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(maybe) silly question about custom code mod's

Posted: Tue Feb 16, 2010 4:49 pm
by cflabs
Is there a way to encapsulate new data and behaviors with a plugin architecture to protect personalized quests and functions? I'm not very used to eclipse and subclipse.
If I want to make custom quests and/or functions mods, how can i prevent to loose my mods when updating from svn sources?

Re: (maybe) silly question about custom code mod's

Posted: Tue Feb 16, 2010 5:27 pm
by janiii
having the sources in eclipse (check out from svn), having changes at the files, and then just making a synchronize with svn. this will show you files that have been updated on svn and files that you have changed. you can control which changes go to your code. and then you just build the updated code with your changes and use it on your server.

Re: (maybe) silly question about custom code mod's

Posted: Tue Feb 16, 2010 6:36 pm
by ThePhoenixBird
--Moved

Do not post questions on the Contributions section.