[help]attacker triggers onActionReq.() of attacked player ;S
Posted: Thu Oct 28, 2010 9:00 pm
L2J Revision Number: 4422
L2JDP Revision Number: 7669
hi, well i noticed that when a player attacks another player then it triggers the onActionRequest() of the attacked player (and the attacker's too obviously, that's normal).. and that causes the spawn/teleport protection of the attacked player to go off.. i think the same happens when a mob attacks(didnt test that tho).. so in other words.. spawn & tele. protection is totally not working.. with Debug = True the gameserver shows something like this.. "Spawn protection for player blabla removed by packet: [C] 04 Action"
uhh... help please.. as soon as u can ><!
L2JDP Revision Number: 7669
hi, well i noticed that when a player attacks another player then it triggers the onActionRequest() of the attacked player (and the attacker's too obviously, that's normal).. and that causes the spawn/teleport protection of the attacked player to go off.. i think the same happens when a mob attacks(didnt test that tho).. so in other words.. spawn & tele. protection is totally not working.. with Debug = True the gameserver shows something like this.. "Spawn protection for player blabla removed by packet: [C] 04 Action"
uhh... help please.. as soon as u can ><!