Freya - Party Invitation Wierd issue (Not Solved)
Posted: Mon Jan 10, 2011 6:00 pm
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» Find Revision
L2J Revision 7664:
Build date 20101015_1601:
Hello, I've encounterd a early issue
i've made a gm character
and i am keep geting this message on the bottom screen where you recive party invited , clan and trade requests
and this hapens just when i kill a gremlin and it drops the adena on the floor
here are some configs that you may require
Character.properties :
General.properties
rates.properties
» Find Revision
L2J Revision 7664:
Build date 20101015_1601:
Hello, I've encounterd a early issue
i've made a gm character
and i am keep geting this message on the bottom screen where you recive party invited , clan and trade requests
and this hapens just when i kill a gremlin and it drops the adena on the floor
here are some configs that you may require
Character.properties :
Code: Select all
# This option enable check for all player skills for skill level.# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.# If there is no possible level, skill is removed from player.DecreaseSkillOnDelevel = True # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.# Default: 1AltWeightLimit = 1 # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.# Default: 0RunSpeedBoost = 12 # Chance of receiving the Death Penalty debuff when killed by a mob.# Default: 20DeathPenaltyChance = 0 # Percent of HP, MP, and CP which is restored on character revival.# Default: 0, 70, 70RespawnRestoreCP = 85 #RespawnRestoreHP = 85 #RespawnRestoreMP = 20 # Percent of HP, MP, and CP regeneration for players.# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.# Default: 100, 100, 100HpRegenMultiplier = 350 #MpRegenMultiplier = 350 #CpRegenMultiplier = 350 # Decrease CP by 10 every normal hit a player do# Default: FalseAltGameTiredness = False # ---------------------------------------------------------------------------# Skills & Effects# ---------------------------------------------------------------------------# When this is enabled it will read the "SkillDurationList" option.# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.# Default: FalseEnableModifySkillDuration = False # Skill duration list# Format: skillid,newtime;skillid2,newtime2...# Example:# This enable 1h(3600) duration for songs, the "\"indicates new line,# and is only set for formating purposes.# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\# 363,3600;364,3600SkillDurationList = # When this is enabled it will read the "SkillReuseList" option.EnableModifySkillReuse = False # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)SkillReuseList = # Default: FalseAutoLearnSkills = False # Default: FalseAutoLootHerbs = False # Maximum number of buffs and songs/dances.# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".# Default: 20, 12maxbuffamount = 20 #maxdanceamount = 12 # Allow players to cancel dances/songs via Alt+click on buff icon# Default: FalseDanceCancelBuff = True # This option enables/disables additional MP consume for dances and songs.# Default: TrueDanceConsumeAdditionalMP = True # This option allows a player to automatically learn Divine Inspiration.# This is not included in AutoLearnSkills above.# Default: FalseAutoLearnDivineInspiration = False # This is to allow a character to be canceled during bow use, skill use, or both.# Available Options: bow, cast, all# Default: castAltGameCancelByHit = all # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.# Default: TrueCancelLesserEffect = True # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.# Default: TrueMagicFailures = True # Protection from aggressive mobs after getting up from fake death.# The value is specified in seconds.# Default: 0PlayerFakeDeathUpProtection = 0 # This option is to enable or disable the storage of buffs/debuffs among other effects.# Default: TrueStoreSkillCooltime = True # This option is to enable or disable the storage of buffs/debuffs among other effects during# a subclass change# Deault: FalseSubclassStoreSkillCooltime = False # These are alternative rules for shields.# If True and they block:# The damage is powerAtk-shieldDef,# If False and they block:# The damage is powerAtk / (shieldDef + powerDef)# Default: FalseAltShieldBlocks = False # This is the percentage for perfect shield block rate.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 10AltPerfectShieldBlockRate = 10 # Allow use of Event Managers for changing occupation without any quests.# Default: FalseAllowClassMasters = True # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]# 1st occupation change for 100.000 Adena (item id 57)# 2nd occupation change for 1.000.0000 Adena (item id 57)# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)# ConfigClassMaster=1;[];[];2;[];[];3;[];[]# 1st, 2nd, 3rd occupation change for free, without rewards.# ConfigClassMaster=1;[];[];2;[];[]# Allow only first and second change.ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # Class Masters will allow changing to any occupation on any level inside class tree# For example, Dwarven Fighter will be able to advance to:# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.# But Warsmith will be able to change only to Maestro.# Default = FalseAllowEntireTree = False # When character reach levels 20,40,76 he will receive tutorial page# with list of the all possible variants, and can select and immediately# change to the new occupation, or decide to choose later (on next login).# Can be used with or without classic Class Masters.# Default = FalseAlternateClassMaster = False # Require life crystal needed to learn clan skills.# Default: TrueLifeCrystalNeeded = True # Require spell book needed to learn skills.# Default: FalseSpBookNeeded = False # Require book needed to enchant skills.# Default: TrueEnchantSkillSpBookNeeded = True # Require spell book needed to learn Divine Inspiration.# Default: TrueDivineInspirationSpBookNeeded = True # When enabled, the following will be true:# All classes can learn all skills.# Skills of another class costs x2 SP to learn.# Skills of another race costs x2 SP to learn.# Skills of fighters/mages costs x3 SP to learn.# Default: FalseAltGameSkillLearn = False # Allow player to sub-class without checking for unique quest items.# Default: FalseAltSubClassWithoutQuests = False # Allow player to add/change subclass at all village master# Default: FalseAltSubclassEverywhere = False # ---------------------------------------------------------------------------# Vitality configuration# ---------------------------------------------------------------------------# Enables vitality system# Default: TrueEnableVitality = True # Do you want players to recover their vitality when they reconnect?# This is calculated with the time they've been offline# Actual Time - Last Time Online / 1000 x rate recovery on reconnect# Notes:# Works only if EnableVitality = True# Default: TrueRecoverVitalityOnReconnect = True # Option to set a lower vitality at character creation.# Vitality needs to be enabled, and startingpoints needs to be lower# than max-vitality points.# Default: 20000StartingVitalityPoints = 20000 # ---------------------------------------------------------------------------# Limits# ---------------------------------------------------------------------------# Maximum character running speed.# Default: 250MaxRunSpeed = 250 # Maximum character Physical Critical Rate. (10 = 1%)# Default: 500MaxPCritRate = 430 # Maximum character Magic Critical Rate. (10 = 1%)# Default: 200MaxMCritRate = 200 # Maximum character Attack Speed.# Default: 1500MaxPAtkSpeed = 1500 # Maximum character Cast Speed.# Default: 1999MaxMAtkSpeed = 1999 # Maximum character Evasion.# Default: 200MaxEvasion = 190 # Maximum number of allowed subclasses for every player.# Default: 3MaxSubclass = 3 # Maximum subclass level.# Default: 80MaxSubclassLevel = 78 # Maximum number of allowed slots for Private Stores Sell.# Other means all the other races aside from Dwarf.# Default: 4, 3MaxPvtStoreSellSlotsDwarf = 5 #MaxPvtStoreSellSlotsOther = 4 # Maximum number of allowed slots for Private Stores Buy.# Other means all the other races aside from Dwarf.# Default: 5, 4MaxPvtStoreBuySlotsDwarf = 5 #MaxPvtStoreBuySlotsOther = 4 # This will control the inventory space limit (NOT WEIGHT LIMIT).# Default: 80, 100, 250MaximumSlotsForNoDwarf = 80 #MaximumSlotsForDwarf = 100 #MaximumSlotsForGMPlayer = 250 # This will control a character's warehouse capacity.# Notes:# This must be LESS then 300 or the client will crash.# Default: 120, 100, 200, 20MaximumWarehouseSlotsForDwarf = 120 #MaximumWarehouseSlotsForNoDwarf = 100 #MaximumWarehouseSlotsForClan = 200 # ---------------------------------------------------------------------------# Enchanting# ---------------------------------------------------------------------------# This controls the chance an item has to break if it is enchanted.# This chance is in %, so if you set this to 100%, enchants will always succeed.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 66,66,66EnchantChanceWeapon = 70 #EnchantChanceArmor = 70 #EnchantChanceJewelry = 70 #EnchantChanceElement = 0 # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 66,66,66BlessedEnchantChanceWeapon = 72 #BlessedEnchantChanceArmor = 72 #BlessedEnchantChanceJewelry = 72 # This is the enchant limit, if set to 0, there will be no limit.# Example: If this is set to 10, the maximum enchant will be 10.# Default: 0, 0, 0EnchantMaxWeapon = 7 #EnchantMaxArmor = 7 #EnchantMaxJewelry = 7 # This is the maximum safe enchant.# Notes:# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.# EnchantSafeMaxFull is for full body armor (upper and lower).# These values should always be greater than 0.# Default: 3, 4EnchantSafeMax = 3 #EnchantSafeMaxFull = 4 # ---------------------------------------------------------------------------# Augmenting# ---------------------------------------------------------------------------# These control the chance to get a skill in the augmentation process.# Default: 15, 30, 45, 60AugmentationNGSkillChance = 0 #AugmentationMidSkillChance = 0 #AugmentationHighSkillChance = 0 #AugmentationTopSkillChance = 0 # Accessory augmentation skills currently disabledAugmentationAccSkillChance = 0 # This controls the chance to get a base stat modifier in the augmentation process.# Notes:# This has no dependancy on the grade of Life Stone.# Default: 1AugmentationBaseStatChance = 0 # These control the chance to get a glow effect in the augmentation process.# Notes:# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.# Default: 0, 40, 70, 100AugmentationNGGlowChance = 0 #AugmentationMidGlowChance = 0 #AugmentationHighGlowChance = 0 #AugmentationTopGlowChance = 0 # List of non-augmentable items, currently contains only Grand Boss jewels# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.# Rods can't be augmented too.# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299 # ---------------------------------------------------------------------------# Karma# ---------------------------------------------------------------------------# Karma player can be killed in Peace zone.# Default: FalseAltKarmaPlayerCanBeKilledInPeaceZone = False # Karma player can use GateKeeper.# Default: FalseAltKarmaPlayerCanUseGK = False # Karma player can use escape and recall skills.# Default: TrueAltKarmaPlayerCanTeleport = True # Karma player can shop.# Default: TrueAltKarmaPlayerCanShop = True # Karma player can trade.# Default: TrueAltKarmaPlayerCanTrade = True # Karma player can use warehouse.# Default: TrueAltKarmaPlayerCanUseWareHouse = True # ---------------------------------------------------------------------------# Fame# ---------------------------------------------------------------------------# The maximum number of Fame points a player can have# Default: 50000MaxPersonalFamePoints = 50000 # How frequently the player gets Fame points while in a Fortress Siege zone# Default: 300s (5 min)FortressZoneFameTaskFrequency = 300 # How much Fame aquired while in a Fortress Siege Zone# Default: 31FortressZoneFameAquirePoints = 31 # How frequently the player gets Fame points while in a Castle Siege zone# Default: 300s (5 min)CastleZoneFameTaskFrequency = 300 # How much Fame aquired while in a Castle Siege Zone# Default: 125CastleZoneFameAquirePoints = 125 # Dead players can receive fame.# Default: TrueFameForDeadPlayers = True # ---------------------------------------------------------------------------# Crafting# ---------------------------------------------------------------------------# Option to enable or disable crafting.# Default: TrueCraftingEnabled = True # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).# Default: TrueCraftMasterwork = True # Limits for recipes# Default: 50, 50DwarfRecipeLimit = 50 #CommonRecipeLimit = 50 # Alternative crafting rules. If enabled, the following will be true:# Crafting takes time.# Players get EXP/SP for crafting.# Default: FalseAltGameCreation = False # Crafting Time multiplier.# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.# Default: 1AltGameCreationSpeed = 1 # Additional crafting XP/SP rate multiplier.# Default: 1, 1AltGameCreationXpRate = 1 #AltGameCreationSpRate = 1 # Additional XP/SP rate multiplier when creating rare item.# Default: 2AltGameCreationRareXpSpRate = 2 # If set to False, blacksmiths don't take recipes from players inventory when crafting.# Default: TrueAltBlacksmithUseRecipes = True # Store/Restore Dwarven Manufacture list# Keep manufacture shoplist after relog# Default: FalseStoreRecipeShopList = False # ---------------------------------------------------------------------------# Clan# ---------------------------------------------------------------------------# Number of days you have to wait before joining another clan.# Default: 1DaysBeforeJoinAClan = 1 # Number of days you have to wait before creating a new clan.# Default: 10DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan.# Default: 7DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance after dissolving an old alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeCreateNewAllyWhenDissolved = 1 # Maximum number of clans in alliance.# Default: 3AltMaxNumOfClansInAlly = 3 # Allow clan members to withdraw from the clan warehouse.# Default: FalseAltMembersCanWithdrawFromClanWH = False # Remove castle circlets after a clan loses their castle or a player leaves a clan.# Default: TrueRemoveCastleCirclets = True # Number of members needed to request a clan war.# Default: 15AltClanMembersForWar = 15 # ---------------------------------------------------------------------------# Party# ---------------------------------------------------------------------------# CONFUSING(nothing todo with party) -> When you made damage to a mob# and are inside this range, you will be considered as player to reward.# Checks for party range to mob to calculate rewards(exp, items).# Default: 1600AltPartyRange = 1600 # 1. Used for adena distribution in party# 2. Used to handle random and by turn party loot# Default: 1400AltPartyRange2 = 1400 # ---------------------------------------------------------------------------# Random# ---------------------------------------------------------------------------# This is the amount of adena that a new character starts their character with.# Default: 0StartingAdena = 100000 # This is the starting level of the new character.# Default: 1StartingLevel = 1 # This is the amount of SP that a new character starts their character with.# Default: 0StartingSP = 100000 # This option, when set to True, will enable automatically picking up items.# If set False it will force the player to pickup dropped items from mobs.# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.# Default: FalseAutoLoot = False # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.# If set False it will force the player to pickup dropped items from bosses.# This excludes herbs mentioned above and items from mobs.# Default: FalseAutoLootRaids = False # Delay for raid drop items loot privilege# Require Command Channel , check next option# Value is in seconds# Default: 900 (15min)RaidLootRightsInterval = 900 # Minimal size of Command Channel for apply raid loot privilege# Default: 45RaidLootRightsCCSize = 45 # This is the time in seconds that it will take for the player command "/unstuck" to activate.# Default: 300UnstuckInterval = 30 # Teleport Watchdog Timeout (seconds)# Player forced to appear if remain in teleported state longer than timeout# Does not set too low, recommended value 60s.# This time is in seconds, leave it at 0 if you want this feature disabled.# Default: 0TeleportWatchdogTimeout = 0 # After a player teleports, this is the time the player is protected.# This time is in seconds, leave it at 0 if you want this feature disabled.# Retail (Since GE): 600 (10 minutes)# Default: 600PlayerSpawnProtection = 60 # Spawn protection should dissapear with any action with the exception# of the item usage from items in this list.# Format: itemId,itemId,itemId,....PlayerSpawnProtectionAllowedItems = 736,1538,1829,1830 # Teleport spawn protection time. It will protect the player in the# teleport spawn for the given time. 0 to disable featurePlayerTeleportProtection = 0 # If enabled, players respawn in town on different locations defined in zone.xml for given town.# If disabled the first spawn location from zone.xml is used.# Default: TrueRandomRespawnInTownEnabled = True # This will allow a random offset from the base teleport location coordinates based on a maximum offset.# Default: TrueOffsetOnTeleportEnabled = True # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .# Default: 50MaxOffsetOnTeleport = 50 # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.# Default: FalseRestorePlayerInstance = False # Set whether summon skills can be used to summon players inside an instance.# When enabled individual instances can have summoning disabled in instance xml's.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: ?AllowSummonToInstance = True # This option is to enable or disable the use of in game petitions.# The MaxPetitionsPerPlayer is the amount of petitions a player can make.# The MaximumPendingPetitions is the total amount of petitions in the server.# Note:# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.# Default: True, 5, 25PetitioningAllowed = True #MaxPetitionsPerPlayer = 5 #MaxPetitionsPending = 25 # Free teleporting around the world.# Default: FalseAltFreeTeleporting = False # Allow character to recommend same person more then once per day.# Default: FalseAltRecommend = False # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.# Default: 7DeleteCharAfterDays = 1 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16# Default: 0, 0AltGameExponentXp = 0 #AltGameExponentSp = 0 # PARTY XP DISTRIBUTION# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).# In that case he will not receive any Exp/SP from party and is not counted for party bonus.# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".# Available Options: auto, level, percentage, none# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: autoPartyXpCutoffMethod = auto # This option takes effect when "percentage" method is chosen. Don't use high values for this!# Default: 3.0PartyXpCutoffPercent = 3.0 # This option takes effect when "level" method is chosen. Don't use low values for this!# Default: 30PartyXpCutoffLevel = 30 # Disable tutorial on new player enter into Game# Please remember its sometimes important to novice players# Default: FalseDisableTutorial = False # Expertise penalty# If disabled, player will not receive penalty for equip higher grade items# Default: TrueExpertisePenalty = True # Player can in client define his own key mapping and for save it must be stored server side.# Disabled until confirmed as working.# Default: FalseStoreCharUiSettings = False]
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# Show server/DP revision when players enter the game# Default: TrueDisplayServerRevision = True # Setting for serverList# Displays [] in front of server name on character selection# Default: FalseServerListBrackets = False # Displays a clock next to the server name on character selection.# Default: FalseServerListClock = False # If True, only accounts with GM access can enter the server.# Default: FalseServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login.# Notes:# GMs can do "///hero" on themselves and get this aura voluntarily.# It's advised to keep this off due to graphic lag.# Default: FalseGMHeroAura = False # Auto set invulnerable status to a GM on login.# Default: FalseGMStartupInvulnerable = False # Auto set invisible status to a GM on login.# Default: FalseGMStartupInvisible = False # Auto block private messages to a GM on login.# Default: FalseGMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login.# Default: FalseGMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty).# Default: FalseGMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).# Default: modernGMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage)# Default: TrueGMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage)# Default: TrueGMSkillRestriction = True # Allow GMs to drop/trade non-tradeable and quest(drop only) items# Default: FalseGMTradeRestrictedItems = False # Allow GMs to restart/exit while is fighting stance# Default: TrueGMRestartFighting = True # Show the GM's name behind an announcement made by him# example: "Announce: hi [HanWik]"GMShowAnnouncerName = False # Give special skills for every GM# 7041-7064 (Master's Blessing)# Default: FalseGMGiveSpecialSkills = False # ---------------------------------------------------------------------------# Server Security# ---------------------------------------------------------------------------# Bypass exploit protection. To ENABLE protection set to True.# Default: TrueBypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login.# Default: FalseGameGuardEnforce = False # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.# Default: FalseGameGuardProhibitAction = False #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.# Default: FalseLogChat = False # Default: FalseLogItems = True # Default: FalseLogItemEnchants = True # Default: FalseLogSkillEnchants = True # Default: FalseGMAudit = False # Default: FalseLogGameDamage = True # If damage greater than threshold then log it# Default: 5000LogGameDamageThreshold = 5000 # ---------------------------------------------------------------------------# Thread Configuration# ---------------------------------------------------------------------------# Extreme caution should be here, set to defaults if you do not know what you are doing.# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.# Default: 10ThreadPoolSizeEffects = 10 # Default: 13ThreadPoolSizeGeneral = 13 # Default: 2UrgentPacketThreadCoreSize = 2 # Default: 4GeneralPacketThreadCoreSize = 4 # Default: 4GeneralThreadCoreSize = 4 # Default: 6AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks).# For improved crash logs and automatic restart in deadlock case if enabled.# Check interval is in seconds.# Default: FalseDeadLockDetector = False # Default: 20DeadLockCheckInterval = 20 # Default: FalseRestartOnDeadlock = False # ---------------------------------------------------------------------------# Optimization# ---------------------------------------------------------------------------# Items on ground management.# Allow players to drop items on the ground.# Default: TrueAllowDiscardItem = False # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.# Default: 600AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed# Default: 60AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673).# Notes:# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!# Items on this list will be protected regardless of the following options.# Default: 0ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location.# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).# A value of 0 disables periodic saving.# Independent of this setting the character is always saved after leaving the world.# Default: 15CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character.# Enabling this greatly reduces DB usage and improves performance.# WARNING: This option causes item loss during crashes.# Default: FalseLazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.# Default: FalseUpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items).# Notes:# Works only if AutoDestroyDroppedItemAfter is greater than 0.# Default: FalseDestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry).# Notes:# Works only if DestroyPlayerDroppedItem = True# Default: FalseDestroyEquipableItem = False # Save dropped items into the database for restoring after restart.# Default: FalseSaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.# Default: FalseEmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0.# Notes:# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.# Default: 60SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart?# Notes:# Works only if SaveDroppedItem = False.# Default: FalseClearDroppedItemTable = False # Delete invalid quest from players.# Default: FalseAutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers.# Default: TruePreciseDropCalculation = True # Allow creating multiple non-stackable items at one time?# Default: TrueMultipleItemDrop = True # Forces full item inventory packet to be sent for any item change.# Notes:# This can increase network traffic# Default: FalseForceInventoryUpdate = False # True = Load html's into cache only on first time html is requested.# False = Load all html's into cache on server startup.# Default: TrueLazyCache = True # Cache all character names in to memory on server startup# False - names are loaded from Db when they are requested# True - decrease Db usage , increase memory consumption# Default: TrueCacheCharNames = True # Minimum and maximum variables in seconds for npc animation delay.# You must keep MinNPCAnimation < = MaxNPCAnimation.# Default: 10MinNPCAnimation = 10 # Default: 20MaxNPCAnimation = 20 # Default: 5MinMonsterAnimation = 5 # Default: 20MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.# Default: FalseMoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates.# For move based updates its used for intermediate updates.# WARNING!# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.# Default: 1250KnownListUpdateInterval = 1250 # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.# The always on option allows to ignore all this and let all grids be active at all times (not suggested).# Default: FalseGridsAlwaysOn = False # Default: 1GridNeighborTurnOnTime = 1 # Default: 90GridNeighborTurnOffTime = 90 # ---------------------------------------------------------------------------# World dimensions# ---------------------------------------------------------------------------# Min and max world regions (including)# Default: X:11-26, Y:10-26WorldXMin = 11 #WorldXMax = 26 #WorldYMin = 10 #WorldYMax = 26 # ---------------------------------------------------------------------------# Geodata# ---------------------------------------------------------------------------# GeoData options:# 0 = GeoData and PathFinding OFF (default)# 1 = GeoData is used to check Line Of Sight (LOS) targeting and# L2Playable movement. You need to download files for data/geodata folder.# Monsters can pass walls but not aggro (no line of sight) through them.# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode# files if CellPathFinding not enabled) and all character moves go through# geodata checks (if a mob passes a wall, pathfinding didn't find a route# but we allow attack and returning home).# Recommended server memory minimum 2 GB, rather 3 GB.# Default: 0GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.# Default: FalseCellPathFinding = False # Pathfinding array buffers configurationPathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from wallsLowWeight = 0.5 # Weight for nodes near wallsMediumWeight = 2 # Weight for nodes with obstaclesHighWeight = 3 # Angle paths will be more "smart", but in cost of higher CPU utilizationAdvancedDiagonalStrategy = True # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True# Default: LowWeight * sqrt(2)DiagonalWeight = 0.707 # Maximum number of LOS postfilter passes, 0 will disable postfilter.# Default: 3MaxPostfilterPasses = 3 # Path debug function.# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.# Number of the items show node cost * 10# Potions display path after first stage filter# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !DebugPath = False # True = Loads GeoData buffer's content into physical memory.# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.# Default: TrueForceGeodata = True # This setting controls Client <--> Server Player coordinates synchronization:# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).# Server sends validation packet if client goes too far from server calculated coordinates.# Default: -1CoordSynchronize = -1 # ---------------------------------------------------------------------------# Falling Damage# ---------------------------------------------------------------------------# Allow characters to receive damage from falling.# CoordSynchronize = 2 is recommended.# True - enabled.# False - disabled.# Auto - True if geodata enabled and False if disabled.# Default: AutoEnableFallingDamage = Auto # ---------------------------------------------------------------------------# Features# ---------------------------------------------------------------------------# Zone Setting Options:# 0 = Peace All the Time# 1 = PVP During Siege for siege participants# 2 = PVP All the Time# Default: 0ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.# Default: FalseActivatePositionRecorder = False # Global Chat.# Available Options: ON, OFF, GM, GLOBAL# Default: ONGlobalChat = ON # Trade Chat.# Available Options: ON, OFF, GM, GLOBAL# Default: ONTradeChat = ON # If you are experiencing problems with Warehouse transactions, feel free to disable them here.# Default: TrueAllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.# Default: FalseWarehouseCache = False # How long warehouse should be stored in memory.# Default: 15WarehouseCacheTime = 15 # Default: TrueAllowRefund = True # Default: TrueAllowMail = True # Default: TrueAllowAttachments = True # If True player can try on weapon and armor in shop.# Default: FalseAllowWear = False # Default: 5WearDelay = 5 #Adena cost to try on an item.# Default: 10WearPrice = 10 # ---------------------------------------------------------------------------# Misc Settings# ---------------------------------------------------------------------------# Default: TrueAllowRace = True # Default: TrueAllowWater = True # Enable pets for rent (wyvern & strider) from pet managers.# Default: FalseAllowRentPet = False # Default: TrueAllowFishing = True # Default: TrueAllowBoat = True # Boat broadcast radius.# If players getting annoyed by boat shouts then radius can be decreased.# Default: 20000BoatBroadcastRadius = 20000 # Default: TrueAllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another.# Default: TrueAllowNpcWalkers = True #Allow Pet manager's pets to walk around.# Default: TrueAllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world.# Default: FalseShowServerNews = False # Type of the Community board:# 0 = community is disabled# 1 = old community# 2 = full community (not fully implemented, experimental)# Default: 1CommunityType = 1 # Default: FalseBBSShowPlayerList = False # Default: _bbshomeBBSDefault = _bbshome # show level of character to others in Community Board# Default: FalseShowLevelOnCommunityBoard = False # Default: TrueShowStatusOnCommunityBoard = True # Default: 50NamePageSizeOnCommunityBoard = 50 # Default: 5NamePerRowOnCommunityBoard = 5 # Enable chat filter# Default = FalseUseChatFilter = False # Replace filter words with following charsChatFilterChars = ^_^ # ---------------------------------------------------------------------------# Manor# ---------------------------------------------------------------------------# Default: TrueAllowManor = True # Manor refresh time in military hours.# Default: 20 (8pm)AltManorRefreshTime = 20 # Manor refresh time (minutes).# Default: 00 (start of the hour)AltManorRefreshMin = 00 # Manor period approve time in military hours.# Default: 6 (6am)AltManorApproveTime = 6 # Manor period approve time (minutes).# Default: 00 (start of the hour)AltManorApproveMin = 00 # Manor maintenance time.# Default: 360000 (6 minutes)AltManorMaintenancePeriod = 360000 # Manor Save Type.# True = Save data into the database after every action# Default: FalseAltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours# Default: 2AltManorSavePeriodRate = 2 # ---------------------------------------------------------------------------# Lottery# ---------------------------------------------------------------------------# Default: TrueAllowLottery = True # Initial Lottery prize.# Default: 50000AltLotteryPrize = 50000 # Lottery Ticket Price# Default: 2000AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers# Default: 0.6AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers# Default: 0.2AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers# Default: 0.2AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number# Default: 200AltLottery2and1NumberPrize = 200 # ---------------------------------------------------------------------------# Dimension Rift# ---------------------------------------------------------------------------# Minimal party size to enter rift. Min = 2, Max = 9.# If while inside the rift, the party becomes smaller, all members will be teleported back.# Default: 2RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back# Default: 4MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s# Default: 10000RiftSpawnDelay = 10000 # Time between automatic jumps in seconds# Default: 480AutoJumpsDelayMin = 480 # Default: 600AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room# Default: 1.5BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount# Default: 18RecruitCost = 18 # Default: 21SoldierCost = 21 # Default: 24OfficerCost = 24 # Default: 27CaptainCost = 27 # Default: 30CommanderCost = 30 # Default: 33HeroCost = 33 # ---------------------------------------------------------------------------# Four Sepulchers# ---------------------------------------------------------------------------# Default: 50TimeOfAttack = 50 # Default: 5TimeOfCoolDown = 5 # Default: 3TimeOfEntry = 3 # Default: 2TimeOfWarmUp = 2 # Default: 4NumberOfNecessaryPartyMembers = 4 # ---------------------------------------------------------------------------# Punishment# ---------------------------------------------------------------------------# Player punishment for illegal actions:# 1 - broadcast warning to gms only# 2 - kick player(default)# 3 - kick & ban player# 4 - jail player (define minutes of jail with param: 0 = infinite)# Default: 2DefaultPunish = 2 # This setting typically specifies the duration of the above punishment.# Default: 0DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena.# Default: TrueOnlyGMItemsFree = True # Jail is a PvP zone.# Default: FalseJailIsPvp = False # Disable all chat in jail (except normal one)# Default: TrueJailDisableChat = True # Disable all transaction in jail# Trade/Store/Drop# Default: FalseJailDisableTransaction = False # ---------------------------------------------------------------------------# Database Custom Tables# ---------------------------------------------------------------------------# Default: FalseCustomSpawnlistTable = False # Option to save GM spawn only in the custom table.# Default: FalseSaveGmSpawnOnCustom = False # Option to delete spawn in alternate table.# Default: FalseDeleteGmSpawnOnCustom = False # Default: FalseCustomNpcTable = False # Default: FalseCustomNpcSkillsTable = False # Default: FalseCustomItemTables = False # Default: FalseCustomArmorSetsTable = False # Default: FalseCustomTeleportTable = False # Default: FalseCustomDroplistTable = False # Default: FalseCustomMerchantTables = False # Default: FalseCustomNpcBufferTables = False # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Do not touch these if you do not know what you are doing.# These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default: FalseDebug = False # Packet handler debug output# Default: FalsePacketHandlerDebug = False # Default: FalseDeveloper = False # Default: FalseAcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only).# Default: FalseTestServer = False # If this is True then test servers will be listed like test servers.# Default: FalseListTestServers = False # Don't load Handlers# Default: FalseAltDevNoHandlers = False # Don't load quests.# Default: FalseAltDevNoQuests = False # Don't load spawntable.# Default: FalseAltDevNoSpawns = False
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# Experience multiplierRateXp = 1 # Skill points multiplierRateSp = 1 # Experience multiplier (Party)RatePartyXp = 1 # Skill points multiplier (Party)RatePartySp = 1 #RateConsumableCost = 1 #RateDropItems = 1 #RateRaidDropItems = 1 #RateDropSpoil = 1 #RateDropManor = 1 #RateExtractFish = 1 #RateKarmaExpLost = 1 #RateSiegeGuardsPrice = 1 # Quest Multipliers# Warning: Many quests need to be rewritten# for this setting to work properly. # Quest item drop multiplierRateQuestDrop = 1 # Exp/SP reward multipliersRateQuestRewardXP = 1 #RateQuestRewardSP = 1 # Adena reward multiplierRateQuestRewardAdena = 1 # Use additional item multipliers?# Default: FalseUseQuestRewardMultipliers = True # Default reward multiplier# When UseRewardMultipliers=False - default multiplier is used for any reward# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers# Default: 1RateQuestReward = 1 # Additional quest-reward multipliers based on item typeRateQuestRewardPotion = 1 #RateQuestRewardScroll = 1 #RateQuestRewardRecipe = 1 #RateQuestRewardMaterial = 1 # List of items affected by custom drop rate by id, used now for Adena rate too.# Usage: itemId1,dropChance1;itemId2,dropChance2;...# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;# Default: 57,1RateDropItemsById = 57,1 # ---------------------------------------------------------------------------# Vitality system rates. Works only if EnableVitality = True# ---------------------------------------------------------------------------# The following configures the xp multiplicator of each vitality level. Basically, you have# 5 levels, the first one being 0. Official rates are:# Level 1: 150%# Level 2: 200%# Level 3: 250%# Level 4: 300%# Take care setting these values according to your server rates, as the can lead to huge differences!# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!RateVitalityLevel1 = 1.5 #RateVitalityLevel2 = 2. #RateVitalityLevel3 = 2.5 #RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills# Default values are 1.RateVitalityGain = 1. #RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zonesRateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effectiveRateRecoveryOnReconnect = 4. # ---------------------------------------------------------------------------# Player Drops (values are set in PERCENTS)# ---------------------------------------------------------------------------PlayerDropLimit = 0 # in %PlayerRateDrop = 0 # in %PlayerRateDropItem = 0 # in %PlayerRateDropEquip = 0 # in %PlayerRateDropEquipWeapon = 0 # ---------------------------------------------------------------------------# Player XP % lost on death.# ---------------------------------------------------------------------------# Must be defined an interval per each % following this:# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...# For undefined intervals, default value is 1.0 .# Example (Default settings):# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),# 2.5 to 76, 2.0 to 77 and 1.5 to 78# XP loss is affected by clan luck in corePlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10KarmaDropLimit = 10 # Default: 40KarmaRateDrop = 40 # Default: 50KarmaRateDropItem = 50 # Default: 40KarmaRateDropEquip = 40 # Default: 10KarmaRateDropEquipWeapon = 10 # ---------------------------------------------------------------------------# Pets (Default value = 1)# ---------------------------------------------------------------------------PetXpRate = 1 #PetFoodRate = 1 #SinEaterXpRate = 1 # ---------------------------------------------------------------------------# Herbs# ---------------------------------------------------------------------------# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed# Default: 15RateCommonHerbs = 15 # Herb of Life, Herb of Mana# Default: 10RateHpMpHerbs = 10 # Greater herb of Life, Greater Herb of Mana# Default: 4RateGreaterHerbs = 4 # Superior Herb of Life, Superior Herb of Mana# Default: 0.8RateSuperiorHerbs = 0.8 # Herb of Warrior, Herb of Mystic, Herb of Recovery# Default: 0.2RateSpecialHerbs = 0.2 # Rate to configure the chance in percent vitality resplenishing herbs are dropping.# Note you'll need to enable EnableVitalityHerbs# Notes:# Works only if EnableVitality = TrueRateVitalityHerbs = 2.