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Problems In PvP

Posted: Fri Jul 30, 2010 12:59 am
by CDVM
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L2J Revision Number: 4392
L2JDP Revision Number: 7642

can someone tell me if in this revision. a skill of shillien templar is bugged or something bugged with the evasion... coz every time 80% of the skills that duelist use it says "attack went astray"... in a pvp with a shillien templar (heavy armor) all the time it says and dont inflict any dmg... with mages it says too but it inflict dmg... someone can explain this?

Re: Problems In PvP

Posted: Fri Jul 30, 2010 5:15 pm
by CDVM
i think it is a problem with the rate of shields... coz i make some tests and a tank with only the shield... without buffs... it block 80% of all my hits... this is prossible?

Re: Problems In PvP

Posted: Sun Feb 06, 2011 9:22 pm
by xone
Same problem on my server.

Re: Problems In PvP

Posted: Sun Feb 06, 2011 10:11 pm
by Lineage
Same issue here after updating yesterday, its a problem with "accuracy", not just shields.

Re: Problems In PvP

Posted: Mon Feb 07, 2011 11:39 am
by xone
Lol ok , something is really wrong with last days updates ... don't know exactly what update.
But I made on my server Saggitarius with full +20 endgame items (RB jewels +20 also)... and went to fight a tank (shillian templar) with +16 items ... just to test .... I was hitting him 80-100+ dmg ... and he killed me with BOW lol!
Tank had elegia jewels lol.
oh and I went against soultaker ... +16 aswell 400-500 dmg ?!
this tested with saggi base stats a little modified STR 42 and p.atk 5
all skills enchanted max btw
All was well before the last few days updates.

Re: Problems In PvP

Posted: Mon Feb 07, 2011 4:48 pm
by baluu
after last update we can`t hit a mob can`t hit mages what its going on??

Re: Problems In PvP

Posted: Mon Feb 07, 2011 4:51 pm
by baluu
all attacks went astray

miss every hit at night

Posted: Mon Feb 07, 2011 5:09 pm
by baluu
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L2J Revision Number:4496
L2JDP Revision Number:7779

at night every hit its miss like 0 accuracy
attack went astray

100+ attacks 2hits

Re: Problems In PvP

Posted: Mon Feb 07, 2011 6:31 pm
by xone
I didn't have time to analyze the update with Changeset [7765] by MELERIX, ,.. I hate that svn. is locked ...it was easy to analyze from site, but anyway I changed that update with old one, and the problem seems to be fixed or at least better. needs check.

Re: Problems In PvP

Posted: Mon Feb 07, 2011 7:21 pm
by VlLight
I think, reverting Formulas.java from 4493 will be enough as temporarily solution. My players reports, that accuracy dramatycally decreases at game's night time, but I don't see another modifiers, besides -10% :cry:

Re: Problems In PvP

Posted: Mon Feb 07, 2011 7:39 pm
by MELERIX
yes looks like a issue with formulas, use Server 4497 according to nik issue should be fixed.

Mobs on night problem

Posted: Tue Feb 08, 2011 12:41 am
by Ezvra
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L2J Revision 4496:
L2JDP Revision 7779:

Hello, today I updated my srv to last revision on srv + dp and everything goes fine except when night comes to game:

All mobs seems to rise their evasion index a lot, am talking about using my adm character lvl 85 hitting a mob lvl 71 with 1 hit each 10/15 misses.

Server or datapack has not been modified at all, checked out, builded, and set to run.

Thanks for help

*Edit: srv rev 4496.

Re: Mobs on night problem

Posted: Tue Feb 08, 2011 12:57 am
by MELERIX
issue with wrong calculation supposed to be already fixed in revision 4497

Re: Problems In PvP

Posted: Tue Feb 08, 2011 1:25 am
by Ezvra
Do i have to install full server or it will work with just formulas.java?

Thanks

Re: Problems In PvP

Posted: Tue Feb 08, 2011 1:44 am
by MELERIX
for 4497 is on hitConditionBonus.java