Sixth Tablet of Vision?

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Phantom2005
Posts: 72
Joined: Wed Jul 06, 2005 4:27 pm
Location: Netherlands

Sixth Tablet of Vision?

Post by Phantom2005 »

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Do more people have the problem that the npc and mob don't attack each other?
http://img9.imageshack.us/img9/3766/shot00002bf.jpg
They're just standing and they don't do jackshit.

Weirdest thing is the code part looks fine.

Code: Select all

else if (event.equalsIgnoreCase("Mob_3 Timer 1")){	L2Npc Mob_2 = FindSpawn(player, (L2Npc) L2World.getInstance().findObject(st.getInt("Mob_2")));	if (npc.getKnownList().knowsObject(Mob_2))	{		((L2Attackable) npc).addDamageHate(Mob_2, 0, 99999);		npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, Mob_2, null);		Mob_2.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, npc, null);		AutoChat(npc, Text[14].replace("PLAYERNAME", player.getName()));		cancelQuestTimer("Mob_3 Timer 1", npc, player);	}	return null;} 
They are both set to attack each other but they don't?
Is this not supported yet or something?
And is that the reason why it's not working for Archangels @ Baium's Lair yet as well?
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
Phantom2005
Posts: 72
Joined: Wed Jul 06, 2005 4:27 pm
Location: Netherlands

Re: Sixth Tablet of Vision?

Post by Phantom2005 »

Nobody knows?
"If 64 bits isn't enough, the next logical step is 128 bits. That's enough to survive Moore's Law until I'm dead, and after that, it's not my problem."
©Jeff Bonwick
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