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Bad Coord
Posted: Wed Oct 13, 2010 5:53 pm
by Edelvez
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I is throwing errors and bad coordinates kicks all players
Code: Select all
Object Id at bad coords: (x: -126955, y: 301639, z: -660)
It's the only thing that shows the console..

Re: Bad Coord
Posted: Sun Oct 17, 2010 1:40 am
by Edelvez
Any solution?

Re: Bad Coord
Posted: Sun Oct 17, 2010 9:07 am
by SolidSnake
Open spawnlist table in Navicat (database) and delete the record with -126955 301639 -660 coords
Re: Bad Coord
Posted: Sun Oct 17, 2010 1:23 pm
by Edelvez
f you look, part of the mapping does not exist ... Y-coordinate 301639 does not exist... I mean, is beyond the map
Edit: And spawnlist table, there is no input from the coordinates.
Re: Bad Coord
Posted: Mon Oct 18, 2010 3:23 pm
by Edelvez
Any solution? I already tried several methods but nothing

Re: Bad Coord
Posted: Mon Oct 18, 2010 10:57 pm
by JavierDC
//repair (name char)
Re: Bad Coord
Posted: Tue Oct 19, 2010 7:18 am
by Edelvez
Unable to repair command, because everyone off, and in the console I get the character Nick...
Re: Bad Coord
Posted: Tue Oct 19, 2010 7:48 am
by RiZe
Shutdown the server and correct the coordinates in the database manually.
Re: Bad Coord
Posted: Tue Oct 19, 2010 10:28 am
by Edelvez
In the database these coordinates are not in any table ... happens even with a newly installed database
Re: Bad Coord
Posted: Tue Oct 19, 2010 11:28 am
by Flashy
Edelvez wrote:In the database these coordinates are not in any table ... happens even with a newly installed database
have you the ObjectID for this Object with the wrong coordinates?
Its not in your trace...
If yes try to search the object id in the DB.
If you have no result, then it could be, that this ID with this coordinates is spawning within a script.
have you any custom stuff / scripts?
maybe compare the orginal script.cfg with your version.
Re: Bad Coord
Posted: Tue Oct 19, 2010 11:57 am
by Edelvez
I have no custom script... Check everything from head to toe the server and nothing...
Re: Bad Coord
Posted: Wed Oct 20, 2010 9:16 am
by _DS_
Never happens on my both live and test servers. Find this message in code and add more debug info - name, objectId...
Re: Bad Coord
Posted: Wed Oct 20, 2010 5:46 pm
by Edelvez
You mean to add a "getName()" in the code?
Re: Bad Coord
Posted: Wed Oct 20, 2010 7:43 pm
by _DS_
sort of it.
Re: Bad Coord
Posted: Wed Oct 20, 2010 8:00 pm
by Edelvez
I was checking and I think the problem is the infrastructure of hosting ... Has 1 core. Because I tried everything... I will try a change of Hosting