Defining Weapon/Armor Stats
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- L2j Veteran
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Defining Weapon/Armor Stats
Hmm, i cant find the point why weapon/armor stats (p.def, m.def, p.atk, m.atk, atk.speed) should be defined in both SQL and XML. It will be better to be defined on SQL or XML, not both >.< imo XML is better, because the SQL queries will be smaller, and weapons/armors will load faster from the SQL...
Playing a game where you know how every single mechanism works is quite satisfying.
Its the main perk that a gamer-developer has
Its the main perk that a gamer-developer has

- Minutis
- Posts: 56
- Joined: Thu Feb 22, 2007 2:01 pm
Re: Defining Weapon/Armor Stats
Same i could say about whole npc table. Since data in them is static only. Wouldn't be better to store such data in xml files?
- MELERIX
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Re: Defining Weapon/Armor Stats
there is already a topic about this: viewtopic.php?f=40&t=11851