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L2J C5 Loginserver

Posted: Sat Jun 05, 2010 11:44 pm
by Sikken
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: unsure, fresh checkout [http://www.l2jserver.com/svn/branches/L2_GameServer_c5/]
L2JDP Revision Number: unsure, fresh checkout [http://www.l2jdp.com/svn/branches/C5_Datapack/]

=====================================================

i have tryed c3,c4,c5 and all seem to have the same issue...
when trying to login, i get errors, if i use autocreate accounts, it will create about 10 new accounts, allwith fu**ed names like below ...

Code: Select all

 CONSOLE:::===============Starting L2J Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x892w7spf1njwzn5|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x892w7spf1njwzn5|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)Stored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.[127.0.0.1]: account missing for user[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æjavax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) Ö¯27.0.0.1]: account missing for user bÝ¥♠÷`±À║v♀[127.0.0.1]: account missing for user ,↑>þ¨Ç▀!¹`g→![127.0.0.1]: account missing for user '╣ç[ÔbÞc±?Ü2▓cjavax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) [127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user ¸ k±ÔÔ┐·7£íÛ      =[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user zÙr║↓Ü|c░ß³¥»[127.0.0.1]: account missing for user r╝×k☼?e7Ûg7[127.0.0.1]: account missing for user q5Ür¿¹Ç'┤u{ýp[127.0.0.1]: account missing for user \↨¥♦Û-Ó~smd♀þÖ¯27.0.0.1]: account missing for user bÝ¥♠÷`±À║v♀ 

i will attach my log also..

Re: L2J C5 Loginserver

Posted: Sat Jun 05, 2010 11:46 pm
by Sikken
i am not sure how to find my revision, i just checked out c5 about 1 hour ago S:

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 12:32 am
by hope
post gs and ls configs

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 12:36 am
by Sikken
EDIT::
+ this has nothing to do with game*** server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 12:36 am
by hope
Sikken wrote:i am not sure how to find my revision, i just checked out c5 about 1 hour ago S:
your db Revision 7463
your gs Revision 4265

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 12:41 am
by hope
Sikken wrote:this has nothing to do with login server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  
yes it does as yours are not done right
ExternalHostname= needs to be your ip here http://www.whatismyip.com

InternalHostname= change this start run cmd type ipconfig

URL=jdbc:mysql://127.0.0.1:81/l2akasha put this back to what it was

if you have messed these simple configs up i am sure you have messed others best to replace all with default ones

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 12:54 am
by Sikken
hope wrote:
Sikken wrote:this has nothing to do with login server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  
yes it does as yours are not done right
ExternalHostname= needs to be your ip here http://www.whatismyip.com

InternalHostname= change this start run cmd type ipconfig

URL=jdbc:mysql://127.0.0.1:81/l2akasha put this back to what it was

if you have messed these simple configs up i am sure you have messed others best to replace all with default ones
how are these messed up??, my server is for testing ONLY, only local port, 127.0.0.1, ( my pc )
and,my database allows access to my user on 127.0.0.1 and my database's port is 81, for testing S:

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 2:00 am
by Sikken
ok, so i narrowed my problem to javax.crypto.BadPaddingException: Message is larger than modulus

i just downloaded a nighly compiled core, and same errors S:

Code: Select all

 Starting Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8931n1ty1shh0zi|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8931n1ty1shh0zi|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)Stored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.javax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) javax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) 
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i am having a problem with java/net/sf/l2j/loginserver/clientpackets/RequestAuthLogin.java

i am debugging my file, but so far no luck, hopfully we can solve this issue once and for all S:

Code: Select all

 [127.0.0.1]: account missing for user 6©ñ8♦x¶)b↔×∟³╗[127.0.0.1]: account missing for user 6©ñ8♦x¶)b↔×∟³╗[127.0.0.1]: account missing for user @qº­?·☺Ô´²╝`÷Â[127.0.0.1]: account missing for user y2░&hÛ◄☺º[ú5&▓[127.0.0.1]: account missing for user Ý#)n¡i<»~t­|·r[127.0.0.1]: account missing for user ,‼t"rÒ■×ÜÞþg)í 
btw, these lines above, they are all the exact user and pass ..

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i just added a few temp lines to java/net/sf/l2j/loginserver/clientpackets/RequestAuthLogin.java

Code: Select all

             System.out.println("rawPacket="+rawPacket);            System.out.println("decrypted="+decrypted);            System.out.println("_user="+_user);            System.out.println("_password="+_password); 
and i got

Code: Select all

 rawPacket=[B@d81784decrypted=[B@f01a1e_user=xõwª\²$?c¾ÕÒ?r_password=wK♠╝ª▼µçV☺xø1@[127.0.0.1]: account missing for user xõwª\²$?c¾ÕÒ?r 
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adding these lines,

Code: Select all

 			System.out.println("RSA DECRYPTED");			System.out.println("decrypted="+decrypted);			System.out.println("decrypted.length="+decrypted.length); 
i get

Code: Select all

 RSA DECRYPTEDdecrypted=[[email protected]=128[127.0.0.1]: account missing for user Ùæô®y²¨░*(q▓_│ 
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should i run using jdk or jre?? RUN not COMPILE ??

because i have an error with javax.crypto.Cipher

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ok, so changing my JAVA_HOME from my jdk to my jre did not affect what-so-ever S:

still looking for a solution here..

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now i have traced my problem to java/net/sf/l2j/loginserver/LoginController.java

still working tho S:

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 2:55 am
by Sikken
trying Debug = True

Code: Select all

 Starting Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8933ooq21riyf8v|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8933ooq21riyf8v|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)GameServer: L2Akasha id:0 hex:-45f96d5b9133042d4c6fa1ef21f7b94e ip:null:0 status: AutoStored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingLoginContoller : RSA keygen initatedStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.[S]0000: 00 fd 8a 22 00 5a 78 00 00 91 77 71 13 ba a6 db    ...".Zx...wq....0010: 83 ca 24 8f 07 8c 4a db 48 9f ba 4a 02 6d fa e1    ..$...J.H..J.m..0020: 8e 00 c8 c5 42 43 ef 98 f3 5f d5 e8 4e 8b 5c c0    ....BC..._..N.\.0030: ed 47 9f 9f 54 b6 14 e4 40 c7 38 ae 93 c7 b3 29    [email protected]....)0040: 47 03 45 9f d7 dc 1a b9 1a 62 58 9a 0e 2a 68 0a    G.E......bX..*h.0050: 19 15 e4 ce 4a f0 c8 3a ab d9 13 d5 b2 cb 67 94    ....J..:......g.0060: 62 b5 a5 1c 33 d4 9f de d6 e3 6e 54 70 7c bc 20    b...3.....nTp|.0070: 2e 25 6d 4e 9c 97 cc 5c 8d ef 2a 28 5d 0a b8 ed    .%mN...\..*(]...0080: 62 6c dd b6 ac 21 68 02 9d 00 00 00 00 00 00 00    bl...!h.........0090: 00 00 00 00 00 00 00 00 00                         ......... [C]0000: 00 4c a9 1f 17 f8 3a be 7b 4e 73 53 80 56 33 38    .L....:.{NsS.V380010: c9 5a 34 25 07 09 eb 0b a5 f5 84 d1 e0 37 18 2a    .Z4%.........7.*0020: 7e 4c 14 2a 07 87 22 1c 36 fc 04 9a 81 37 9c 2d    ~L.*..".6....7.-0030: 6c 53 87 2e ac 90 29 58 01 ec 64 6e ae b6 7e 17    lS....)X..dn..~.0040: ac 5a 9d 62 0a 4e 47 ce fa 2c ec 36 cd 7a 04 44    .Z.b.NG..,.6.z.D0050: bd ff 6a 7c 04 2c b5 e6 48 ff 50 25 83 c3 54 01    ..j|.,..H.P%..T.0060: b4 e3 31 8d 1c 8e 07 0b 5c 5c ff 95 ef 3c 3b 61    ..1.....\\...<;a0070: 2a 33 f1 9b 11 c2 ee 09 e9 6d 0e 6d b1 70 bd 19    *3.......m.m.p..0080: a0 fd 8a 22 00 08 00 00 00 00 00 00 00 00 00 00    ..."............0090: fd 1d b7 47 00 00 00 00                            ...G.... RSA DECRYPTEDdecrypted=[[email protected]=128RequestAuthLogin from user:Ôëùpb ÝÑÆÙ×µ║1[127.0.0.1]: account missing for user Ôëùpb ÝÑÆÙ×µ║1[S]0000: 01 03 00 00 00 00 00 00 00 00 00 00 01 03 00 00    ................   
not sure if it helps lol

--------------------------------------------------------------------------------------------------------------------------------

i'm going home, later i will try to figure this out more, hopefully my data has helped someone S:

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 2:59 am
by LasTravel
Man wait for help and stop spaming posts...

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 9:37 pm
by hope
with all the packets you are getting you sure you running right client rev for server why dont you complie the latest from the timeline and try that

Re: L2J C5 Loginserver

Posted: Sun Jun 06, 2010 9:38 pm
by hope
GameServer: L2Akasha id:0 hex:-45f96d5b9133042d4c6fa1ef21f7b94e ip:null

you need to fix your configs as i said above nothing will work right until you do if you dont replace them with the default ones then we cant help you to fix this problem

Re: L2J C5 Loginserver

Posted: Mon Jun 07, 2010 8:45 am
by jurchiks
you said you're testing on localhost, then why did you change this:
URL=jdbc:mysql://localhost/%databasename%
to w/e you have there?

Re: L2J C5 Loginserver

Posted: Tue Jun 08, 2010 1:35 am
by Sikken
jurchiks wrote:you said you're testing on localhost, then why did you change this:
URL=jdbc:mysql://localhost/%databasename%
to w/e you have there?
i'm using vista, and and my database is port 81, not 3306, as i said it WAS for testing, but problem solved, i just modifyed the login threads alittle to accept my client