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Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 7:51 pm
by r0x
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L2J Revision Number: 4423
L2JDP Revision Number: 7669

the status of set "elegia leather breastplate {pvp}" is incorrect, can someone help me fix?

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 7:55 pm
by janiii
item id? set id? skill id?

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 8:05 pm
by r0x
janiii wrote:item id? set id? skill id?
armor id 16169.
I did not find the skill id.

Code: Select all

<item id="16169" name="Elegia Hauberk {PvP}">    <for>        <add order="0x10" stat="pDef" val="204" />        <enchant order="0x0C" stat="pDef" val="0" />    </for></item>

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 9:12 pm
by janiii
for set skill, check armorsets table in database.

armorsets.sql:

Code: Select all

  (154, 16169, 15579,15573,15582,15585,'3006-1;8413-1;3663-1;',        0,    0,    3624,     0,       0,       0,         0,       0),     -- Elegia Hourberk {PvP}
stats/skills xml:

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    <skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP">        <!-- Increases P. Atk. by 6.59%, Atk. Spd. by 6%, Critical Rate by 12.05, resistance to Paralysis Atk. by 50%, Moving Spd. by 3%, resistance to Fire/Water/Wind/Earth attack by 5. Damage received during PvP is decreased and opponent's target is removed with a fixed rate when being attacked. Cloak equip possible. STR+1, DEX+2, CON-2 -->        <set name="target" val="TARGET_SELF" />        <set name="skillType" val="BUFF" />        <set name="operateType" val="OP_PASSIVE" />        <for>            <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->            <add order="0x10" stat="STR" val="3" /> <!-- Str +3 -->            <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk +6.59% -->            <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical Rate by 12.74 -->            <add order="0x40" stat="maxHp" val="550" /> <!-- Max HP +550 -->            <sub order="0x40" stat="bleedVuln" val="50" /> <!-- resistance to Bleed Attacks by 50% -->            <sub order="0x40" stat="sleepVuln" val="50" /> <!-- resistance to sleep by 50% -->            <sub order="0x40" stat="rootVuln" val="50" /> <!-- resistance to hold by 50% -->            <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- resistance to damage magic by 2% -->            <add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies -->            <add order="0x40" stat="waterRes" val="5" />            <add order="0x40" stat="fireRes" val="5" />            <add order="0x40" stat="windRes" val="5" />            <add order="0x40" stat="earthRes" val="5" />            <mul order="0x30" stat="pvpPhysDef" val="1.05" />            <mul order="0x30" stat="pvpMagicalDef" val="1.05" />            <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />            <add order="0x10" stat="cloak" val="1" />        </for>    </skill>

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 9:34 pm
by r0x
janiii wrote:for set skill, check armorsets table in database.

armorsets.sql:

Code: Select all

  (154, 16169, 15579,15573,15582,15585,'3006-1;8413-1;3663-1;',        0,    0,    3624,     0,       0,       0,         0,       0),     -- Elegia Hourberk {PvP}
stats/skills xml:

Code: Select all

    <skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP">        <!-- Increases P. Atk. by 6.59%, Atk. Spd. by 6%, Critical Rate by 12.05, resistance to Paralysis Atk. by 50%, Moving Spd. by 3%, resistance to Fire/Water/Wind/Earth attack by 5. Damage received during PvP is decreased and opponent's target is removed with a fixed rate when being attacked. Cloak equip possible. STR+1, DEX+2, CON-2 -->        <set name="target" val="TARGET_SELF" />        <set name="skillType" val="BUFF" />        <set name="operateType" val="OP_PASSIVE" />        <for>            <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->            <add order="0x10" stat="STR" val="3" /> <!-- Str +3 -->            <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk +6.59% -->            <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical Rate by 12.74 -->            <add order="0x40" stat="maxHp" val="550" /> <!-- Max HP +550 -->            <sub order="0x40" stat="bleedVuln" val="50" /> <!-- resistance to Bleed Attacks by 50% -->            <sub order="0x40" stat="sleepVuln" val="50" /> <!-- resistance to sleep by 50% -->            <sub order="0x40" stat="rootVuln" val="50" /> <!-- resistance to hold by 50% -->            <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- resistance to damage magic by 2% -->            <add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies -->            <add order="0x40" stat="waterRes" val="5" />            <add order="0x40" stat="fireRes" val="5" />            <add order="0x40" stat="windRes" val="5" />            <add order="0x40" stat="earthRes" val="5" />            <mul order="0x30" stat="pvpPhysDef" val="1.05" />            <mul order="0x30" stat="pvpMagicalDef" val="1.05" />            <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />            <add order="0x10" stat="cloak" val="1" />        </for>    </skill>
wrong, i checked here and so is correct.

Code: Select all

    <skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP">        <!-- Increases P. Atk. by 6.59%, Atk. Spd. by 6%, Critical Rate by 17.02, resistance to Paralysis Atk. by 50%, Moving Spd. by 3% and resistance to Fire/Water/Wind/Earth attack by 5. Cloak equip possible. STR+1, DEX+2, CON-2 -->        <set name="target" val="TARGET_SELF" />        <set name="skillType" val="BUFF" />        <set name="operateType" val="OP_PASSIVE" />        <for>            <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->            <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->            <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->            <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->            <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->            <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- resistance to Paralysis Attacks by 50% -->            <add order="0x40" stat="rCrit" val="17.02" /> <!-- Critical Rate by 17.02 -->            <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. by 3% -->            <add order="0x40" stat="waterRes" val="5" />            <add order="0x40" stat="fireRes" val="5" />            <add order="0x40" stat="windRes" val="5" />            <add order="0x40" stat="earthRes" val="5" />            <mul order="0x30" stat="pvpPhysDef" val="1.05" />            <mul order="0x30" stat="pvpMagicalDef" val="1.05" />            <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />            <add order="0x10" stat="cloak" val="1" />        </for>    </skill>
thanks.

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 9:46 pm
by janiii
then make a patch for it for other people here if there is something wrong with the skill. or what is your problem with the skill if you already fixed it?

Re: Status of set Elegia {pvp}

Posted: Mon Nov 22, 2010 9:55 pm
by r0x
janiii wrote:then make a patch for it for other people here if there is something wrong with the skill. or what is your problem with the skill if you already fixed it?
the set elegia PVP leather was with Status set elegia PVP Heavy.
i already fixed it. :D

Re: Status of set Elegia {pvp}

Posted: Thu Nov 25, 2010 10:18 am
by MELERIX
omg guys!

next time I'll start to give warnings... ¬¬

there is already a topic about this: viewtopic.php?f=77&t=19126

and bug is already fixed in next release.

closed.