Another IP set up problem
Posted: Sat Oct 09, 2010 3:59 pm
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» Find Revision
L2J Revision 4420:
L2JDP Revision 7668:
Well, here we go. It was a reasonably large update for me, having not updated in quite a while.
Symptom, I can log on to login server. Servers show in the list, but there is no action when I click on the only active server.
Internal IP address of server 192.168.0.3/24 (class C) - external 195.7.255.202
Note that despite having "RequestServerID = 0" the server connects and registers under ID 40, and shows on the logon screen as Lithra, just as it always has done.
Any ideas please?
ipconfig.xml...
Gameserver properties...
Loginserver properties...
Last lines of gameserver console..
Last lines of logon server...
NOTE - missing account name was deliberately given to prove client was talking with logon server.
» Find Revision
L2J Revision 4420:
L2JDP Revision 7668:
Well, here we go. It was a reasonably large update for me, having not updated in quite a while.
Symptom, I can log on to login server. Servers show in the list, but there is no action when I click on the only active server.
Internal IP address of server 192.168.0.3/24 (class C) - external 195.7.255.202
Note that despite having "RequestServerID = 0" the server connects and registers under ID 40, and shows on the logon screen as Lithra, just as it always has done.
Any ideas please?
ipconfig.xml...
Code: Select all
<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="195.7.255.202"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver>
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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------## Note: External/Internal address definitions was moved to the ipconfig.xml# # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL=jdbc:mysql://192.168.0.3/lithra# Database user info (default is "root" but it's not recommended)Login = *******# Database connection passwordPassword = ******** # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 0 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216
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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan=20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan=600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver=com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL=jdbc:mysql://localhost/logi# Database user info (default is "root" but it's not recommended)Login=********r# Database connection passwordPassword=******** # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0
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09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.HellboundManager initINFO: HellboundManager: Mode: dummy09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.HellboundManager initINFO: HellboundManager: State: unlocked09-Oct-2010 16:27:36 com.l2jserver.gameserver.instancemanager.MailManager loadINFO: Mail Manager: Successfully loaded 0 messages.09-Oct-2010 16:27:36 com.l2jserver.gameserver.GameServer INFO: IdFactory: Free ObjectID's remaining: 187898466709-Oct-2010 16:27:36 com.l2jserver.gameserver.model.entity.TvTManager INFO: TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.09-Oct-2010 16:27:37 com.l2jserver.gameserver.GameServer INFO: GameServer Started, free memory 1417 Mb of 1955 Mb09-Oct-2010 16:27:37 com.l2jserver.gameserver.network.communityserver.CommunityServerThread initializeINFO: CommunityServerThread: Deactivated by config.09-Oct-2010 16:27:37 com.l2jserver.gameserver.LoginServerThread runINFO: Connecting to login on 127.0.0.1:901409-Oct-2010 16:27:38 com.l2jserver.gameserver.GameServer INFO: Maximum Numbers of Connected Players: 10009-Oct-2010 16:27:38 com.l2jserver.gameserver.GameServer INFO: Server Loaded in 64 seconds09-Oct-2010 16:27:38 com.l2jserver.gameserver.taskmanager.AutoAnnounceTaskManager restoreINFO: AutoAnnoucements: Loaded 0 Auto Annoucement Data.09-Oct-2010 16:27:38 com.l2jserver.status.Status INFO: Telnet StatusServer started successfully, listening on Port: 4545809-Oct-2010 16:27:38 com.l2jserver.gameserver.LoginServerThread runINFO: Registered on login as Server 40 : Lockirin
NOTE - missing account name was deliberately given to prove client was talking with logon server.
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INFO: Loaded 127 server namesOct 9, 2010 4:19:05 PM com.l2jserver.loginserver.GameServerTable INFO: Loaded 3 registered Game ServersOct 9, 2010 4:19:05 PM com.l2jserver.loginserver.GameServerTable INFO: Cached 10 RSA keys for Game Server communication.Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer loadBanFileINFO: Loaded 2 IP Bans.Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer INFO: Listening for GameServers on *:9014Oct 9, 2010 4:19:05 PM com.l2jserver.status.Status INFO: Telnet StatusServer started successfully, listening on Port: 9989Oct 9, 2010 4:19:05 PM com.l2jserver.loginserver.L2LoginServer INFO: Login Server ready on *:2106Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: Updated Gameserver [40] Lockirin IP's:Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsWARNING: Couldn't resolve hostname "java.net.UnknownHostException: 192.168.0.3/16"Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/127.0.0.0/8Oct 9, 2010 4:19:07 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/0.0.0.0/0Oct 9, 2010 4:20:06 PM com.l2jserver.loginserver.LoginController loginValidWARNING: Account missing for user michellekOct 9, 2010 4:26:22 PM com.l2jserver.loginserver.GameServerThread runINFO: Server [40] Lockirin is now set as disconnectedOct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: Updated Gameserver [40] Lockirin IP's:Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 127.0.0.1/127.0.0.0/8Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 10.0.0.0/10.0.0.0/8Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 172.16.0.0/172.16.0.0/19Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 192.168.0.0/192.168.0.0/16Oct 9, 2010 4:27:38 PM com.l2jserver.loginserver.GameServerThread setGameHostsINFO: 195.7.255.202/0.0.0.0/0