of mine did and I never realize until I wanted to log from another computer.