Page 1 of 1

Cat buff stacking!

Posted: Sun Jan 09, 2011 12:57 am
by broukes
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:
L2JDP Revision Number:
Hello again guys,
i have another problem, now with cat buffs Gift/Blessing of queen...take a look:
Image

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 1:26 am
by broukes
arggg! Also herbs are stacking!
Image

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 1:41 am
by Sleek
You are not using proper buffs or not using l2j.

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 1:51 am
by broukes
i am using l2j.
there is only one type of ID for chant/improved and blessing/gift of queen buffs,there is no wrong ID for them. Therefore the buffs can't be wrong! please research before answering. :cry:
http://l2jdb.l2jdp.com/db_search_skill. ... &sort_dir=

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 2:10 am
by Sleek
Well you have done something . I do not need to do research. Clearly from your other threads you are doing something wrong none of those threads are valid so far. Neither is this one. I am just trying to help.

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 4:01 am
by broukes
Sleek I dont mean to be rude .. but if you think I did something wrong ..
why dont you give me an idea?
Nothing is wrong .. the id's are all working fine ..
and theres only one id for that buff ..

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 4:15 am
by broukes

Code: Select all

    <skill id="4700" levels="13" name="Gift of Queen">        <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>        <table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>        <table name="#pAtk"> 1.06 1.08 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 </table>        <table name="#accCombat"> 2 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>        <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>        <table name="#stackOrder"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <set name="mpConsume" val="#mpConsume" />        <set name="target" val="TARGET_PARTY" />        <set name="skillRadius" val="1000" />        <set name="reuseDelay" val="8000" />        <set name="hitTime" val="4000" />        <set name="skillType" val="BUFF" />        <set name="isMagic" val="true" />        <set name="magicLvl" val="#magicLvl" />        <set name="operateType" val="OP_ACTIVE" />        <set name="aggroPoints" val="#power" />        <for>            <effect name="Buff" time="#time" val="0" stackOrder="#stackOrder" stackType="buff_queen_of_cat">                <mul order="0x30" stat="pAtk" val="#pAtk" />                <add order="0x40" stat="accCombat" val="#accCombat" />            </effect>        </for>    </skill>

Code: Select all

</skill>    <skill id="4699" levels="13" name="Blessing of Queen">        <table name="#rCrit"> 0.25 0.27 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 </table>        <table name="#cAtk"> 1.2 1.22 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 </table>        <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>        <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>        <table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>        <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>        <table name="#stackOrder"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <set name="target" val="TARGET_PARTY" />        <set name="skillRadius" val="1000" />        <set name="reuseDelay" val="8000" />        <set name="hitTime" val="4000" />        <set name="skillType" val="BUFF" />        <set name="isMagic" val="true" />        <set name="magicLvl" val="#magicLvl" />        <set name="operateType" val="OP_ACTIVE" />        <set name="aggroPoints" val="#power" />        <for>            <effect name="Buff" time="#time" val="0" stackOrder="#stackOrder" stackType="buff_queen_of_cat">                <basemul order="0x30" stat="rCrit" val="#rCrit" />                <mul order="0x30" stat="cAtk" val="#cAtk" />            </effect>        </for>    </skill>
Those are the 2 skills Im trying to make not to stack ...

any ideas? do you guys see anything wrong?

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 5:20 am
by broukes
I would like to make a urgent request ...

data/stats/skills 4600-4699

If anyone could give me this file ..

I would appreciate it very much ..

thanks!

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 6:24 am
by momo61
:S why dont you simply download it... here:

http://www.l2jserver.com/nightly/?dir=& ... stable.zip

Re: Cat buff stacking!

Posted: Sun Jan 09, 2011 10:28 am
by jurchiks
broukes wrote:I would like to make a urgent request ...

data/stats/skills 4600-4699

If anyone could give me this file ..

I would appreciate it very much ..

thanks!
if you still have 4600-4699.xml then you need to update your server, currently ALL skill xmls have this format: 04600-04699.xml <- note the extra zero (5 digits length). It's been a while since they were updated.

Re: Cat buff stacking!

Posted: Mon Jan 10, 2011 9:03 am
by dezel78000
real easy way, look for this stackType="buff_queen_of_cat">

for each buff will have the same, and at the end of cat on one of them change it to cat1

like this stackType="buff_queen_of_cat1">

thats all, now you can have both buffs :)