Defining Weapon/Armor Stats

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Nik
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Defining Weapon/Armor Stats

Post by Nik »

Hmm, i cant find the point why weapon/armor stats (p.def, m.def, p.atk, m.atk, atk.speed) should be defined in both SQL and XML. It will be better to be defined on SQL or XML, not both >.< imo XML is better, because the SQL queries will be smaller, and weapons/armors will load faster from the SQL...
Playing a game where you know how every single mechanism works is quite satisfying.
Its the main perk that a gamer-developer has :D
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Minutis
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Joined: Thu Feb 22, 2007 2:01 pm

Re: Defining Weapon/Armor Stats

Post by Minutis »

Same i could say about whole npc table. Since data in them is static only. Wouldn't be better to store such data in xml files?
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MELERIX
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Re: Defining Weapon/Armor Stats

Post by MELERIX »

there is already a topic about this: viewtopic.php?f=40&t=11851
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