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Getting server online

Posted: Mon Jul 04, 2011 10:36 am
by Uniq
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When i running my server at localhost everything is ok
But when i try to get it online it stuck :/
Here is
my host file:

Code: Select all

46.176.104.131 L2authd.Lineage2.com46.176.104.131 l2testauthd.lineage2.com 

when i have like

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127.0.0.1 L2authd.Lineage2.com127.0.0.1 l2testauthd.lineage2.com 
i can login but when i change it stuck at please waiting connection to server in l2 client

here is my ipconfig.xml

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<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="46.176.104.131" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">    <!-- Localhost here -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- Internalhosts here (LANs IPs) -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.2.1" /></gameserver>
server.properties

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 [b]<--- need to chage it ? when i change to 46.176.104.131 im getting at gameserver an error "connecting to 46.176.104.131:9014 failed"[/b] # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jgs (default)# URL = jdbc:hsqldb:hsql://localhost/l2jgs# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = root # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7  

Re: Getting server online

Posted: Mon Jul 04, 2011 11:30 am
by Nyaran
Is server in same machine?
Some ISPs doesn't allow to connect directly to your external IP

Re: Getting server online

Posted: Mon Jul 04, 2011 2:23 pm
by tukune
Uniq wrote:When i running my server at localhost everything is ok
But when i try to get it online it stuck :/
Here is
my host file:

Code: Select all

46.176.104.131 L2authd.Lineage2.com46.176.104.131 l2testauthd.lineage2.com

when i have like

Code: Select all

127.0.0.1 L2authd.Lineage2.com127.0.0.1 l2testauthd.lineage2.com
i can login but when i change it stuck at please waiting connection to server in l2 client
It is not abnormal. Everyone is the same.
Your router not have "Hairpin NAT".

Re: Getting server online

Posted: Mon Jul 04, 2011 3:16 pm
by ksmxbg
yes it's firewall's/routers problem, here is a many topics how to setup them...

but if you can't find info, just share more info about network that you try to run client-server, ppls helps usually if they have more detailed info

gl hf

Re: Getting server online

Posted: Mon Jul 04, 2011 7:07 pm
by Uniq
I have ports 2106 7777 its necessary to open 9014 too?

Also i have windows firewall off maybe i should better close and avg

Re: Getting server online

Posted: Mon Jul 04, 2011 7:10 pm
by Uniq
Nyaran wrote:Is server in same machine?
Some ISPs doesn't allow to connect directly to your external IP
yea its on the same machine

Re: Getting server online

Posted: Mon Jul 04, 2011 7:16 pm
by Nyaran
Then is related with router config. Say to one friend that try to connect to your server

Re: Getting server online

Posted: Mon Jul 04, 2011 7:49 pm
by goncafa
Have you mapped the port 7777 and others to your PC IP on your router?

Re: Getting server online

Posted: Mon Jul 04, 2011 8:24 pm
by Uniq
noob question :/
when we say open a port we mean to trigger it right?
and it should be TCP ur UDP?

Re: Getting server online

Posted: Mon Jul 04, 2011 8:32 pm
by Uniq
Uniq wrote: # Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1 <--- need to chage it ? when i change to 46.176.104.131 im getting at gameserver an error "connecting to 46.176.104.131:9014 failed"
also this doesnt need right?

Re: Getting server online

Posted: Mon Jul 04, 2011 9:11 pm
by goncafa
You shoul map the port in router to your Server LAN IP.

If you do not map the port, when someone try to connect to your public IP (Router), the router dont know wich computer should attend the petition.

And yes, te configuration on properties is not needed.

Re: Getting server online

Posted: Mon Jul 04, 2011 9:18 pm
by tukune
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1 <--- need to chage it ? when i change to 46.176.104.131 im getting at gameserver an error "connecting to 46.176.104.131:9014 failed"

Don't change. LoginHost:9014 is server to server connection.

Re: Getting server online

Posted: Mon Jul 04, 2011 9:45 pm
by Uniq
goncafa wrote:You shoul map the port in router to your Server LAN IP.

If you do not map the port, when someone try to connect to your public IP (Router), the router dont know wich computer should attend the petition.

And yes, te configuration on properties is not needed.
And what is map and how I do it ?
(yeah noob question :S )

Re: Getting server online

Posted: Tue Jul 05, 2011 3:56 pm
by djbenny
Uniq wrote:
goncafa wrote:You shoul map the port in router to your Server LAN IP.

If you do not map the port, when someone try to connect to your public IP (Router), the router dont know wich computer should attend the petition.

And yes, te configuration on properties is not needed.
And what is map and how I do it ?
(yeah noob question :S )

http://portforward.com/