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addTradeItem packet doesn't work properly
Posted: Thu Mar 25, 2010 4:51 pm
by Lee
L2J Revision Number:4017
L2JDP Revision Number:7200
Am I the only one who've saw that the addtradeitem packet doesn't make the added item "moves" from the inventory and goes to the trade?
On retail if i remember right, when you double click on the item (to add it in the trade) it "moves" from the inventory and goes to the trade. This doesn't happen in l2j I think.
Sorry if im wrong. Im not sure, thats why I didn't make a new ticket.
Re: addTradeItem packet doesn't work properly
Posted: Thu Mar 25, 2010 5:28 pm
by _DS_
No such revision "Last", topic closed.
PS. You should verify on retail first before creating topic, or it will be classificated as post hunting.
Re: addTradeItem packet doesn't work properly
Posted: Fri Mar 26, 2010 9:01 am
by Lee
Post edited.
Retail info confirmed on RPG-CLUB (ct2.3) and l2abyss x7 (ct2.2). Should be same for epilogue, im gonna get a account in offi to log in and see there too.
Re: addTradeItem packet doesn't work properly
Posted: Fri Mar 26, 2010 12:40 pm
by JIV
problem is known, its visual problem only(afaik) -> low priority.
Re: addTradeItem packet doesn't work properly
Posted: Fri Mar 26, 2010 1:47 pm
by Lee
JIV wrote:problem is known, its visual problem only(afaik) -> low priority.
Yes its visual only.. But still, doesnt match the retail..
Re: addTradeItem packet doesn't work properly
Posted: Fri Mar 26, 2010 1:57 pm
by janiii
Re: addTradeItem packet doesn't work properly
Posted: Mon Mar 29, 2010 11:38 am
by Lee
Is it only me or I can't open pastebin.cz?

Anyway, i'll try what I can, since this sometimes is annoying when you've got multiple items (like SBoG) which aren't counted like a number (like soe/res when u got many of them). This bothers me sometimes, thats why I reported it.
I'll try to take a sneek on the sniffs and fix the packet.
Thanks.
Re: addTradeItem packet doesn't work properly
Posted: Mon Mar 29, 2010 12:15 pm
by JIV
answer is inventoryupdate with remove trade item.