Custom table Support

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Flashy
Posts: 310
Joined: Mon Sep 29, 2008 11:49 am
Location: Germany

Custom table Support

Post by Flashy »

Hi,
is it a way to use the same ID's in custom Tables as in org Tables?
Or should i create new id's for NPS's for example?

I will be great if you can think about that. .. on gameserver load, check Id's in orginal table and custom table, if in custom table have same ID's use custom table settings and don't load this id's from orginal table...

This make Update more easier for admins..

cheers,
Flashy
Last edited by Flashy on Mon Jul 12, 2010 2:50 pm, edited 1 time in total.
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janiii
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Location: Slovakia

Re: Custom table Support

Post by janiii »

i think it is used like that, that data from custom override the data from original table if it has the same id. but maybe it depends which table, not sure now if all custom tables work like that.

custom spawn - column "id" is important (original is overriden if custom with same id exists)
custom npc - column "npcId"
custom npc skills - column "npcid" and "skillId"
custom item - column "item_id"
custom armor set - column "chest"
custom teleport - column "id"
custom droplist - not sure, but mostly the drop will be added like a new drop
custom merchant - column "shop_id"
custom npc buffer - adds new skill to npc according to buffgroup
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Flashy
Posts: 310
Joined: Mon Sep 29, 2008 11:49 am
Location: Germany

Re: Custom table Support

Post by Flashy »

Hi Janiii,
thanks for your prompt reply.
so I do some tests with this new knowlege :D .. and verify the correspondending columns for in the tables..
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