Curse Fear Problem
Posted: Sun Dec 05, 2010 7:56 pm
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I have a problem guys, the skill Curse fear has more chance when you're enchanting to +cost than +chance. And with +cost the duration of the skill is more than 1 min. This are the stats. What's the problem? :S
» Find Revision
L2J Revision Number: The last
L2JDP Revision Number: The last
I have a problem guys, the skill Curse fear has more chance when you're enchanting to +cost than +chance. And with +cost the duration of the skill is more than 1 min. This are the stats. What's the problem? :S
Code: Select all
<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table> <table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table> <table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> <table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="3000" /> <set name="skillType" val="FEAR" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="mpConsume" val="#ench1mpConsume" /> <enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> <effect count="5" name="Fear" time="2" val="0" /> </for> <enchant1for> <effect count="#ench1Count" name="Fear" time="2" val="0" /> </enchant1for> </skill>