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Augmenation (skill from ring)
Posted: Tue Jul 13, 2010 12:55 pm
by reblock
Char has a ring with "equip skill: increase dark p. def.".
http://trash.evermore-world.com/f/19991_614.jpg
But it doesn't work:
http://trash.evermore-world.com/f/19993_4cb.jpg
augAttributes: 1156662454 (44F144B6). First: 17649. Second: 17590.
There is no augmentation with id 17590 in augmentation_skillmap.xml.
From client (optiondata_client-e): 17590_1_1_Equip Skill: Increase Dark P. Def.
Bug or something else?
Re: Augmenation (skill from ring)
Posted: Tue Jul 13, 2010 12:59 pm
by janiii
jewel augmentation is not done.
Re: Augmenation (skill from ring)
Posted: Tue Jul 13, 2010 1:00 pm
by _DS_
Not supported due total lack of info. Why you does not read descriptions in config file before enabling features ?
Re: Augmenation (skill from ring)
Posted: Tue Jul 13, 2010 1:08 pm
by reblock
Thx.
Why you does not read descriptions in config file before enabling features?
I didn't enable this option. I transfered all data from my old server (C4 by NCZ0ft modded to GF) to L2J. And I just launched beta-test. This is one of bugreports, that my players wrote.
From old scripts:
Code: Select all
augmentation_begin 17590 skill_id=8116 skill_level=1 augmentation_end
Code: Select all
skill_begin skill_name=[s_refine_option_dark_resistance10] /* [ok] */ skill_id=8116 level=1 operate_type=P magic_level=75 main_effect={{p_defence_attribute;attr_unholy;10}} skill_end
Re: Augmenation (skill from ring)
Posted: Tue Jul 13, 2010 1:47 pm
by jurchiks
post some more of the 2nd code and someone might as well implement it...
10 dark defense doesn't look too bad or too good.
at least the elemental resistances could be implemented.