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Raid Bosses Config???

Posted: Wed Dec 29, 2010 12:06 am
by LaraCroft
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Hi guys
One doubt...
These settings on NPC.properties affect the Grand Bosses?
:?: :?:

Code: Select all

# ---------------------------------------------------------------------------# Raid Bosses# ---------------------------------------------------------------------------# Percent of HP and MP regeneration for raid bosses.# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.# Default: 100, 100RaidHpRegenMultiplier = 180RaidMpRegenMultiplier = 180 # Percent of physical and magical defense for raid bosses.# Example: A setting of 10 will cause defense to be 90% lower than normal, # while 110 will cause defense to be 10% higher than normal.# Default: 100, 100RaidPDefenceMultiplier = 150RaidMDefenceMultiplier = 150 # Percent of physical and magical attack for raid bosses.# Example: A setting of 10 will cause attack to be 90% lower than normal, # while 110 will cause attack to be 10% higher than normal.# Default: 100, 100RaidPAttackMultiplier = 160RaidMAttackMultiplier = 160 # Configure Minimum and Maximum time multiplier between raid boss re-spawn.# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between# re-spawn 24 hours to 48 hours.# Default: 1.0, 1.0RaidMinRespawnMultiplier = 1.0RaidMaxRespawnMultiplier = 1.0 # Configure the interval at which raid boss minions will re-spawn.# This time is in milliseconds, 1 minute is 60000 milliseconds.# Default: 300000RaidMinionRespawnTime = 300000 # Disable Raid Curse if raid more than 8 levels lower.# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.  # Default: FalseDisableRaidCurse = False # Configure the interval at which raid bosses and minions wont reconsider their target# This time is in seconds, 1 minute is 60 seconds.# Default: 10,10,10RaidChaosTime = 10GrandChaosTime = 10MinionChaosTime = 10
THxxx

Re: Raid Bosses Config???

Posted: Wed Dec 29, 2010 2:16 pm
by Faelucc
Hi,
I think yes (L2GrandBossInstance: _isRaid is set to "true").

Re: Raid Bosses Config???

Posted: Wed Dec 29, 2010 7:48 pm
by LaraCroft
nobody knows?
:? :(

Re: Raid Bosses Config???

Posted: Wed Dec 29, 2010 7:55 pm
by janiii
try it. not that hard to set the values to some higher number so that you can see the difference between original and with other config.

Re: Raid Bosses Config???

Posted: Thu Dec 30, 2010 10:33 am
by LaraCroft
OK... thx...

Re: Raid Bosses Config???

Posted: Mon Jan 03, 2011 11:42 pm
by LaraCroft
Hi guys...
I did some testing on this Raid Bosses options...
Difference was only in normal Raid Bosses... Grand Bosses makes no difference...
:?:
Is this correct??
It is possible also affect the Grand Bosses??

Thxx a lot...

Re: Raid Bosses Config???

Posted: Tue Jan 04, 2011 10:13 am
by LaraCroft
nobody knows answer me?
:cry:

Re: Raid Bosses Config???

Posted: Wed Jan 05, 2011 10:04 am
by LaraCroft
LaraCroft wrote:Hi guys...
I did some testing on this Raid Bosses options...
Difference was only in normal Raid Bosses... Grand Bosses makes no difference...
:?:
Is this correct??
It is possible also affect the Grand Bosses??
Developers can not answer me?
If yes or not?
:cry:

Re: Raid Bosses Config???

Posted: Wed Jan 05, 2011 10:24 am
by Sleek
Here is small patch for 1 of the configs I added it to pdef modifier. You can easy do it for the rest Just find where it is handled in core and add like I did.

Code: Select all

 Index: java/com/l2jserver/gameserver/model/actor/stat/CharStat.java===================================================================--- java/com/l2jserver/gameserver/model/actor/stat/CharStat.java    (revision 4460)+++ java/com/l2jserver/gameserver/model/actor/stat/CharStat.java    (working copy)@@ -19,6 +19,7 @@ import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character;+import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.skills.Calculator; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.skills.Stats;@@ -579,7 +580,7 @@        if (_activeChar == null)            return 1;        -       return (int) calcStat(Stats.POWER_DEFENCE, (_activeChar.isRaid()) ? _activeChar.getTemplate().basePDef * Config.RAID_PDEFENCE_MULTIPLIER : _activeChar.getTemplate().basePDef, target, null);+       return (int) calcStat(Stats.POWER_DEFENCE, (_activeChar.isRaid()|| (_activeChar instanceof L2GrandBossInstance) ) ? _activeChar.getTemplate().basePDef * Config.RAID_PDEFENCE_MULTIPLIER : _activeChar.getTemplate().basePDef, target, null);    }        /** Return the Physical Attack range (base+modifier) of the L2Character. */ 

Re: Raid Bosses Config???

Posted: Wed Jan 05, 2011 10:28 am
by LaraCroft
Thx Sleek...
:)
I'll test it.

Re: Raid Bosses Config???

Posted: Wed Jan 05, 2011 1:12 pm
by Keira
I tried to pop the queen ant for fun and there's an area raid curse even if DisableRaidCurse = True
You can change pdef etc all you want in the code, you will still get the curse on a grand boss apparently. (just tried misses ant there)
So you will have to change that too i guess.

Edit: never mind, i should have looked what you did there.
Make grand normal.. doh!
Not sure if that solves an aoe curse though...

Re: Raid Bosses Config???

Posted: Fri Jan 07, 2011 12:12 am
by LaraCroft
Thx Sleek...
Works very well..
:mrgreen:

Re: Raid Bosses Config???

Posted: Fri Jan 07, 2011 9:36 am
by Sleek
You are welcome