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Guards.

Posted: Sun Feb 07, 2010 10:12 am
by Uphillyout
Using Last Gracia Final.

NPC Type: L2Guard

Guards are stay at one place, they dont want to kill PK and Aggro Mobs... Why ?
# ---------------------------------------------------------------------------
# Guards
# ---------------------------------------------------------------------------
# True - Allows guards to attack aggressive mobs within range.
# Default: False
GuardAttackAggroMob = True

Re: Guards.

Posted: Sun Feb 07, 2010 10:16 am
by janiii
yeah, the config somehow doesnt work.. probably something wrong with knownlist of the guard. known issue and already reported on forum.

edit: hm, checked now on epilogue and seems working fine.

Re: Guards.

Posted: Sun Feb 07, 2010 12:08 pm
by Uphillyout
janiii, but Gracia Final better than Epilogue... for me.

What is wrong with guards? maybe you know epilogue's *.diff file for fix guards?

Re: Guards.

Posted: Sun Feb 07, 2010 12:49 pm
by JIV
yea final is better if you like unfixed exploits :)

Re: Guards.

Posted: Sun Feb 07, 2010 1:22 pm
by Uphillyout
[offtop] hahaha))) but in final not so much bugs... [/offtop]

so!! how to fix guards? :D

Re: Guards.

Posted: Sun Feb 07, 2010 9:01 pm
by JIV
if they working in epilogue -> moved to legacy server suport

Re: Guards.

Posted: Mon Feb 08, 2010 7:58 pm
by Uphillyout
iam dont use epilogue.. want full gracia final ))

so, do you have news about FIX for guards ?