Page 1 of 2

archers problem

Posted: Tue Oct 19, 2010 4:06 pm
by jamaica
If you want to receive support we need this info to help you properly.
ยป Find Revision
L2J Revision Number:compiled by myself
L2JDP Revision Number:

can some1 explaind me why archers on my server starts do imba dmg? like 50k 80k and so on....i didnt modify anything, i didnt add anything just from today archers goes crazy, and pls i want an answer a bit faster cause i shuted down my server untill i figure how to fix this and i dont want to lose my players...i have over 100

Re: archers problem

Posted: Tue Oct 19, 2010 4:26 pm
by JIV
rev?

Re: archers problem

Posted: Tue Oct 19, 2010 4:37 pm
by Tan

Re: archers problem

Posted: Tue Oct 19, 2010 5:08 pm
by jamaica
jiv idk the revision cause i compiled server by myself with eclipse and at rev it shows me
version=${l2j.revision}
builddate=20101011_1554
and tan lemme try this and i`ll come back with an answer

Re: archers problem

Posted: Tue Oct 19, 2010 5:34 pm
by jamaica
same insane dmg .....

Re: archers problem

Posted: Tue Oct 19, 2010 5:48 pm
by Tan
copy paste here passives skills from archers also buffs if u can

Re: archers problem

Posted: Tue Oct 19, 2010 6:10 pm
by Flashy
tan wrote:copy paste here passives skills from archers also buffs if u can
it will be quit much..
so can you get more specific? what damage is so high? only a skill or every damage or only normal hits without skills?

what patk have a archer? have you tested it with gmchar? for example normal hits, archer with passiv buffs, without passiv buffs, Skills... you can so ristrict the issue a little bit.

Re: archers problem

Posted: Tue Oct 19, 2010 6:35 pm
by jamaica

Re: archers problem

Posted: Tue Oct 19, 2010 6:37 pm
by jamaica
all stats is ok at players NORMAL HIT ok CRITICAL HIT IMBA DMG

Re: archers problem

Posted: Tue Oct 19, 2010 6:44 pm
by Tan
post here all squad skills xml pls

Re: archers problem

Posted: Tue Oct 19, 2010 6:47 pm
by jamaica
</skill>
<skill id="611" levels="3" name="Fire Squad">
<table name="#rCrit"> 0 15 15 </table>
<table name="#cAtkAdd"> 0 0 100 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="pAtk" val="17.3" />
<add order="0x40" stat="rCrit" val="15" />
<add order="0x40" stat="cAtkAdd" val="10" />
</for>
</skill>
<skill id="612" levels="3" name="Water Squad">
<table name="#mDef"> 0 17.6 17.6 </table>
<table name="#sDef"> 1 1 1.06 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="pDef" val="27.3" />
<add order="0x40" stat="mDef" val="#mDef" />
<mul order="0x30" stat="sDef" val="#sDef" />
</for>
</skill>
<skill id="613" levels="3" name="Wind Squad">
<table name="#rEvas"> 0 2 2 </table>
<table name="#runSpd"> 0 0 3 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="accCombat" val="2" />
<add order="0x40" stat="rEvas" val="#rEvas" />
<add order="0x40" stat="runSpd" val="#runSpd" />
</for>
</skill>
<skill id="614" levels="3" name="Earth Squad">
<table name="#mDef"> 17 31.1 44 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="mDef" val="#mDef" />
</for>
</skill>
<skill id="615" levels="3" name="Holy Squad">
<table name="#maxMp"> 1 1.3 1.3 </table>
<table name="#MpConsumeRate"> 1 1 0.95 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="bonusHp" val="20" />
<mul order="0x30" stat="maxMp" val="#maxMp" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
<mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" />
</for>
</skill>
<skill id="616" levels="3" name="Dark Squad">
<table name="#mAtk"> 7.17 19.32 19.32 </table>
<table name="#mCritRate"> 0 0 0.01 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="mAtk" val="#mAtk" />
<basemul order="0x30" stat="mCritRate" val="#mCritRate" />

Re: archers problem

Posted: Tue Oct 19, 2010 7:03 pm
by Tan
hmm then it might be buffs... here is nothing wrong try to set gm only ur server and test dmg 1 by 1 with every buff the player had

Re: archers problem

Posted: Tue Oct 19, 2010 7:05 pm
by jamaica
this was first test what i did when problem appeared first i tryed every buff then i try armor then weapon i notice problem appears when ppl gets at theyr clan these skills

Re: archers problem

Posted: Tue Oct 19, 2010 7:07 pm
by jamaica
its possible to be someting from these?



<skill id="590" levels="1" name="Residence Body">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="maxHp" val="222" />
</for>
</skill>
<skill id="591" levels="1" name="Residence Spirit">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="maxCp" val="444" />
</for>
</skill>
<skill id="592" levels="1" name="Residence Soul">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="maxMp" val="168" />
</for>
</skill>
<skill id="593" levels="1" name="Residence Health">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="regHp" val="1.09" />
</for>
</skill>
<skill id="594" levels="1" name="Residence Moral">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="regCp" val="1.09" />
</for>
</skill>
<skill id="595" levels="1" name="Residence Clarity">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="regMp" val="0.47" />
</for>
</skill>
<skill id="596" levels="1" name="Residence Might">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="pAtk" val="34.6" />
</for>
</skill>
<skill id="597" levels="1" name="Residence Shield">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="pDef" val="54.7" />
</for>
</skill>
<skill id="598" levels="1" name="Residence Empower">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="mAtk" val="40.4" />
</for>
</skill>
<skill id="599" levels="1" name="Residence Magic Barrier">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="mDef" val="44" />
</for>
</skill>

Re: archers problem

Posted: Tue Oct 19, 2010 7:15 pm
by Tan
nop