[Help] Soul Crystal
Posted: Mon Jan 10, 2011 3:52 pm
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L2J Revision Number: 4437
L2JDP Revision Number: 7685
I'm Trying to make a tutorial for players about the Soul Crystal and how to use it, about the % of chance you have on leveling it on each boss, and if everybody on party, or just one or some will level the crystal, but i'm making some tests to see the difference. I made some changes in the data.xml file, but I couldn't see any diference on the chance, only on the lvl that the boss can absorve the soul.
data.xml
This is the Original File.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
This is the one i've changed.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail chance="30" absorbType="PARTY_RANDOM" levelList="10, 11, 12" />
I've inserted the Chance as 30% and changed the absorbType as Party_Random and I included the SoulCrystal lvl 12 for test.
What i've noticed is that the chance is not even close as 30%, so I think is not working the changes by including a newfield called Chance.
And I noticed that with a low rate of sucesses the cry lvl 12 that I added on the levelList is turning lvl 13, so it's working.
What I wan't to know is if I can include this chance on this .xml file and it'll make diference on game.
Other Question is:
Original.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="50" absorbType="PARTY_RANDOM" levelList="12, 13" />
Edited.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="90" absorbType="PARTY_RANDOM" levelList="12, 13" />
I just changed the chance on anakazel and it don't worked, is not as close as 90% chance and I wanna know where I change this chance % for level the soul crystals.
Cause the server has just few days and it's too hard for players to get SA on A or S grade weapon, so I whant to rise a bit the chance of absorving on some bosses to help the players for few months.
Thanks a lot.
» Find Revision
L2J Revision Number: 4437
L2JDP Revision Number: 7685
I'm Trying to make a tutorial for players about the Soul Crystal and how to use it, about the % of chance you have on leveling it on each boss, and if everybody on party, or just one or some will level the crystal, but i'm making some tests to see the difference. I made some changes in the data.xml file, but I couldn't see any diference on the chance, only on the lvl that the boss can absorve the soul.
data.xml
This is the Original File.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
This is the one i've changed.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail chance="30" absorbType="PARTY_RANDOM" levelList="10, 11, 12" />
I've inserted the Chance as 30% and changed the absorbType as Party_Random and I included the SoulCrystal lvl 12 for test.
What i've noticed is that the chance is not even close as 30%, so I think is not working the changes by including a newfield called Chance.
And I noticed that with a low rate of sucesses the cry lvl 12 that I added on the levelList is turning lvl 13, so it's working.
What I wan't to know is if I can include this chance on this .xml file and it'll make diference on game.
Other Question is:
Original.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="50" absorbType="PARTY_RANDOM" levelList="12, 13" />
Edited.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="90" absorbType="PARTY_RANDOM" levelList="12, 13" />
I just changed the chance on anakazel and it don't worked, is not as close as 90% chance and I wanna know where I change this chance % for level the soul crystals.
Cause the server has just few days and it's too hard for players to get SA on A or S grade weapon, so I whant to rise a bit the chance of absorving on some bosses to help the players for few months.
Thanks a lot.