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Airship problem
Posted: Sun May 02, 2010 12:58 pm
by eva_m
To the last revision have ceased to fly normally airships from Gludio airship field to Gracia. Airship constantly is groundless without having reached to Keusereus alliance base a little and does not move from a place. It was tested with different geodata.
L2J Revision 4130:
L2JDP Revision 7349:
Re: Airship problem
Posted: Sun May 02, 2010 3:54 pm
by Jesus.M
With fresh install and without geodata it doesn't move from Keucereus Base either.
Re: Airship problem
Posted: Sun May 02, 2010 10:20 pm
by Szponiasty
Lol, after updating my serv base sources to current L2J - same problem. Airships do not work. I've spent lil on trying to get to the bottom of this (though that I've did sth bad in source...), best result I got - airships work ok, until they're "seen" by players (knownlist?). So by boarding them and riding back and forth, they'll work fine... Once airship is not seen by any player, it gets stuck at pretty random position after teleporting.
Reverting

Re: Airship problem
Posted: Sun May 02, 2010 10:28 pm
by eva_m
Szponiasty wrote:Once airship is not seen by any player, it gets stuck at pretty random position after teleporting.
(
Indeed. 100 %.
On what version did reverting?
Re: Airship problem
Posted: Tue May 04, 2010 12:44 am
by Szponiasty
I was using l2jofficial files before. I dunno to which version I've reverted, but airships work again.
Re: Airship problem
Posted: Tue May 04, 2010 1:16 am
by hope
the wharf Patrol are not about walking as they should need to make a L2WalkerGuard
but the ship works for me
Re: Airship problem
Posted: Tue May 04, 2010 11:10 am
by wiseelf

Do not work ships too.
The ship simply stands in one place.
Server Rev: 4136
DP Rev: 7371
Re: Airship problem
Posted: Tue May 04, 2010 7:24 pm
by hope
need to get wharf npc to walk any one got a walk script for this also need to attack Zealot of Shilen id is 18782
two of them spawn about every 6/7 mins apart each take it in turn and the wharf guards kill them seem to have a long aggro range
Re: Airship problem
Posted: Wed May 05, 2010 3:03 am
by hope
tested on live after removing some geodata in that area that was bugged ships do work but they seem from time to time stand still so the coding does need looked at
Re: Airship problem
Posted: Wed May 05, 2010 11:08 am
by BUDU_KRATOK
Same problem, ship got stuck near the base.

Re: Airship problem
Posted: Thu May 06, 2010 4:00 am
by hope
still seems to be a problem devs plz have a look at the code
Re: Airship problem
Posted: Fri May 07, 2010 12:47 pm
by eva_m
core 4155 dp 7387
The problem still is.
Re: Airship problem
Posted: Fri May 07, 2010 9:52 pm
by Jesus.M
Come on devs, no word about it? Default files, no mods, what a hack is going on?

Re: Airship problem
Posted: Fri May 07, 2010 10:30 pm
by JIV
what is your geodata and cordsynchronize settings?
Re: Airship problem
Posted: Fri May 07, 2010 10:39 pm
by hope
JIV wrote:what is your geodata and cordsynchronize settings?
what geodata files are in that area as was sure i removed all from that location but might of missed some if you can name the files that need to be removed from that place