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Disconnects

Posted: Sat Oct 02, 2010 1:40 pm
by Naonah
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» Find Revision
L2J Revision Number:4420
L2JDP Revision Number:7666

When I create a char and enter the world I got info "you have been disconnected" and info in GS console:

Code: Select all

Client: [Character: 434242[268482515] - Account: tankpk - IP: 89.79.193.222] - Failed running: [C] 03 EnterWorld - L2J Server Version: 4420 - DP Revision: 7667; Could not initialize class java.awt.Rectanglejava.lang.NoClassDefFoundError: Could not initialize class java.awt.Rectangle        at java.awt.Polygon.calculateBounds(Polygon.java:226)        at java.awt.Polygon.getBoundingBox(Polygon.java:316)        at java.awt.Polygon.contains(Polygon.java:381)        at com.l2jserver.gameserver.instancemanager.DimensionalRiftManager$DimensionalRiftRoom.checkIfInZone(DimensionalRiftManager.java:454)        at com.l2jserver.gameserver.instancemanager.DimensionalRiftManager.checkIfInRiftZone(DimensionalRiftManager.java:255)        at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(EnterWorld.java:436)        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:973)        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)        at java.lang.Thread.run(Thread.java:619)

Re: Disconnects

Posted: Sat Oct 02, 2010 2:30 pm
by achilless

Re: Disconnects

Posted: Sat Oct 02, 2010 2:45 pm
by Naonah
...what has DimensionalRiftManager to the first created char with 1 lvl?

Re: Disconnects

Posted: Sat Oct 02, 2010 3:36 pm
by JIV
you tell me, you are Java programmer :)

Re: Disconnects

Posted: Sun Oct 03, 2010 5:50 am
by sync
Was such a mistake.
The problem disappeared after being replaced by the client (patch).

Now everything is in order!

Re: Disconnects

Posted: Sun Oct 03, 2010 8:31 am
by CrownXp
got same problem, can u tell me how exactly u fix it? please :o

Re: Disconnects

Posted: Sun Oct 03, 2010 8:51 am
by Naonah
JIV wrote:you tell me, you are Java programmer :)
lol
Not all ppl are so pro in this project like you. Some ppl know more, some less. Is it strange for you?

It is your project and your buggs so why shall I fix them? I just report them.

Anyway thx for pro answer. You helped me a lot.

I wll try to reply ppl in the same way like you. Do you think that this forum will be helpfull if everybody will reply like you?

Thank you.

Re: Disconnects

Posted: Sun Oct 03, 2010 8:54 am
by Aikimaniac
no offense but when somebody in this community has in signature "Java programmer" then ppl somehow wait that the person will be able to help to community to fix what devs may overseen.. or im wrong ?

Re: Disconnects

Posted: Sun Oct 03, 2010 8:58 am
by Naonah
Aikimaniac wrote:no offense but when somebody in this community has in signature "Java programmer" then ppl somehow wait that the person will be able to help to community to fix what devs may overseen.. or im wrong ?
I know what causes this bugg but I just want a client to run without file modifications. If you cant fix this just write "wont fix" and tell ppl to look for modified client files.

Re: Disconnects

Posted: Sun Oct 03, 2010 9:15 am
by _DS_
So, we dont know about this problem, and who know - does not want to cooperate. Topic is closed.

btw - I run freya on localhost without client file modifications.

Re: Disconnects

Posted: Sun Oct 03, 2010 9:38 am
by Aikimaniac
Naonah wrote:
Aikimaniac wrote:no offense but when somebody in this community has in signature "Java programmer" then ppl somehow wait that the person will be able to help to community to fix what devs may overseen.. or im wrong ?
I know what causes this bugg but I just want a client to run without file modifications. If you cant fix this just write "wont fix" and tell ppl to look for modified client files.
thats not exactly the response community here likes since all try help all.. explain more what the cause is so devs can fix it.. :) thanks in advance...