(maybe) silly question about custom code mod's
Posted: Tue Feb 16, 2010 4:49 pm
Is there a way to encapsulate new data and behaviors with a plugin architecture to protect personalized quests and functions? I'm not very used to eclipse and subclipse.
If I want to make custom quests and/or functions mods, how can i prevent to loose my mods when updating from svn sources?
If I want to make custom quests and/or functions mods, how can i prevent to loose my mods when updating from svn sources?