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Do more people have the problem that the npc and mob don't attack each other?
http://img9.imageshack.us/img9/3766/shot00002bf.jpg
They're just standing and they don't do jackshit.
Weirdest thing is the code part looks fine.
Code: Select all
else if (event.equalsIgnoreCase("Mob_3 Timer 1")){ L2Npc Mob_2 = FindSpawn(player, (L2Npc) L2World.getInstance().findObject(st.getInt("Mob_2"))); if (npc.getKnownList().knowsObject(Mob_2)) { ((L2Attackable) npc).addDamageHate(Mob_2, 0, 99999); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, Mob_2, null); Mob_2.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, npc, null); AutoChat(npc, Text[14].replace("PLAYERNAME", player.getName())); cancelQuestTimer("Mob_3 Timer 1", npc, player); } return null;}
Is this not supported yet or something?
And is that the reason why it's not working for Archangels @ Baium's Lair yet as well?