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Im setting new droplist for monster
this is my droplist setting :
mobid 2544547
ItemId 13457
Min 1
Max 2
Category 0
Chance 9000000
why i get drop more than 6 item?
i just setting MAX = 2
Droplist is bug ?
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- LasTravel
- Posts: 888
- Joined: Tue Jan 05, 2010 12:08 am
- Location: Spain
Re: Droplist is bug ?
Change the category to 1
-
- Posts: 175
- Joined: Thu Dec 17, 2009 7:20 am
Re: Droplist is bug ?
not helpLasTravel wrote:Change the category to 1

same like above
i have more than 1 droplist in this monster
so, i use different CATEGORY ( 0 - 3 )
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- L2j Veteran
- Posts: 967
- Joined: Sun Mar 11, 2007 7:49 pm
- Location: Ukraine
Re: Droplist is bug ?
900000 is 90% drop chanse
if you have rate server for example x10 than you have 900% and mobs drop 9-18 items
if you want set drop 90% for rate x10 you can calculate chanсe like 900000/10= 90000 i think like this should work
or you can use RateDropItemsById = 57,10;13457,1
if you have rate server for example x10 than you have 900% and mobs drop 9-18 items
if you want set drop 90% for rate x10 you can calculate chanсe like 900000/10= 90000 i think like this should work
or you can use RateDropItemsById = 57,10;13457,1
-
- Posts: 175
- Joined: Thu Dec 17, 2009 7:20 am
Re: Droplist is bug ?
No
my drop rate just x1
just my adena and xp sp 100x
my drop rate just x1
just my adena and xp sp 100x
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- L2j Veteran
- Posts: 967
- Joined: Sun Mar 11, 2007 7:49 pm
- Location: Ukraine
Re: Droplist is bug ?
than post you revision and rates.properties
- janiii
- L2j Veteran
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- Location: Slovakia
Re: Droplist is bug ?
post also your droplist of that monster. maybe you assigned same data for different categories, so that it drops 3 times for 3 different categories.
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- Posts: 175
- Joined: Thu Dec 17, 2009 7:20 am
Re: Droplist is bug ?
#
version = 3695
#
builddate = 20091217_0500
Mob drop list
rates.propertis
version = 3695
#
builddate = 20091217_0500
Mob drop list
Code: Select all
INSERT INTO `custom_droplist` (`mobId`, `itemId`, `min`, `max`, `category`, `chance`) VALUES(6660001, 57, 5944000, 2944000, 0, 9000000),(6660001, 6577, 5, 5, 3, 9000000),(6660001, 6578, 5, 5, 3, 9000000),(6660001, 9142, 150, 200, 1, 9000000),(6660001, 9143, 100, 150, 2, 9000000);
Code: Select all
# ---------------------------------------------------------------------------# Rate Settings# ---------------------------------------------------------------------------# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.# Warning:# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.# ---------------------------------------------------------------------------# Standard Settings (Retail value = 1)# ---------------------------------------------------------------------------# Experience multiplierRateXp = 100 # Skill points multiplierRateSp = 100 # Experience multiplier (Party)RatePartyXp = 1 # Skill points multiplier (Party)RatePartySp = 1 # Adena drop rateRateDropAdena = 100 #RateConsumableCost = 1 #RateDropItems = 1 #RateRaidDropItems = 1 #RateDropSpoil = 1 #RateDropManor = 1 #RateExtractFish = 1 #RateQuestsReward = 1 #RateKarmaExpLost = 1 #RateSiegeGuardsPrice = 1 # Warning: Many quests need to be rewritten# for this setting to work properly.RateDropQuest = 1 # ---------------------------------------------------------------------------# Vitality system rates. Works only if EnableVitality = True# ---------------------------------------------------------------------------# The following configures the xp multiplicator of each vitality level. Basically, you have# 5 levels, the first one being 0. Official rates are:# Level 1: 150%# Level 2: 200%# Level 3: 250%# Level 4: 300%# Take care setting these values according to your server rates, as the can lead to huge differences!# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!RateVitalityLevel1 = 1.5 #RateVitalityLevel2 = 2. #RateVitalityLevel3 = 2.5 #RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills# Default values are 1.RateVitalityGain = 1. #RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zonesRateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effectiveRateRecoveryOnReconnect = 4. # ---------------------------------------------------------------------------# Player Drops (values are set in PERCENTS)# ---------------------------------------------------------------------------PlayerDropLimit = 0 # in %PlayerRateDrop = 0 # in %PlayerRateDropItem = 0 # in %PlayerRateDropEquip = 0 # in %PlayerRateDropEquipWeapon = 0 # ---------------------------------------------------------------------------# Player XP % lost on death.# ---------------------------------------------------------------------------# Must be defined an interval per each % following this:# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...# For undefined intervals, default value is 1.0 .# Example (Default settings):# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),# 2.5 to 76, 2.0 to 77 and 1.5 to 78# XP loss is affected by clan luck in corePlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10KarmaDropLimit = 0 # Default: 40KarmaRateDrop = 0 # Default: 50KarmaRateDropItem = 0 # Default: 40KarmaRateDropEquip = 0 # Default: 10KarmaRateDropEquipWeapon = 0 # ---------------------------------------------------------------------------# Pets (Default value = 1)# ---------------------------------------------------------------------------PetXpRate = 5000 #PetFoodRate = 1 #SinEaterXpRate = 1 # ---------------------------------------------------------------------------# Herbs# ---------------------------------------------------------------------------# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed# Default: 15RateCommonHerbs = 15 # Herb of Life, Herb of Mana# Default: 10RateHpMpHerbs = 10 # Greater herb of Life, Greater Herb of Mana# Default: 4RateGreaterHerbs = 4 # Superior Herb of Life, Superior Herb of Mana# Default: 0.8RateSuperiorHerbs = 0.8 # Herb of Warrior, Herb of Mystic, Herb of Recovery# Default: 0.2RateSpecialHerbs = 0.2 # Rate to configure the chance in percent vitality resplenishing herbs are dropping.# Note you'll need to enable EnableVitalityHerbs# Notes:# Works only if EnableVitality = TrueRateVitalityHerbs = 2.
- janiii
- L2j Veteran
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Re: Droplist is bug ?
probably the problem is your drop chance, you set it to 9000000 which is 900%! that means it will drop more because of 100%+ chance.
DO NOT EVEN TRY TO MESS WITH ME!
forum flOOder dancing dEVILoper ♀
I don't give private support - PM will be ignored!
forum flOOder dancing dEVILoper ♀
I don't give private support - PM will be ignored!
-
- Posts: 175
- Joined: Thu Dec 17, 2009 7:20 am
Re: Droplist is bug ?
ahh ... ok janiiijaniii wrote:probably the problem is your drop chance, you set it to 9000000 which is 900%! that means it will drop more because of 100%+ chance.
i will test it
