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Lure/hate skills
Posted: Fri Nov 26, 2010 10:20 pm
by METALLAS
Hi everyone,
I would like to ask you if these skills can move the mobs everywhere until of course the skill run out?
Re: Lure/hate skills
Posted: Fri Nov 26, 2010 11:13 pm
by Edelvez
Lure: Quietly lures an enemy.
Aura of Hate: Power to provoke nearby enemies to attack.
Re: Lure/hate skills
Posted: Sat Nov 27, 2010 5:57 am
by Szponiasty
METALLAS wrote:Hi everyone,
I would like to ask you if these skills can move the mobs everywhere until of course the skill run out?
[/quote]
Dunno exacly

Back in the old times, mob had a certain range that he could follow someone. Back in the much more old times (C1 xD), mob could follow almost as far as you wished it to (I remember like yesterday aggro mob trains, going rampage on private shops in Gludio, most often preannounced by a "Heeeeeeeelp" on shout by the one that not intentionally took them all in to the town ;D Later on it was happening repeatedly, by ones that did that on purpose).
But, as I recall - now there is an max drift range (not only for raids), that when reached, makes mob loose interest and go back. At least it's on my serv

Re: Lure/hate skills
Posted: Mon Dec 27, 2010 6:18 am
by mrvietdung
I suggest, if the server got lag and delay because the players lure alot of mobs, 1st we need a rule about it (many mob can be lured at 1 time). I dunno much about server core and DB but i think we can improve the server quality by network transfer b4 we limit the number of mobs target 1 player.