True Antibot and potions on pvp

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Crom
Posts: 191
Joined: Sun May 24, 2009 8:09 pm
Location: Spain

True Antibot and potions on pvp

Post by Crom »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:3917
L2JDP Revision Number:7038

First one post without answers: viewtopic.php?f=46&t=15523

Second some questions:

It's possible to disabble the use of potions on pvp?
It is possible to detect L2Net and similars by code?
Exist a code that make your server secure from bots?
Last edited by Crom on Wed Feb 10, 2010 12:47 am, edited 1 time in total.
Crom
Posts: 191
Joined: Sun May 24, 2009 8:09 pm
Location: Spain

Re: Potions on pvp and some questions more

Post by Crom »

Is it this implemented on last revs of GE?

http://www.lineage2.com/news/hellbound_07.html
Active skills that have been bestowed on augmented weapons have been changed so that the skills cannot be used for 30 seconds after equipping.
Crom
Posts: 191
Joined: Sun May 24, 2009 8:09 pm
Location: Spain

Re: True Antibot and potions on pvp

Post by Crom »

UP!
Diego Vargas
Posts: 102
Joined: Wed Dec 10, 2008 9:29 pm

Re: True Antibot and potions on pvp

Post by Diego Vargas »

Crom wrote:If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:3917
L2JDP Revision Number:7038

First one post without answers: viewtopic.php?f=46&t=15523

Second some questions:

It's possible to disabble the use of potions on pvp?
It is possible to detect L2Net and similars by code?
Exist a code that make your server secure from bots?
1) Yes, but then we wouldnt be playing Lineage 2.
2) No, nothing particular to L2net (v382 fixed netping checking for OOG clients) stands out from other bots.
3) Nothing automatic, good GM's will be your best defense.
Crom
Posts: 191
Joined: Sun May 24, 2009 8:09 pm
Location: Spain

Re: True Antibot and potions on pvp

Post by Crom »

1) How i can do this?
Diego Vargas
Posts: 102
Joined: Wed Dec 10, 2008 9:29 pm

Re: True Antibot and potions on pvp

Post by Diego Vargas »

Write a patch that prevents potion item use when _activeChar.getPvpFlag() returns 1. There are many places this can be implemented.

There may be more clever ways of doing this by editing the datapack properties to flag potions for out of combat only.

In any case the whole idea of not being able to use potions in pvp is terrible.
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ThePhoenixBird
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Re: True Antibot and potions on pvp

Post by ThePhoenixBird »

Or just remove the potions from all the whole game (stores, inventories, etc...) make it HARDCORE!!! REAL LIFE LIKE!!!

If they need to recover health they need either to rest or use voodoo magic.
Crom
Posts: 191
Joined: Sun May 24, 2009 8:09 pm
Location: Spain

Re: True Antibot and potions on pvp

Post by Crom »

¬¬ I only want to cap certains ID's like quick healing and CP potions, because on a high rate server the PlayerVsPlayer become PotionVsPotion... And i don't like this >.<
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nonom
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Re: True Antibot and potions on pvp

Post by nonom »

ThePhoenixBird wrote:Or just remove the potions from all the whole game (stores, inventories, etc...) make it HARDCORE!!! REAL LIFE LIKE!!!

If they need to recover health they need either to rest or use voodoo magic.
-1 for you (ha ha ha)
+1 for Diego
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