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[HELP]All players have been disconnected and cant login

Posted: Mon Apr 26, 2010 3:06 pm
by zlati
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I have one problem with "mysql" i think , i changed my old revision to the newest(but i still got that error) because every 12-48 hours all players are disconnected and cant login.(After server restart all working good). I got this error in gameserver when the players are disconnected :

Image

What it's the problem ? i dont understand.. it's from linux ? i already reinstaled 2 times the linux but i still get this error.
Please help me.


Regards.

Re: [HELP]All players have been disconnected and cant login

Posted: Mon Apr 26, 2010 10:28 pm
by zlati
can anyone help me ?

Re: [HELP]All players have been disconnected and cant login

Posted: Tue Apr 27, 2010 7:40 am
by thorl2
use this code i have the same error, and i see now the server is running 24 hours + not 12-15... but not yet fully tested!

gameserver.sh

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java -Dc3p0.unreturnedConnectionTimeout=1500 -Dc3p0.debugUnreturnedConnectionStackTraces=true -Dc3p0.maxStatements=150 -Dc3p0.maxIdleTime=300

Re: [HELP]All players have been disconnected and cant login

Posted: Wed Apr 28, 2010 9:54 pm
by zlati
to add it after ./GameServer_loop.sh ? or at begining ? :

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#! /bin/sh cd /server/GameServer/xterm -title 'GameServer Log' -e tail -f /server/GameServer/log/stdout.log &./GameServer_loop.sh &

Re: [HELP]All players have been disconnected and cant login

Posted: Fri Apr 30, 2010 8:27 am
by zlati
here are the status log from my mysql connection :

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 mysql> status--------------mysql  Ver 14.14 Distrib 5.1.37, for debian-linux-gnu (i486) using  EditLine wrapper Connection id:		131SSL:			Not in useCurrent pager:		stdoutUsing outfile:		''Using delimiter:	;Server version:		5.1.37-1ubuntu5.1 (Ubuntu)Protocol version:	10Connection:		Localhost via UNIX socketClient characterset:	latin1Server characterset:	latin1UNIX socket:		/var/run/mysqld/mysqld.sockUptime:			13 hours 12 min 12 sec Threads: 23  Questions: 87762  Slow queries: 0  Opens: 998  Flush tables: 1  Open tables: 64  Queries per second avg: 1.846 
It's good or bad ?

Re: [HELP]All players have been disconnected and cant login

Posted: Fri Apr 30, 2010 8:37 am
by zlati
I also think that it's from "buffer" that i added in scripts/custom.

Here is the jython code Part 1(because it's post limit at 60k character):

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 import sys from java.lang import System from java.util import Iterator from com.l2jserver import Config from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.instancemanager import QuestManager from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.datatables import SkillTable from com.l2jserver.gameserver.datatables import ItemTable from com.l2jserver.gameserver.model.actor.instance import L2PcInstance from com.l2jserver.gameserver.model.actor.instance import L2PetInstance from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime from com.l2jserver.gameserver.network.serverpackets import SetupGauge   QUEST_ID = 555 QUEST_NAME   = "NPCBuffer" QUEST_DESCRIPTION   = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555   TITLE_NAME = "Advance Buffer" SCRIPT_RELOAD = True  ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1                 ENABLE_BUFF_SECTION = True     ENABLE_SCHEME_SYSTEM = True               ENABLE_HEAL = True                        ENABLE_BUFFS = True                       ENABLE_RESIST = True                      ENABLE_SONGS = True                       ENABLE_DANCES = True                      ENABLE_CHANTS = False                  ENABLE_OTHERS = True                      ENABLE_SPECIAL = True                     ENABLE_CUBIC = False                     ENABLE_BUFF_REMOVE = True                 ENABLE_BUFF_SET = True BUFF_WITH_KARMA = False                   FREE_BUFFS = True                        TIME_OUT = True            TIME_OUT_TIME = 10                     MIN_LEVEL = 1                            BUFF_REMOVE_PRICE = 1                  HEAL_PRICE = 1                       BUFF_PRICE = 1                      RESIST_PRICE = 1                     SONG_PRICE = 1                       DANCE_PRICE = 1                       CHANT_PRICE = 1                       OTHERS_PRICE = 1                      SPECIAL_PRICE = 1                   CUBIC_PRICE = 1                     BUFF_SET_PRICE = 1                  SCHEME_BUFF_PRICE = 1               SCHEMES_PER_PLAYER = 4                    CONSUMABLE_ID = 57                        MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT   def rebuildMainHtml(st) : 	MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = "" 	bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") 	if st.getInt("Pet-On-Off") == 1: 		bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs" 		MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"	 	else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 	if ENABLE_BUFF_SECTION == True :	 		if ENABLE_BUFFS == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 		if ENABLE_RESIST == True : 		       	if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	                 	i+=2;j+=1 		if ENABLE_SONGS == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 		if ENABLE_DANCES == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 		if ENABLE_CHANTS == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 		if ENABLE_SPECIAL == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 		if ENABLE_OTHERS == True : 			if i>2:i=0 			MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 			i+=2;j+=1 	if ENABLE_CUBIC == True: 		if i>2:i=0 		MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 		i+=2;j+=1 	if ENABLE_BUFF_SET == True : 		if i>2:i=0 		MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]		 		i+=2;j+=1 	if ENABLE_HEAL == True : 		if i>2:i=0 		MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	 		i+=2;j+=1 	if ENABLE_BUFF_REMOVE == True: 		if i>2:i=0 		MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]			 		i+=2;j+=1 	if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>" 	else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>" 	if ENABLE_SCHEME_SYSTEM == True :  		MAIN_HTML_MESSAGE += generateScheme(st)  	if st.getPlayer().isGM() :  		MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 	MAIN_HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font>" 	MAIN_HTML_MESSAGE += "</center></body></html>" 	return MAIN_HTML_MESSAGE   def generateScheme(st) : 	schemeName = [] 	schemeId = [] 	HTML = "" 	conn=L2DatabaseFactory.getInstance().getConnection() 	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) 	action=rss.executeQuery() 	while (action.next()) : 		try : 			schemeName += [action.getString("scheme_name")] 			schemeId += [action.getString("id")] 		except : print "Query error!" 	try : conn.close() 	except : pass 	if len(schemeName) > 0: 		MESSAGE = "" 		i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") 		while i <= len(schemeName) - 1: 		       	if j>2:j=0 			MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1] 			i+=1;j+=2 		if i == 1: HTML+= MESSAGE + "<br>" 		else: HTML+= "<table>" + MESSAGE + "</table><br>" 	if len(schemeName) < SCHEMES_PER_PLAYER : 		HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 	else : HTML += "<table width=100><tr>" 	if len(schemeName) > 0 : 		HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 		HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"				 	else : HTML += "</tr></table>" 	return HTML   def reloadPanel(st) : 	HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" 	HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>" 	HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" 	HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" 	HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                                 	HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>" 	HTML_MESSAGE += "<tr><td></td></tr></table><br>" 	HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" 	HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 	HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				 	HTML_MESSAGE += "</center></body></html>" 	return HTML_MESSAGE   def getitemname(st,itemval): 	conn=L2DatabaseFactory.getInstance().getConnection() 	itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval)) 	il=itemidList.executeQuery() 	val = "No Name" 	if il : 		il.next() 		try : val = il.getString("name")					 		except : pass 	try : conn.close() 	except: pass 	return val   def getBuffCount(scheme) : 	count = 0 	conn=L2DatabaseFactory.getInstance().getConnection() 	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") 	action=rss.executeQuery() 	while (action.next()) : 		try : count += 1 		except : count = 0 	try : conn.close() 	except : pass		 	return count   def getBuffType(id) : 	conn=L2DatabaseFactory.getInstance().getConnection() 	act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1") 	act.setInt(1, int(id)) 	rs=act.executeQuery() 	val = "none" 	if rs : 		rs.next() 		try : val = rs.getString("buffType")					 		except : val = "none" 	try : conn.close() 	except: pass 	return val   def isEnabled(id,level) : 	conn=L2DatabaseFactory.getInstance().getConnection() 	act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1") 	act.setInt(1, int(id)) 	act.setInt(2, int(level)) 	rs=act.executeQuery() 	val = "False" 	if rs : 		rs.next() 		try : num = rs.getString("canUse")					 		except : pass 	try : conn.close() 	except: pass 	if num == "1" : val = "True"	 	return val	   def isUsed(scheme,id,level) : 	count = 0; used = False 	conn=L2DatabaseFactory.getInstance().getConnection() 	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"") 	action=rss.executeQuery() 	used = False 	while (action.next()) : 		try : count += 1 		except : count = 0 	try : conn.close() 	except : pass		 	if count > 0 : used = True 	return used   def getclassbuff(id):	 	conn=L2DatabaseFactory.getInstance().getConnection() 	getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"") 	gt=getTipo.executeQuery() 	val = 0 	if gt : 		gt.next() 		try : val = gt.getInt("buff_class") 		except : pass 	try : conn.close() 	except : pass 	return val   def showText(st,type,text,buttonEnabled,buttonName,location) : 	MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" 	MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>" 	if buttonEnabled == "True" : 		MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 	MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 	st.playSound("ItemSound3.sys_shortage") 	return MESSAGE   def ReloadConfig(st) : 	try: 		if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.") 		else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") 	except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") 	return rebuildMainHtml(st)   class Quest (JQuest) :   	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)   	def onAdvEvent (self,event,npc,player) : 		st = player.getQuestState(QUEST_LOADING_INFO) 		getpetbuff = 0 		if st.getInt("Pet-On-Off") == 1: getpetbuff = 1   		def createScheme() : 			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>" 			HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML   		def deleteScheme() :  			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>" 			conn=L2DatabaseFactory.getInstance().getConnection() 			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) 			action=rss.executeQuery() 			while (action.next()) : 				try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 				except : print "Query error!" 			try : conn.close() 			except : pass	 			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"			 			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML   		def editScheme() :  			name = ""; id = "" 			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>" 			conn=L2DatabaseFactory.getInstance().getConnection() 			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) 			action=rss.executeQuery() 			while (action.next()) : 				try : 					name = action.getString("scheme_name") 					id = action.getString("id") 					HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 				except : print "Query error!" 			try : conn.close() 			except : pass	 			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML   		def getOptionList(scheme) : 			Bcount = getBuffCount(scheme) 			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>" 			if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES: 				HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if Bcount > 0 : 				HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				 			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML   		def buildHtml(buffType): 			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" 			if FREE_BUFFS == True : HTML_MESSAGE += "All buffs are for <font color=\"LEVEL\">free</font>!"			 			else : 				price = 0 				if buffType == "buff" : price = BUFF_PRICE                                 if buffType == "resist" : price = RESIST_PRICE 				if buffType == "song" : price = SONG_PRICE 				if buffType == "dance" : price = DANCE_PRICE 				if buffType == "chant" : price = CHANT_PRICE 				if buffType == "others" : price = OTHERS_PRICE 				if buffType == "special" : price = SPECIAL_PRICE 				if buffType == "cubic" : price = CUBIC_PRICE 				HTML_MESSAGE += "All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!" 			HTML_MESSAGE += "<table>" 			conn=L2DatabaseFactory.getInstance().getConnection() 			buffCount = 0; i = 0 			getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1") 			rs=getList.executeQuery() 			while (rs.next()) : 				try : buffCount += 1 				except : buffCount = 0 			if buffCount == 0 : HTML_MESSAGE += "No buffs are available at this moment!<br>" 			else : 				availableBuffs = [] 				getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1  ORDER BY Buff_Class ASC, id") 				rs=getList.executeQuery() 				while (rs.next()) : 					try : 						bId = rs.getInt("buffId") 						bLevel = rs.getInt("buffLevel") 						bName = SkillTable.getInstance().getInfo(bId,bLevel).getName() 						bName = bName.replace(" ","+") 						availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)] 					except: HTML_MESSAGE += "Error loading buff list...<br>" 				try : conn.close() 				except : pass 				avBuffs = len(availableBuffs) 				format = "0000" 				for avBuffs in availableBuffs : 					buff = avBuffs 					buff = buff.replace("_"," ") 					buffSplit = buff.split(" ") 					name = buffSplit[0] 					id = int(buffSplit[1]) 					level = buffSplit[2] 					name = name.replace("+"," ") 					if id < 100 : format = "00"+str(id) 					elif id > 99 and id < 1000 : format = "0"+str(id) 					else : 						if id > 4698 and id < 4701 : format = "1331" 						elif id > 4701 and id < 4704 : format = "1332" 						else: format = str(id) 					i += 1 					HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=190 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"									 			HTML_MESSAGE += "</table><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML_MESSAGE   		def generateQuery(case,case2) : 			aa = 1; count = 0; qry = ""; buffTypes = [] 			if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS: 				count += 1 				buffTypes += ["\"buff\""] 			if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS: 				count += 1 				buffTypes += ["\"resist\""] 			if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES: 				count += 1 				buffTypes += ["\"song\""] 			if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES: 				count += 1 				buffTypes += ["\"dance\""] 			if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS: 				count += 1 				buffTypes += ["\"chant\""] 			if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS: 				count += 1 				buffTypes += ["\"others\""] 			if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS: 				count += 1 				buffTypes += ["\"special\""] 			while aa <= count : 				if aa == count : qry += buffTypes[aa-1] 				else : qry += buffTypes[aa-1]+"," 				aa += 1 			return qry   		def viewAllSchemeBuffs(scheme,page,action) : 			def getBuffCount(scheme) : 				count = 0; D_S_Count = 0; B_Count = 0 				conn=L2DatabaseFactory.getInstance().getConnection() 				rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") 				action=rss.executeQuery() 				while (action.next()) : 					try :  						val = action.getInt("buff_class") 						count += 1	 						if val == 1 or val == 2: D_S_Count += 1 						else: B_Count += 1			 					except : count = 0; D_S_Count = 0 ; B_Count = 0 				res = str(count) + " " + str(B_Count) + " " + str(D_S_Count) 				try : conn.close() 				except : pass		 				return res 			buffList = [] 			conn=L2DatabaseFactory.getInstance().getConnection() 			count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder="" 			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" 			eventSplit = getBuffCount(scheme).split(" ") 			TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2]) 			if action == "add" : 				HTML_MESSAGE += "You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!" 				QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id" 			if action == "remove" : 				HTML_MESSAGE += "You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances" 				QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"				 			getBuffCount = conn.prepareStatement(QUERY) 			rss = getBuffCount.executeQuery() 			while (rss.next()) : 				try : 					if action == "add" : 						name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() 						name = name.replace(" ","+") 						buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)] 					if action == "remove" : 						name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName() 						name = name.replace(" ","+") 						buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]						 					count = count + 1 				except : 					buffList = [] 					count = 0 			try : conn.close() 			except : pass 			HTML_MESSAGE += "<table border=\"0\"><tr>" 			buffsPerPage = 20 			while incPageCount == True: # generating page count 				if count < buffsPerPage : incPageCount = False 				else : count = count - buffsPerPage  				pc += 1  			ii = 1 			while ii <= pc : 				if pc > 5 : 					width = "25" 					pageName = "P" 				else : 					width = "50" 					pageName = "Page " 				if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 				if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"	 

Re: [HELP]All players have been disconnected and cant login

Posted: Fri Apr 30, 2010 8:39 am
by zlati
Code Part 2 :

Code: Select all

   				ii += 1 			HTML_MESSAGE += "</tr></table>" 			value = ""; bll = len(buffList); j = 0; k=0 			if buffsPerPage*int(page) > bll : j = bll 			else : j = buffsPerPage*int(page) 			i = buffsPerPage*int(page)-buffsPerPage 			while i < j : 				value = buffList[i] 				value = value.replace("_"," ") 				extr = value.split(" ") 				name = extr[0] 				name = name.replace("+"," ") 				id = int(extr[1]) 				level = extr[2] 				page = int(extr[3]) 				if id < 100 : format = "00"+str(id) 				elif id > 99 and id < 1000 : format = "0"+str(id) 				else : 					if id > 4698 and id < 4701 : format = "1331" 					elif id > 4701 and id < 4704 : format = "1332" 					else: format = str(id) 				if action == "add": 					if isUsed(scheme,id,level) == False: 						if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" 						else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" 						HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 						HTML_MESSAGE += "</tr></table>"; k+=1 				if action == "remove": 					if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" 					else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" 					HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 					HTML_MESSAGE += "</table>"; k+=1 				i += 1 			HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				 			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML_MESSAGE   		def viewAllBuffTypes() : 			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" 			HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management]</font><br>" 			if ENABLE_BUFFS == True : 				HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_RESIST == True : 				HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                         if ENABLE_SONGS == True : 				HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_DANCES == True : 				HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_CHANTS == True : 				HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_SPECIAL == True : 				HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_OTHERS == True : 				HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_CUBIC == True : 				HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			if ENABLE_BUFF_SET == True : 				HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"			 			HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML_MESSAGE   		def viewAllBuffs(type,typeName,page) : 			buffList = [] 			conn=L2DatabaseFactory.getInstance().getConnection() 			count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder="" 			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" 			typeName = typeName.replace("_"," ") 			if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1" 			else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\"" 			getBuffCount = conn.prepareStatement(QUERY) 			rss = getBuffCount.executeQuery() 			while (rss.next()) : 				try :	 					name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() 					name = name.replace(" ","+") 					usable = rss.getString("canUse") 					forClass = rss.getString("forClass") 					skill_id = rss.getString("buffId") 					skill_level = rss.getString("buffLevel") 					buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level] 					count = count + 1 				except : 					buffList = [] 					count = 0 			try : conn.close() 			except : pass 			buffList.sort() 			HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>" 			if type == "set" : buffsPerPage = 12 			else : buffsPerPage = 20 			while incPageCount == True: 				if count < buffsPerPage :  incPageCount = False 				else : count -= buffsPerPage  				pc += 1 			ii = 1 			typeName = typeName.replace(" ","_") 			while ii <= pc : 				if pc > 5 : 					width = "25" 					pageName = "P" 				else : 					width = "50" 					pageName = "Page " 				HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" 				ii += 1 			HTML_MESSAGE += "</tr></table><br>" 			value = ""; bll = len(buffList); j = 0 			if buffsPerPage*int(page) > bll : j = bll 			else : j = buffsPerPage*int(page) 			i = buffsPerPage*int(page)-buffsPerPage 			while i < j : 				value = buffList[i] 				value = value.replace("_"," ") 				extr = value.split(" ") 				name = extr[0] 				name = name.replace("+"," ") 				forClass = int(extr[1]) 				page = extr[2] 				usable = int(extr[3]) 				skillPos = extr[4]+"_"+extr[5] 				if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" 				else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" 				if type == "set" : 					if forClass == 0 : 						listOrder="List=\"Fighter;Mage;All;None;\"" 					if forClass == 1 : 						listOrder="List=\"Mage;Fighter;All;None;\"" 					if forClass == 2 : 						listOrder="List=\"All;Fighter;Mage;None;\"" 					if forClass == 3 : 						listOrder="List=\"None;Fighter;Mage;All;\""	 					HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>" 					HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" 				else : 					HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">" 					if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" 					elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" 				HTML_MESSAGE += "</table>" 				i += 1 			HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				 			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML_MESSAGE	   		def manageSelectedBuff(buffPosId,canUseBuff) : 			bpid = buffPosId.split("_") 			bId= bpid[0] 			bLvl= bpid[1] 			conn=L2DatabaseFactory.getInstance().getConnection() 			upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1") 			try : 				upd.executeUpdate() 				upd.close() 				conn.close() 			except : 				try : conn.close() 				except : pass   		def manageSelectedSet(id,newVal,opt3) : 			bpid = id.split("_") 			bId= bpid[0] 			bLvl= bpid[1]		 			conn=L2DatabaseFactory.getInstance().getConnection() 			upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?") 			upd.setString(1, newVal) 			upd.setString(2, str(bId)) 			upd.setString(3, str(bLvl)) 			try : 				upd.executeUpdate() 				upd.close() 				conn.close() 			except : 				try : conn.close() 				except : pass 			return viewAllBuffs("set","Buff Sets",str(opt3))											   		def addTimeout(gaugeColor,amount,offset) : 			endtime = int((System.currentTimeMillis() + (amount * 1000))/1000) 			st.set("blockUntilTime",str(endtime)) 			st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))	   		def heal(case) : 			if case == 0: 				st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp()) 				st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp()) 				st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp()) 			if case == 1 and st.player.getPet() != None : 				st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp()) 				st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp()) 				try: 					st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed()) 					st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed())) 				except:  					try:  						st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime()) 						st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining())) 					except: pass 		eventSplit = event.split(" ") 		event = eventSplit[0] 		eventParam1 = eventSplit[1] 		eventParam2 = eventSplit[2] 		eventParam3 = eventSplit[3]   		if event == "reloadscript": 			if eventParam1 == "1": return ReloadConfig(st) 			if eventParam1 == "0": return rebuildMainHtml(st)   		if event == "redirect" : 			if eventParam1 == "main" : return rebuildMainHtml(st) 			if eventParam1 == "manage_buffs" : return viewAllBuffTypes()   		if event == "buffpet" : 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : 				st.set("Pet-On-Off",eventParam1) 				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600) 			return rebuildMainHtml(st)   		if event == "create" : 			con=L2DatabaseFactory.getInstance().getConnection() 			param = eventParam1.replace("."," ") 			if param == "no_name" : 				return showText(st,"Info","Please, enter the scheme name!","True","Return","main") 			else : 				ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)") 				ins.setString(1, str(st.player.getObjectId())) 				ins.setString(2, param) 				try : 					ins.executeUpdate() 					ins.close() 					con.close() 				except : pass 			return rebuildMainHtml(st)   		if event == "delete" : 			conn=L2DatabaseFactory.getInstance().getConnection() 			rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1") 			rem.setString(1, eventParam1) 			try : rem.executeUpdate() 			except : pass 			rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?") 			rem.setString(1, eventParam1) 			try : 				rem.executeUpdate() 				rem.close() 				conn.close() 			except : 				try : conn.close() 				except : pass		 			return rebuildMainHtml(st)   		if event == "delete_c" : 			HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>" 			HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" 			HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				 			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" 			return HTML			   		if event == "create_1" : return createScheme()   		if event == "edit_1" : return editScheme()   		if event == "delete_1" : return deleteScheme()   		if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")   		if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")   		if event == "manage_scheme_select" : return getOptionList(eventParam1)   		if event == "remove_buff" : 			event = eventParam1.split("_") 			scheme = event[0] 			skill = event[1] 			level = event[2] 			con=L2DatabaseFactory.getInstance().getConnection() 			rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1") 			rem.setString(1, scheme) 			rem.setString(2, skill) 			rem.setString(3, level) 			try : rem.executeUpdate() 			except : pass 			temp=int(eventParam3) - 1 			if temp <= 0 : HTML = getOptionList(scheme) 			else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove") 			return HTML   		if event == "add_buff" : 			event = eventParam1.split("_") 			scheme = event[0] 			skill = event[1] 			level = event[2] 			idbuffclass = getclassbuff(skill) 			con=L2DatabaseFactory.getInstance().getConnection() 			ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)") 			ins.setString(1, str(scheme)) 			ins.setString(2, str(skill)) 			ins.setString(3, str(level)) 			ins.setString(4, str(idbuffclass)) 			try : 				ins.executeUpdate() 				ins.close() 				con.close() 			except : pass 			temp = int(eventParam3) + 1	 			if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme) 			else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add") 			return HTML   		if event == "edit_buff_list" : 			return viewAllBuffs(eventParam1,eventParam2,eventParam3)   		if event == "changeBuffSet" : 			eventParam2 = eventParam2.replace("Fighter","0") 			eventParam2 = eventParam2.replace("Mage","1") 			eventParam2 = eventParam2.replace("All","2") 			eventParam2 = eventParam2.replace("None","3") 			return manageSelectedSet(eventParam1,eventParam2,eventParam3)   		if event == "editSelectedBuff" : 			eventParam2 = eventParam2.replace("-"," ") 			split = eventParam2.split(" ") 			action = split[0] 			page = split[1]		 			manageSelectedBuff(eventParam1,action) 			if eventParam3 == "buff" : typeName = "Buffs"                         if eventParam3 == "resist" : typeName = "Resists" 			if eventParam3 == "song" : typeName = "Songs" 			if eventParam3 == "dance" : typeName = "Dances" 			if eventParam3 == "chant" : typeName = "Chants" 			if eventParam3 == "others" : typeName = "Others_Buffs" 			if eventParam3 == "special" : typeName = "Special_Buffs" 			if eventParam3 == "cubic" : typeName = "Cubics" 			return viewAllBuffs(eventParam3,typeName,page)   		if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)   		if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)   		if event == "redirect" : 			if eventParam1 == "view_buffs" : return buildHtml("buff")                         if eventParam1 == "view_resists" : return buildHtml("resist") 			if eventParam1 == "view_songs" : return buildHtml("song") 			if eventParam1 == "view_dances" : return buildHtml("dance") 			if eventParam1 == "view_chants" : return buildHtml("chant") 			if eventParam1 == "view_others" : return buildHtml("others") 			if eventParam1 == "view_special" : return buildHtml("special") 			if eventParam1 == "view_cubic" : return buildHtml("cubic")   		if event == "heal" : 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): 				if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE  :  					return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) 				else : 					if getpetbuff == 1 : 						if st.player.getPet() != None : heal(getpetbuff) 						else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") 					else : heal(getpetbuff)				 					st.takeItems(CONSUMABLE_ID,HEAL_PRICE)					 					if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600) 					return rebuildMainHtml(st) 			return rebuildMainHtml(st)   		if event == "removeBuffs" : 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):						 				if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE :  					return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) 				else : 					if getpetbuff == 1 : 						if st.player.getPet() != None : st.player.getPet().stopAllEffects() 						else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") 					else : 						st.getPlayer().stopAllEffects()                 				if st.player.getCubics() != None:                        					for cubic in st.player.getCubics().values():                               					cubic.stopAction()                              					st.player.delCubic(cubic.getId())    					st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE) 					if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600) 					return rebuildMainHtml(st) 			return rebuildMainHtml(st)   		if event == "cast" : 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : 				buffs = []; levels = []; id = 0; level = 0 				conn=L2DatabaseFactory.getInstance().getConnection() 				rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id") 				action=rss.executeQuery() 				while (action.next()) : 					try : 						enabled = 1 						id = int(action.getString("skill_id")) 						level = int(action.getString("skill_level")) 						skillType = getBuffType(id) 						if skillType == "buff" : 							if ENABLE_BUFFS == True : 								if isEnabled(id,level) == "True" :  									buffs += [id] 									levels += [level] 						if skillType == "resist" : 							if ENABLE_RESIST == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 						if skillType == "song" : 							if ENABLE_SONGS == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 						if skillType == "dance" : 							if ENABLE_DANCES == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 						if skillType == "chant" : 							if ENABLE_CHANTS == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 						if skillType == "others" : 							if ENABLE_OTHERS == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 						if skillType == "special" : 							if ENABLE_SPECIAL == True : 								if isEnabled(id,level) == "True" : 									buffs += [id] 									levels += [level] 					except : print "Query error!" 				try : conn.close() 				except : pass   				if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add") 				else : 					if FREE_BUFFS == False : 						if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE :  							return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) 					i = 0 					while i <= len(buffs) - 1 : 						if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player) 						else: 							if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) 							else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") 						i += 1 					heal(getpetbuff) 					st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE) 					if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) 					return rebuildMainHtml(st) 			else : return rebuildMainHtml(st)   		if event == "giveBuffs" : 			if eventParam3 == "buff" : cost = BUFF_PRICE 			if eventParam3 == "resist" : cost = RESIST_PRICE 			if eventParam3 == "song" : cost = SONG_PRICE 			if eventParam3 == "dance" : cost = DANCE_PRICE 			if eventParam3 == "chant" : cost = CHANT_PRICE 			if eventParam3 == "others" : cost = OTHERS_PRICE 			if eventParam3 == "special" : cost = SPECIAL_PRICE	 			if eventParam3 == "cubic" : cost = CUBIC_PRICE			 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : 				if FREE_BUFFS == False : 					if st.getQuestItemsCount(CONSUMABLE_ID) < cost : 						return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) 				skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)) 				if str(skill.getSkillType()) == "SUMMON": 					if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume(): 						return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0) 				if getpetbuff == 0 : 					if eventParam3 == "cubic" :                 				if st.player.getCubics() != None:                        					for cubic in st.player.getCubics().values():                               					cubic.stopAction()                              					st.player.delCubic(cubic.getId()) 						st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) 					else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer()) 				else: 					if eventParam3 == "cubic":                  				if st.player.getCubics() != None:                        					for cubic in st.player.getCubics().values():                               					cubic.stopAction()                              					st.player.delCubic(cubic.getId()) 						st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) 					else:  						if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) 						else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") 				st.takeItems(CONSUMABLE_ID,cost) 				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600) 				return buildHtml(eventParam3) 			else : return buildHtml(eventParam3)   		if event == "castBuffSet" : 			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : 				if FREE_BUFFS == False : 					if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE :  						return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) 				buff_sets=[]; i = 0; player_class = 3 				if st.getPlayer().isMageClass() : player_class = 1 				else : player_class = 0 				if getpetbuff == 0 : 					conn=L2DatabaseFactory.getInstance().getConnection() 					getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") 					getSimilarNameCount.setString(1, str(player_class)) 					getSimilarNameCount.setString(2, "2") 					rss = getSimilarNameCount.executeQuery() 					while (rss.next()) : 						try : 							id = rss.getInt("buffId") 							lvl = rss.getInt("buffLevel") 							buff_sets += [id,lvl] 						except : buff_sets = [] 					try: conn.close() 					except: pass 					while i <= len(buff_sets)-2 : 						SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer()) 						i += 2 				else: 					if st.player.getPet() != None : 						i = 0 						conn=L2DatabaseFactory.getInstance().getConnection() 						getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") 						getSimilarNameCount.setString(1, "0") 						getSimilarNameCount.setString(2, "2") 						rss = getSimilarNameCount.executeQuery() 						while (rss.next()) : 							try : 								id = rss.getInt("buffId") 								lvl = rss.getInt("buffLevel") 								buff_sets += [id,lvl] 							except : buff_sets = [] 						try: conn.close() 						except: pass 						while i <= len(buff_sets)-2 : 							SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) 							i += 2 					else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") 				heal(getpetbuff) 				st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE) 				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) 				return rebuildMainHtml(st) 			else : return rebuildMainHtml(st) 		return rebuildMainHtml(st)   	def onFirstTalk (self,npc,player): 		st = player.getQuestState(QUEST_LOADING_INFO) 		if not st : st = self.newQuestState(player) 		if player.isGM():  			if SCRIPT_RELOAD == True: return reloadPanel(st) 			else: return rebuildMainHtml(st) 		elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):   			if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:   				if BUFF_WITH_KARMA == False and player.getKarma() > 0 : 					return showText(st,"Info","You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!","False","Return","main")   				elif st.player.getLevel() < MIN_LEVEL : 					return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main")   				elif st.player.getPvpFlag() > 0 : 					return showText(st,"Info","You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!","False","Return","main")   				elif st.player.isInCombat() : 					return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main")   				else: return rebuildMainHtml(st)   			else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main")	 	   	else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main")     QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION) QUEST.addStartNpc(NPC_ID) QUEST.addFirstTalkId(NPC_ID) QUEST.addTalkId(NPC_ID) 
Maybe is from this jython code ?